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1. (WO2017004488) ASSISTANT D'ACHAT PERSONNALISÉ LIÉ À UN DÉTAILLANT
Note: Texte fondé sur des processus automatiques de reconnaissance optique de caractères. Seule la version PDF a une valeur juridique

CLA I MS

1. A virtual shopping application (app) comprising:

a graphical user interface (GUI) for displaying:

a first rack for collecting selected items from one or more retailers;

a second rack for holding items ready for purchase;

an avatar for wearing the selected items;

a purchasing button to pay for item; and a wardrobe made up of purchased items.

2. The virtual shopping app of claim 1 wherein the avatar is a three dimensional proportional representation of the user.

3. The virtual shopping app of claim 1 wherein the GUI is touchscreen sensitive and accepts commands and actions via the user touching or swiping a screen of a user device.

4. The virtual shopping app of claim 1 wherein the app is accessible on a smartphone, a tablet, a computer, or a portable computing device.

5. The virtual shopping app of any one of claims 1 to 4 wherein the avatar is positioned on a podium that has a full 360 degree rotation for varying views for rotating the avatar.

6. The virtual shopping app of any one of claims 1 to 4 wherein the wardrobe is customizable by the user with items previously purchased by the user.

7. The virtual shopping app of any one of claims 1 to 4 wherein the GUI further comprises a link to retailer button that brings up a pull down menu of available or participating retailers.

8. The virtual shopping app of any one of claims 1 to 4 wherein in response to the selection of the purchasing button a link to popular online pay services or a pull down to supply credit or debit card information appears.

9. The virtual shopping app of any one of claims 1 to 4 wherein the GUI further comprises a settings and preferences button to edit personal information, payment information, display formats, avatar preferences, and other operational parameters.

10. A non-transitory computer-readable medium for a virtual shopping application (app), comprising instructions stored thereon, that when executed on a processor, perform the steps of:

supplying a graphical user interface (GUI) for displaying:

a first rack for collecting selected items from one or more retailers;

a second rack for holding items ready for purchase;

an avatar for wearing the selected items;

a purchasing button to pay for item; and a wardrobe made up of purchased items.

1 1. The non-transitory computer-readable medium of claim 10 further comprising a set of instructions for forming the avatar as a proportional three dimensional representation of a user, the set of instructions comprising:

instructing the user to take a series a photos of themselves with their device from varying perspectives; and

wherein the app uses the series of photos taken of the user to generate the proportional three dimensional avatar.

12. The non-transitory computer-readable medium of claim 10 further comprising a set of instructions for forming the avatar as a proportional three dimensional representation of a user, the set of instructions comprising:

instructing the user to rotate in front of their stationary device while the device takes a series of photos; and

wherein the app uses the series of photos taken of the user to generate the proportional three dimensional avatar.

13. The non-transitory computer-readable medium of any one of claims 10 to 12 wherein the GUI is touchscreen sensitive and accepts commands and actions via a user touching or swiping a screen of a user device.

14. The non-transitory computer-readable medium of any one of claims 10 to 12 wherein in response to the selection of the purchasing button a link to popular online pay sendees or a pull down to supply credit or debit card information appears.

15. The non-transitory computer-readable medium of any one of claims 10 to 12 wherein the GUI further comprises a settings and preferences button to edit personal information, payment information, display formats, avatar preferences, and other operational parameters.

16. A system for virtual shopping, said system comprising:

a computer server networked to one or more end user devices, where said computer server is configured to mn a non-transitory computer readable medium for virtual shopping, comprising instructions stored thereon, that when executed on a processor, perform the steps of:

providing an application (app) to the one or more end user devices, where the app generates a graphical user interface (GUI) for displaying:

a first rack for collecting selected items from one or more retailers;

a second rack for holding items ready for purchase;

an avatar for wearing the selected items;

a purchasing button to pay for item; and a wardrobe made up of purchased items.

17. The virtual shopping system of claim 16 wherein the one or more user devices comprise: a smartphone, a tablet, a computer, or a portable computing device.

18. The virtual shopping system of any one of claims 16 or 17 wherein the avatar is a proportional three dimensional representation of a user.

19. The virtual shopping system of any one of claims 16 or 17 wherein the GUI is touchscreen sensitive and accepts commands and actions via the user touching or swiping a screen of one or more end user devices.

20. The virtual shopping system of any one of claims 16 or 17 wherein the avatar is positioned on a podium that has a full 360 degree rotation for varying views for rotating the avatar.