Recherche dans les collections de brevets nationales et internationales
Certains contenus de cette application ne sont pas disponibles pour le moment.
Si cette situation persiste, veuillez nous contacter àObservations et contact
1. (WO2005065794) PROCEDE DE JEU FAISANT APPEL AUX ONDES CEREBRALES
Note: Texte fondé sur des processus automatiques de reconnaissance optique de caractères. Seule la version PDF a une valeur juridique

Patent Claims:

1. A method of playing a game, comprising:
providing each player (44, 46) with a sensor (30, 32) for measuring brain wave frequencies of the players (44, 46);
the player (44) moving a unit (38) on a playing area (12) in an x-direction toward the player (46) when the brain wave frequency of the player (44) is being at a first frequency and the brain wave frequency of the player (46) is being at a second frequency, the first frequency being lower than the second frequency; and
the player (44) moving the unit (38) in a y-direction
perpendicular to the x-direction when the brain wave frequency of the player (44) is being at a third frequency and the brain wave frequency of the player (46) is being at a fourth frequency, the third frequency being greater than the fourth frequency.

2. The method according to claim 1 wherein the method further comprises moving the unit (38) when the third frequency is greater than the first frequency and the second frequency.

3. The method according to claim 1 wherein the method further comprises floating the unit (38) a constant distance (D) over the playing area (12) .

4. The method according to claim 1 wherein the method further comprises measuring theta wave, alpha wave and beta wave frequencies of the brains of the players (44, 46) .

5. The method according to claim 1 wherein the method further comprises the player (44) increasing a velocity of the unit (38) by lowering the brain wave frequency (40) of the player (44) .

6. The method according to claim 1 wherein the method further comprises the player (44) moving the unit (38) in the y-direction when the brain wave frequency (40) exceeds 18Hz.

7. The method according to claim 1 wherein the method further comprises the player (44) navigating the unit (38) through a labyrinth (23) by moving the unit (38) in both the x-direction and the y-direction.

8. The method according to claim 1 wherein the method further comprises the player (44) moving the unit (38) in the x-direction by lowering the brain wave frequency (40) to a value that is lower than a value of a brain wave frequency (42) while the player (46) simultaneously moves the unit (38) in the y-direction when the brain wave frequency (42) exceeds 18 Hz.

9. The method according to claim 1 wherein the method further comprises the player (44) winning the game by moving the unit

(38) to a segment (20) adjacent to the player (46) .

10. The method according to claim 1 wherein the method further comprises the player (46) losing the game by moving the unit (38) over an edge (27, 29) in the y-direction.