処理中

しばらくお待ちください...

設定

設定

出願の表示

1. JP2007014701 - ゲームプログラム、ゲーム装置及びゲーム制御方法

官庁
日本
出願番号 2005202176
出願日 11.07.2005
公開番号 2007014701
公開日 25.01.2007
特許番号 3981382
特許付与日 06.07.2007
公報種別 B2
IPC
A63F 13/00
A生活必需品
63スポーツ;ゲーム;娯楽
Fカードゲーム,盤上ゲーム,ルーレットゲーム;小遊技動体を用いる室内用ゲーム;ビデオゲーム;他に分類されないゲーム
13ビデオゲーム,すなわち2次元以上の表示ができるディスプレイを用いた電子ゲーム
CPC
A63F 13/10
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progess, end
A63F 2300/6063
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
6063for sound processing
A63F 2300/6081
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
6063for sound processing
6081generating an output signal, e.g. under timing constraints, for spatialization
A63F 2300/8011
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
80specially adapted for executing a specific type of game
8011Ball
G06Q 50/10
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
50Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
10Services
A63F 13/54
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
54involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
出願人 KONAMI DIGITAL ENTERTAINMENT:KK
株式会社コナミデジタルエンタテインメント
発明者 OKUBO SATORU
大久保 悟
代理人 新樹グローバル・アイピー特許業務法人
発明の名称
(EN) GAME PROGRAM, GAME DEVICE AND GAME CONTROL METHOD
(JA) ゲームプログラム、ゲーム装置及びゲーム制御方法
要約
(EN)

PROBLEM TO BE SOLVED: To realize a game with reality and to improve the presence of the game in a game program.

SOLUTION: In a step S21, whether or not a prescribed game condition is satisfied is judged. In a step S22, a playing position is decided to be "right side" when it is decided that a stadium is arranged such that the right is a home. A playing sound volume is decided in a step S23, and a playing tempo is decided in a step S24. In a step S25 and a step S26, a basic musical piece and basic voice are read. In a step S27 and a step S28, the data of the basic musical piece and the basic voice are changed so as to be the playing position of "right side", the playing sound volume and the playing tempo decided in the steps S22, S23 and S24.

COPYRIGHT: (C)2007,JPO&INPIT


(JA)

【課題】 ゲームプログラムにおいて、リアリティのあるゲームを実現させるとともに、ゲームの臨場感を高める。
【解決手段】 ステップS21では、所定のゲーム条件が充足されているか否かが判断される。ステップS22では、球場配置がライト側がホームの球場であると決定されたとき演奏位置が「ライト側」に決定される。ステップS23では、演奏音量が決定され、ステップS24では、演奏テンポが決定される。ステップS25及びステップS26では、基本楽曲及び基本音声が読み出される。ステップS27及びステップS28では、ステップS22、S23、S24で決定された「ライト側」の演奏位置、演奏音量、演奏テンポになるように基本楽曲及び基本音声のデータが変更される。
【選択図】 図15