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1. WO2011050155 - ATTÉNUATION DE RETARD DE SYSTÈME DANS DES SYSTÈMES INTERACTIFS

Numéro de publication WO/2011/050155
Date de publication 28.04.2011
N° de la demande internationale PCT/US2010/053531
Date du dépôt international 21.10.2010
CIB
A63F 13/12 2006.01
ANÉCESSITÉS COURANTES DE LA VIE
63SPORTS; JEUX; DISTRACTIONS
FJEUX DE CARTES, JEUX SE JOUANT SUR TABLE OU JEUX DE ROULETTE; JEUX D’INTÉRIEUR UTILISANT DE PETITS ÉLÉMENTS DE JEU MOBILES; JEUX VIDÉO; JEUX NON PRÉVUS AILLEURS
13Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
12comprenant une interaction entre plusieurs dispositifs de jeu, p.ex. systèmes de transmission ou de distribution
CPC
A63F 13/25
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/327
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
32using local area network [LAN] connections
327using wireless networks, e.g. Wi-Fi or piconet
A63F 13/332
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
332using wireless networks, e.g. cellular phone networks
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/358
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
A63F 2300/1031
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
10characterized by input arrangements for converting player-generated signals into game device control signals
1025details of the interface with the game device, e.g. USB version detection
1031using a wireless connection, e.g. Bluetooth, infrared connections
Déposants
  • QUALCOMM INCORPORATED [US]/[US] (AllExceptUS)
  • RAJAMANI, Krishnan [US]/[US] (UsOnly)
  • SOLIMAN, Samir Salib [US]/[US] (UsOnly)
  • RAVEENDRAN, Vijayalakshmi [US]/[US] (UsOnly)
  • MARTINEZ BAUZA, Judit [ES]/[US] (UsOnly)
Inventeurs
  • RAJAMANI, Krishnan
  • SOLIMAN, Samir Salib
  • RAVEENDRAN, Vijayalakshmi
  • MARTINEZ BAUZA, Judit
Mandataires
  • JACOBS, Jeffrey D.
Données relatives à la priorité
12/603,34421.10.2009US
Langue de publication anglais (EN)
Langue de dépôt anglais (EN)
États désignés
Titre
(EN) SYSTEM DELAY MITIGATION IN INTERACTIVE SYSTEMS
(FR) ATTÉNUATION DE RETARD DE SYSTÈME DANS DES SYSTÈMES INTERACTIFS
Abrégé
(EN)
A method sends a signal to render visual information on a display, and receives a user response to the rendered visual information. The user response includes a first delay. The method also queries an electronic system for data indicating a second delay. The second delay is a portion of the first delay and attributable to the electronic system. The method further using the data indicating the second delay to compensate for electronic system delay during interactions with a user.
(FR)
La présente invention a trait à un procédé qui envoie un signal afin de présenter une information visuelle sur un écran, et qui reçoit une réponse de l'utilisateur à l'information visuelle présentée. La réponse de l'utilisateur inclut un premier retard. Le procédé interroge également un système électronique concernant des données indiquant un second retard. Le second retard est une partie du premier retard et est attribuable au système électronique. Le procédé utilise en outre les données indiquant le second retard de manière à compenser le retard du système électronique au cours des interactions avec l'utilisateur.
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