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1. WO2012146985 - LECTURE EN DIFFUSION CONTINUE D'APPLICATION ADAPTATIVE BASÉE SUR LE NUAGE

Numéro de publication WO/2012/146985
Date de publication 01.11.2012
N° de la demande internationale PCT/IB2012/001555
Date du dépôt international 27.04.2012
CIB
G06F 9/445 2006.1
GPHYSIQUE
06CALCUL; COMPTAGE
FTRAITEMENT ÉLECTRIQUE DE DONNÉES NUMÉRIQUES
9Dispositions pour la commande par programme, p.ex. unités de commande
06utilisant des programmes stockés, c. à d. utilisant un moyen de stockage interne à l'équipement de traitement de données pour recevoir ou conserver les programmes
44Dispositions pour exécuter des programmes spécifiques
445Chargement ou démarrage de programme
H04L 29/08 2006.1
HÉLECTRICITÉ
04TECHNIQUE DE LA COMMUNICATION ÉLECTRIQUE
LTRANSMISSION D'INFORMATION NUMÉRIQUE, p.ex. COMMUNICATION TÉLÉGRAPHIQUE
29Dispositions, appareils, circuits ou systèmes non couverts par un seul des groupes H04L1/-H04L27/135
02Commande de la communication; Traitement de la communication
06caractérisés par un protocole
08Procédure de commande de la transmission, p.ex. procédure de commande du niveau de la liaison
CPC
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/358
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
A63F 13/60
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/77
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
77involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A63F 2300/407
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
40characterised by details of platform network
407Data transfer via internet
A63F 2300/534
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
53details of basic data processing
534for network load management, e.g. bandwidth optimization, latency reduction
Déposants
  • APPROXY INC. LTD. (AllExceptUS)
  • AHISKA, Yavuz (UsOnly)
  • AHISKA, Bartu (UsOnly)
Inventeurs
  • AHISKA, Yavuz
  • AHISKA, Bartu
Données relatives à la priorité
61/480,33328.04.2011US
61/505,82608.07.2011US
61/600,39017.02.2012US
61/602,06922.02.2012US
61/609,94113.03.2012US
Langue de publication Anglais (en)
Langue de dépôt anglais (EN)
États désignés
Titre
(EN) ADAPTIVE CLOUD-BASED APPLICATION STREAMING
(FR) LECTURE EN DIFFUSION CONTINUE D'APPLICATION ADAPTATIVE BASÉE SUR LE NUAGE
Abrégé
(EN) Methods and systems for remotely provisioning immediately executable applications with license control in secure environments. Immediately initially executable portions of applications are pushed onto user desktops, and when applications are selected for use, additional components of selected applications are streamed to said desktops.
(FR) L'invention concerne des procédés et des systèmes pour fournir à distance des applications immédiatement exécutables avec commande de licence dans des environnements sûrs. Des parties immédiatement et initialement exécutables d'applications sont lancées sur les ordinateurs d'utilisateurs, et lorsque les applications sont choisies en vue de leur utilisation, des composants additionnels des applications choisies sont envoyés en lecture en diffusion sur lesdits ordinateurs.
Documents de brevet associés
Dernières données bibliographiques dont dispose le Bureau international