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1. CN108536295 - Object control method and device and computer equipment in virtual scene

Office
Chine
Numéro de la demande 201810276798.0
Date de la demande 30.03.2018
Numéro de publication 108536295
Date de publication 14.09.2018
Numéro de délivrance 108536295
Date de délivrance 10.08.2021
Type de publication B
CIB
G06F 3/01
GPHYSIQUE
06CALCUL; COMPTAGE
FTRAITEMENT ÉLECTRIQUE DE DONNÉES NUMÉRIQUES
3Dispositions d'entrée pour le transfert de données à traiter pour leur donner une forme utilisable par le calculateur; Dispositions de sortie pour le transfert de données de l'unité de traitement à l'unité de sortie, p.ex. dispositions d'interface
01Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
CPC
G06F 3/011
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
G06F 2203/012
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
2203Indexing scheme relating to G06F3/00 - G06F3/048
01Indexing scheme relating to G06F3/01
012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
G06F 3/04815
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
G06F 3/0488
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0487using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
0488using a touch-screen or digitiser, e.g. input of commands through traced gestures
G06F 3/04845
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0484for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
04845for image manipulation, e.g. dragging, rotation
A63F 13/5372
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
537using indicators, e.g. showing the condition of a game character on screen
5372for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
Déposants TENCENT TECHNOLOGY (SHENZHEN) CO., LTD.
腾讯科技(深圳)有限公司
Inventeurs LIAO LEI
廖磊
WANG LIN
王林
LIANG SHANGLI
梁尚立
Mandataires 北京三高永信知识产权代理有限责任公司 11138
Titre
(EN) Object control method and device and computer equipment in virtual scene
(ZH) 虚拟场景中的对象控制方法、装置及计算机设备
Abrégé
(EN) The invention relates to an object control method and device, and computer equipment in a virtual scene, and relates to the field of computer application technology. The method includes: generating afirst virtual object at a first location point outside a navigation plane in the virtual scene; determining an exit action of the first virtual object at a second location point in the navigation plane; controlling the movement of the first virtual object from the first location point to the second location point; controlling the first virtual object to perform the exit action at the second location point. Through the above scheme, in the virtual scene, when the virtual object needs to be refreshed, the first virtual object shall be generated at a first location point in the navigation plane,and the first virtual object is controlled to move to a second location point within the navigation plane. The exit action is performed at the second location point, thereby improving the refresh effect of the virtual object.
(ZH) 本发明是关于一种虚拟场景中的对象控制方法、装置及计算机设备,涉及计算机应用技术领域。该方法包括:在虚拟场景中的导航面外的第一位置点生成第一虚拟对象;确定该第一虚拟对象在导航面内的第二位置点处的出场动作;控制该第一虚拟对象从该第一位置点移动至该第二位置点;控制该第一虚拟对象在该第二位置点处执行该出场动作。通过上述方案,在虚拟场景中,当需要刷新虚拟对象时,可以在导航面内的第一位置点处生成第一虚拟对象,并控制第一虚拟对象移动至导航面内的第二位置点,并在第二位置点处执行出场动作,从而提高虚拟对象的刷新效果。
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