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1. JP2004215851 - GAME ADVANCE SYNCHRONIZATION CONTROLLING SERVER, TERMINAL DEVICE, AND PROGRAM

Office
Japon
Numéro de la demande 2003006294
Date de la demande 14.01.2003
Numéro de publication 2004215851
Date de publication 05.08.2004
Numéro de délivrance 3669587
Date de délivrance 22.04.2005
Type de publication B2
CIB
A63F 13/12
ANÉCESSITÉS COURANTES DE LA VIE
63SPORTS; JEUX; DISTRACTIONS
FJEUX DE CARTES, JEUX SE JOUANT SUR TABLE OU JEUX DE ROULETTE; JEUX D’INTÉRIEUR UTILISANT DE PETITS ÉLÉMENTS DE JEU MOBILES; JEUX VIDÉO; JEUX NON PRÉVUS AILLEURS
13Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
12comprenant une interaction entre plusieurs dispositifs de jeu, p.ex. systèmes de transmission ou de distribution
A63F 13/10
ANÉCESSITÉS COURANTES DE LA VIE
63SPORTS; JEUX; DISTRACTIONS
FJEUX DE CARTES, JEUX SE JOUANT SUR TABLE OU JEUX DE ROULETTE; JEUX D’INTÉRIEUR UTILISANT DE PETITS ÉLÉMENTS DE JEU MOBILES; JEUX VIDÉO; JEUX NON PRÉVUS AILLEURS
13Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
10Commande du déroulement du jeu, p.ex. début, progression, fin
CPC
A63F 13/10
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progess, end
A63F 13/12
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
A63F 2300/407
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
40characterised by details of platform network
407Data transfer via internet
A63F 13/31
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
31Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/335
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
335using Internet
A63F 13/822
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
822Strategy games; Role-playing games
Déposants KONAMI CO LTD
コナミホールディングス株式会社
Inventeurs OKAMURA NORIAKI
岡村 憲明
Mandataires 大塚 康徳
高柳 司郎
大塚 康弘
木村 秀二
Titre
(EN) GAME ADVANCE SYNCHRONIZATION CONTROLLING SERVER, TERMINAL DEVICE, AND PROGRAM
(JA) ゲーム進行同期制御サーバー、端末装置及びプログラム
Abrégé
(EN)

PROBLEM TO BE SOLVED: To solve the problem that not only a trouble in game advance is caused but also the other players suffer from the trouble since deviation is caused from the game advance of the other players when a game is advanced with a player's own pace like a case when the player singly enjoys a game using his/her own game machine, in a game carried out by connecting a plurality of game devices with each other or connecting the game machines with a network.

SOLUTION: The game advance synchronization controlling system prevents the player from advancing the game with his/her own pace. Thus, the synchronization of the game advance is secured among the respective players to realize smooth game advance.

COPYRIGHT: (C)2004,JPO&NCIPI

(JA)

【課題】複数のゲーム装置を互いに接続したり、ネットワークに接続して実行するゲームでは、プレーヤが単独で自身のゲーム装置を使ってゲームを楽しんでいた場合と同じように自分のペースでゲームを進行すれば、他のプレーヤのゲーム進行とのずれが生じることにより、ゲーム進行に支障をきたすだけでなく他のプレーヤが被害を被ることとなる。
【解決手段】本発明は上記課題を解決して、プレーヤが各自のペースでゲームを進行させることを防止し、各プレーヤ間でゲーム進行の同期を確保し、円滑なゲーム進行を可能とする。
【選択図】 図4

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