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1. WO2020118068 - CAPTURE ET ANALYSE D'ÉCRAN DE JEU DE MACHINE À SOUS VIDÉO

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CLAIMS

What is claimed is:

1. A non-transient computer-readable media having computer executable instructions stored thereon that, upon execution by a processing device, cause the processing device to perform operations comprising:

receiving, from a camera, an image of a display of a gaming device;

determining a location of a game element within the image; and

determining a value of the game element at the location.

2. The non-transient computer-readable media as recited in claim 1, wherein the instructions further cause the computing device to perform operations comprising: determining a portion of the image that includes the display.

3. The non-transient computer-readable media as recited in claim 2, wherein the instructions further cause the computing device to perform operations comprising: transforming the portion of the image that includes the display.

4. The non-transient computer-readable media as recited in claim 3, wherein the camera has a line of sight aligned at an acute angle relative to a surface of the display.

5. The non-transient computer-readable media as recited in claim 4, wherein the transforming of the portion of the image comprises transforming the image to approximate the display as the display would be viewed by a user of the gaming device.

6. The non-transient computer-readable media as recited in claim 1, wherein the game element is at least one of:

a bet amount,

a number of betting lines,

an indication of one or more particular betting lines,

a game type,

a card,

a hold or draw indication,

a reel,

credits, or

a payout amount.

7. A method comprising:

receiving, by a processor of a computing device from a camera, an image of a display of a gaming device;

determining, by the processor, a location of a game element within the image; and determining, by the processor, a value of the game element at the location.

8. The method as recited in claim 7, wherein the image capture further captures a mechanical input of the gaming device, and wherein the method further comprises determining, by the processor, at least one of an interaction with the mechanical input or a state of the mechanical input.

9. The method as recited in claim 7, further comprising continuously receiving, by the processor, subsequent images of the display and determining the value of the game element over time based on the subsequent images.

10. The method as recited in claim 9, further comprising determining, by the processor, a length of time of a single gaming session based at least in part on the subsequent images of the display.

11. The method as recited in claim 7, further comprising determining, by the processor, whether the gaming device is turned on based at least in part on the image.

12. The method as recited in claim 7, wherein determining the location of the game element further comprises:

correlating, by the processor, elements of interest of the image with known image elements;

performing, by the processor, an image threshold validation process for each of the elements of interest; and

determining, by the processor, that the image threshold validation process for an element of interest associated with the game element meets a confidence threshold.

13. The method as recited in claim 7, wherein the determining the value of the game element further comprises:

determining, by the processor, a type of the game element;

determining, by the processor, a plurality of possible values for the game element based on the type; and

selecting, by the processor, one of the plurality of possible values as the value of the game element.

14. The method as recited in claim 7, further comprising determining, by the processor, that the game element is present within the display using a machine learning algorithm trained to recognize a plurality of game element types.

15. A system comprising:

a camera;

a memory; and

a processor coupled to the memory, wherein the processor is configured to:

receive, from the camera, an image of a display of a gaming device;

determine a location of a game element within the image; and determine a value of the game element at the location.

16. The system as recited in claim 15, wherein the camera is located offset from the display and a line of sight of the camera is oriented at an acute angle with respect to a surface of the display.

17. The system as recited in claim 15, wherein the camera is located offset from the display and a line of sight of the camera is oriented toward a mirror such that the image captured by the camera is a reflection of the display in the mirror.

18. The system as recited in claim 15, wherein the display is a first display and the system further comprises:

a housing within which the camera is located; and

a second display located on a face of the housing, wherein the second display is oriented in a direction similar to the first display.

19. The system as recited in claim 15, wherein a lens of the camera is configured such that the camera captures an entire area of the display.

20. The system as recited in claim 15, wherein the camera is a plurality of cameras, and the processor is further configured to splice a plurality of images together to form the image.