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1. WO2004101090 - ENVIRONNEMENT VALIDE COMMERCE POUR INTERACTION AVEC DES PHENOMENES SIMULES

Note: Texte fondé sur des processus automatiques de reconnaissance optique de caractères. Seule la version PDF a une valeur juridique

[ EN ]

CLAIMS

1. A computer-based commerce-enabled environment for interacting with a simulation scenario, comprising:
a data repository that stores attribute values associated with a computer-controlled simulated phenomenon;
simulation control flow logic that is structured to
receive an indication from a participant in the simulation scenario to interact with the simulated phenomenon;
perform the indicated interaction based upon the stored attribute values of the simulated phenomenon and a physical characteristic associated with a mobile device whose value has been sensed from the real world; and
based upon the performed interaction, cause an action to occur that affects an outcome in the simulation scenario; and
a commerce-enabled interface that provides facilities to a non-participant of the simulation scenario to purchase an opportunity to participate in the simulation scenario.

2. The commerce-enabled environment of claim 1 wherein the outcome that is affected by the action relates to at least one of the simulated phenomenon, the mobile device, the participant, a narrative associated with the simulation scenario, or the result of the performed interaction.

3. The commerce-enabled environment of claim 1 wherein the opportunity to participate in the simulation scenario comprises causing the environment to change a stored attribute value associated with the computer-controlled simulated phenomenon.

4. The commerce-enabled environment of claim 1 wherein the opportunity to participate in the simulation scenario comprises causing the environment to assist the participant.

5. The commerce-enabled environment of claim 4 wherein the assistance is performed by presenting assisting information to the participant.

6. The commerce-enabled environment of claim 5 wherein the assisting information is in the form of a hint regarding interacting with the computer-controlled simulated phenomenon.

7. The commerce-enabled environment of claim 5 wherein the assisting information is in a hint based upon a narrative associated with the simulation control flow logic.

8. The commerce-enabled environment of claim 4 wherein the assistance is delivered to the participant as at least one of audio, visual, or tactile information.

9. The commerce-enabled environment of claim 1 , further comprising a plurality of participants, and wherein the opportunity to participate is directed to assisting one of the plurality of participants.

10. The commerce-enabled environment of claim 1 wherein the opportunity to participate in the simulation scenario is controlled by a narrative associated with the simulation control flow logic.

11. The commerce-enabled environment of claim 1 , the purchase having an associated cost related to the opportunity to participate.

12. The commerce-enabled environment of claim 11 wherein the cost is based upon a desired action that effects an outcome in the simulation scenario.

13. The commerce-enabled environment of claim 11 further comprising a plurality of participants, wherein the cost is based upon a current status of one of the participants.

14. The commerce-enabled environment of claim 1 wherein the purchase is associated with a designated non-profit organization and funds received in the purchase are directed to the designated non-profit organization.

15. The commerce-enabled environment of claim 1 wherein the facilities to purchase provide a plurality of opportunities to purchase and each purchase is associated with a potentially different designated organization and funds received in the purchase are directed to the appropriate designated organization.

16. The commerce-enabled environment of claim 15 wherein the organization is a charity.

17. The commerce-enabled environment of claim 15 wherein the organization is a for-profit entity.

18. The commerce-enabled environment of claim 1 wherein the purchase is associated with a designated for-profit entity and funds received in the purchase are directed to the designated for-profit organization.

19. The commerce-enabled environment of claim 1 wherein the commerce-enabled interface comprises:
a commerce related data repository that stores data associated with transactions involving opportunities to participate in the simulation scenario; and
a non-participant support module that is structured to provide an interface to a non-participant to facilitate the purchase of the opportunity and to interact with a financial transaction server that validates and authorizes payment used to purchase the opportunity.

20. The commerce-enabled environment of claim 19 wherein the commerce-enabled interface comprises at least one of a participant support module or an administrator support module.

21. The commerce-enabled environment of claim 1 wherein the opportunity to participate in the simulation scenario comprises placing a wager related to some aspect of the simulation scenario.

22. The commerce-enabled environment of claim 21 wherein the wager relates to a measure of success of the participant.

23. The commerce-enabled environment of claim 21 wherein the wager relates to a measure of success of the computer-controlled simulation phenomenon.

24. The commerce-enabled environment of claim 21 further comprising a plurality of participants, wherein the wager relates to an outcome associated with one of the participants.

25. The commerce-enabled environment of claim 1 wherein the non-participant is a spectator.

26. The commerce-enabled environment of claim 25 wherein the spectator is associated with a set of access rights associated with the simulation scenario.

27. The commerce-enabled environment of claim 25, further comprising a plurality of participants, wherein the spectator can observe progress of each of the participants towards an outcome associated with the simulation scenario.

28. The commerce-enabled environment of claim 1 , further comprising an interface that defines levels of participation in the simulation, each level associated with a set of access rights to aspects of the simulation scenario.

29. The commerce-enabled environment of claim 28 wherein the levels of participation include one or more of a participant operator, an administrator, a team member, an anonymous spectator, and an authenticated spectator.

30. The commerce-enabled environment of claim 28 wherein the access rights control what aspects of the simulation scenario are viewable at each level.

31. The commerce-enabled environment of claim 28 wherein the access rights control what aspects of the simulation scenario are modifiable at each level.

32. The commerce-enabled environment of claim 1 wherein the simulation scenario is a mobile computer game.

33. The commerce-enabled environment of claim 1 , further comprising a plurality of participants, wherein the participants cooperate to provide a multiplayer gaming environment.

34. The commerce-enabled environment of claim 33 wherein the non-participant purchases the opportunity to participate in a team with one of the participants.

35. The commerce-enabled environment of claim 1 wherein the simulation scenario is a computer-based simulation training environment.

36. The commerce-enabled environment of claim 35 wherein the simulation training environment is used to simulate bio-hazardous substance detection.

37. The commerce-enabled environment of claim 35 wherein the simulation phenomenon is related to at least one of weather, natural hazards, weapons, man-made hazards, diseases, contagions, or airborne particles.

38. The commerce-enabled environment of claim 35 wherein the simulated phenomenon is related to at least one of nuclear, biological, or chemical weapons.

39. The commerce-enabled environment of claim 1 wherein the commerce-enabled interface operates over a network.

40. The commerce-enabled environment of claim 1 wherein the commerce-enabled interface operates over at least one of the Internet, a wired network, a wireless communications network, or an intermittent connection.

41. The commerce-enabled environment of claim 1 wherein the interaction is at least one of detecting, measuring, communicating with, or manipulating.

42. The commerce-enabled environment of claim 1 wherein the physical characteristic is associated with a location of the mobile device associated with the participant.

43. The commerce-enabled environment of claim 1 wherein the physical characteristic is associated with an orientation aspect of the mobile device associated with the participant.

44. The commerce-enabled environment of claim 1 wherein the simulated phenomenon simulates at least one of a real world event or a real world object.

45. The commerce-enabled environment of claim 1 wherein the simulation scenario is constructed using a simulation authoring system.

46. The commerce-enabled environment of claim 45 wherein the simulation authoring system localizes the simulation scenario to a real world physical location.

47. A computer-based method for enabling commerce related to interacting with a simulation scenario, comprising:
storing attribute values associated with a computer-controlled simulated phenomenon;
receiving an indication from a participant in the simulation scenario to interact with the simulated phenomenon;
performing the indicated interaction based upon the stored attribute values of the simulated phenomenon and a physical characteristic associated with a mobile device whose value has been sensed from the real world;
causing an action to occur based upon the performed interaction, the action affecting an outcome in the simulation scenario; and
receiving an indication of a purchased opportunity to participate in the simulation scenario.

48. The method of claim 47 wherein the receiving the indication of the purchased opportunity indicates that the opportunity was purchased by a non-participant of the simulation scenario.

49. The method of claim 47 wherein the outcome that is affected by the action relates to at least one of the simulated phenomenon, the mobile device, the participant, a narrative associated with the simulation scenario, or the result of the performed interaction.

50. The method of claim 47, further comprising:
in exchange for the purchase, causing the environment to change a stored attribute value associated with the computer-controlled simulated phenomenon.

51. The method of claim 47, further comprising:
in exchange for the purchase, causing the environment to assist the participant.

52. The method of claim 51 wherein the causing the environment to assist the participant further comprises presenting assisting information to the participant.

53. The method of claim 52 wherein the presenting assisting information to the participant presents a hint regarding interacting with the computer-controlled simulated phenomenon.

54. The method of claim 52 wherein the presenting assisting information to the participant presents a hint based upon a narrative associated with the simulation control flow logic.

55. The method of claim 51 wherein the causing the environment to assist the participant further comprises delivering to the participant assistance in a form of as at least one of audio, visual, or tactile information.

56. The method of claim 47, the receiving of the indication of the purchased opportunity to participate further comprising receiving an indication that the purchased opportunity is directed to assisting one of a plurality of participants.

57. The method of claim 47, further comprising:
performing the purchased opportunity by performing an action that is controlled by a narrative associated with the simulation scenario.

58. The method of claim 47 wherein the receiving the indication of the purchased opportunity further comprises receiving an indication of an associated cost related to the opportunity to participate.

59. The method of claim 58 wherein the associated cost is based upon a desired action that effects an outcome in the simulation scenario.

60. The method of claim 58 wherein the associated cost is based upon a current status of one of a plurality of participants in the simulation scenario.

61. The method of claim 47 wherein the receiving the indication of the purchased opportunity further comprises:
receiving an indication of a purchased opportunity, the purchase associated with a designated non-profit organization; and
directing funds to the designated non-profit organization.

62. The method of claim 47, further comprising a plurality of opportunities to purchase each associated with a potentially different designated organization, and wherein the receiving the indication of the purchased opportunity further comprises receiving an indication of a purchase of one of the plurality of opportunities and an indication of a designated organization to receive funds associated with the purchase.

63. The method of 62, further comprising:
directing funds to the indicated designated organization.

64. The method of claim 62 wherein the indicated organization is a charity.

65. The method of claim 62 wherein the indicated organization is a for-profit entity.

66. The method of claim 47 wherein the receiving the indication of the purchased opportunity further comprises:
receiving an indication of a purchased opportunity, the purchase associated with a designated for-profit entity.

67. The method of 66, further comprising:
directing funds to the indicated designated for-profit entity.

68. The method of claim 47, further comprising:
receiving an indication from a financial transaction server that validates and authorizes a payment used to purchase the opportunity to participate in the simulation scenario.

69. The method of claim 47 wherein the receiving the indication of the purchased opportunity further comprises:
receiving an indication of a purchased opportunity, the purchase associated with placing a wager related to some aspect of the simulation scenario.

70. The method of claim 69 wherein the wager relates to a measure of success of the participant.

71. The method of claim 69 wherein the wager relates to a measure of success of the computer-controlled simulation phenomenon.

72. The method of claim 69, further comprising a plurality of participants, wherein the wager relates to an outcome associated with one of the participants.

73. The method of claim 47 wherein receiving the indication of the purchased opportunity to participate further comprises receiving an indication of a purchased opportunity, the opportunity having been purchased by a spectator.

74. The method of claim 73 wherein the spectator is associated with a set of access rights associated with the simulation scenario.

75. The method of claim 73, the simulation scenario involving a plurality of participants, and further comprising:
allowing the spectator to observe progress of each of the participants towards an outcome associated with the simulation scenario.

76. The method of claim 47, further comprising:
defining levels of participation in the simulation, each level associated with a set of access rights to aspects of the simulation scenario.

77. The method of claim 76 wherein the levels of participation include one or more of a participant operator, an administrator, a team member, an anonymous spectator, and an authenticated spectator.

78. The method of claim 76 wherein the access rights control what aspects of the simulation scenario are viewable at each level.

79. The method of claim 76 wherein the access rights control what aspects of the simulation scenario are modifiable at each level.

80. The method of claim 47 wherein the simulation scenario is a mobile computer game.

81. The method of claim 47, the simulation scenario involving a plurality of participants, and wherein the participants cooperate to provide a multiplayer gaming environment.

82. The method of claim 81 wherein the receiving the indication of the purchased opportunity comprises receiving an indication that a non-participant has purchased an opportunity to participate in a team with one of the participants.

83. The method of claim 47 wherein the simulation scenario is a computer-based simulation training environment.

84. The method of claim 83 wherein the simulation training environment is used to simulate bio-hazardous substance detection.

85. The method of claim 83 wherein the simulation phenomenon is related to at least one of weather, natural hazards, weapons, man-made hazards, diseases, contagions, or airborne particles.

86. The method of claim 83 wherein the simulated phenomenon is related to at least one of nuclear, biological, or chemical weapons.

87. The method of claim 47 wherein the receiving the indication of the purchased opportunity receives an indication of a purchased opportunity to participate over a network.

88. The method of claim 47 wherein the network comprises at least one of the Internet, a wired network, a wireless communications network, or an intermittent connection.

89. The method of claim 47 wherein the performing the interaction further comprises performing an interaction that is at least one of detecting, measuring, communicating with, or manipulating.

90. The method of claim 47 wherein the physical characteristic is associated with a location associated with a participant in the simulation scenario.

91. The method of claim 47 wherein the physical characteristic is associated with an orientation aspect associated with a participant in the simulation scenario.

92. The method of claim 47 wherein the simulated phenomenon simulates at least one of a real world event or a real world object.

93. The method of claim 47, further comprising:
constructing the simulation scenario using a simulation authoring system.

94. The method of claim 93, further comprising:
localizing the simulation scenario to a real world physical location using the simulation authoring system.

95. A computer-readable memory medium containing instructions for controlling a computer processor to enable commerce related to interacting with a simulation scenario, by:
storing attribute values associated with a computer-controlled simulated phenomenon;
receiving an indication from a participant in the simulation scenario to interact with the simulated phenomenon;
performing the indicated interaction based upon the stored attribute values of the simulated phenomenon and a physical characteristic associated with a mobile device whose value has been sensed from the real world;
causing an action to occur based upon the performed interaction, the action affecting an outcome in the simulation scenario; and
receiving an indication of a purchased opportunity to participate in the simulation scenario.

96. The memory medium of claim 95 wherein the receiving the indication of the purchased opportunity indicates that the opportunity was purchased by a non-participant of the simulation scenario.

97. The memory medium of claim 95 wherein the outcome that is affected by the action relates to at least one of the simulated phenomenon, the mobile device, the participant, a narrative associated with the simulation scenario, or the result of the performed interaction.

98. The memory medium of claim 95, further comprising instructions that control the computer processor by:
in exchange for the purchase, causing the environment to change a stored attribute value associated with the computer-controlled simulated phenomenon.

99. The memory medium of claim 95, further comprising instructions that control the computer processor by:
in exchange for the purchase, causing the environment to assist the participant.

100. The memory medium of claim 99 wherein the causing the environment to assist the participant presents assisting information to the participant.

101. The memory medium of claim 100 wherein the assisting information presents a hint regarding interacting with the computer-controlled simulated phenomenon.

102. The memory medium of claim 100 wherein the assisting information presents a hint based upon a narrative associated with the simulation control flow logic.

103. The memory medium of claim 99 wherein the causing the environment to assist the participant delivers assistance to the participant in a form of as at least one of audio, visual, or tactile information.

104. The memory medium of claim 95 wherein the opportunity to participate is directed to assisting one of the plurality of participants.

105. The memory medium of claim 95, further comprising instructions that control the computer processor by:
performing the purchased opportunity by performing an action that is controlled by a narrative associated with the simulation scenario.

106. The memory medium of claim 95 wherein the purchased opportunity is associated with a cost.

107. The memory medium of claim 106 wherein the associated cost is based upon a desired action that effects an outcome in the simulation scenario.

108. The memory medium of claim 106 wherein the associated cost is based upon a current status of one of a plurality of participants in the simulation scenario.

109. The memory medium of claim 95 wherein the purchase is associated with a designated non-profit organization.

110. The memory medium of claim 109, further comprising instructions that control the computer processor by directing funds to the designated non-profit organization.

111. The memory medium of claim 95, the simulation scenario presenting a plurality of opportunities to purchase, each associated with a potentially different designated organization, and wherein the receiving the indication of the purchased opportunity further comprises receiving an indication of a purchase of one of the plurality of opportunities and an indication of a designated organization to receive funds associated with the purchase.

112. The memory medium of 111 , comprising instructions that control the computer processor by directing funds to the indicated designated organization.

113. The memory medium of claim 111 wherein the indicated organization is a charity.

114. The memory medium of claim 111 wherein the indicated organization is a for-profit entity.

115. The memory medium of claim 95 wherein the purchased opportunity is associated with a designated for-profit entity.

116. The memory medium of 115, comprising instructions that control the computer processor by:
directing funds to the indicated designated for-profit entity.

117. The memory medium of claim 95, comprising instructions that control the computer processor by:
receiving an indication from a financial transaction server that validates and authorizes a payment used to purchase the opportunity to participate in the simulation scenario.

118. The memory medium of claim 95 wherein the purchased opportunity is associated with placing a wager related to some aspect of the simulation scenario.

119. The memory medium of claim 118 wherein the wager relates to a measure of success of the participant.

120. The memory medium of claim 118 wherein the wager relates to a measure of success of the computer-controlled simulation phenomenon.

121. The memory medium of claim 118, further comprising a plurality of participants, wherein the wager relates to an outcome associated with one of the participants.

122. The memory medium of claim 95 wherein purchased opportunity is purchased by a spectator.

123. The memory medium of claim 122 wherein the spectator is associated with a set of access rights associated with the simulation scenario.

124. The memory medium of claim 122, the simulation scenario involving a plurality of participants, and further comprising instructions that control the computer processor by:
allowing the spectator to observe progress of each of the participants towards an outcome associated with the simulation scenario.

125. The memory medium of claim 95, further comprising instructions that control the computer processor by:
defining levels of participation in the simulation, each level associated with a set of access rights to aspects of the simulation scenario.

126. The memory medium of claim 125 wherein the levels of participation include one or more of a participant operator, an administrator, a team member, an anonymous spectator, and an authenticated spectator.

127. The memory medium of claim 125 wherein the access rights control what aspects of the simulation scenario are viewable at each level.

128. The memory medium of claim 125 wherein the access rights control what aspects of the simulation scenario are modifiable at each level.

129. The memory medium of claim 95 wherein the simulation scenario is a mobile computer game.

130. The memory medium of claim 95, the simulation scenario involving a plurality of participants, and wherein the participants cooperate to provide a multiplayer gaming environment.

131. The memory medium of claim 130 wherein purchased opportunity has been purchased by a non-participant opportunity to participate in a team with one of the participants.

132. The memory medium of claim 95 wherein the simulation scenario is a computer-based simulation training environment.

133. The memory medium of claim 132 wherein the simulation training environment is used to simulate bio-hazardous substance detection.

134. The memory medium of claim 132 wherein the simulation phenomenon is related to at least one of weather, natural hazards, weapons, man-made hazards, diseases, contagions, or airborne particles.

135. The memory medium of claim 132 wherein the simulated phenomenon is related to at least one of nuclear, biological, or chemical weapons.

136. The memory medium of claim 95 wherein the indication of the purchased opportunity is received over a network.

137. The memory medium of claim 95 wherein the network comprises at least one of the Internet, a wired network, a wireless communications network, or an intermittent connection.

138. The memory medium of claim 95 wherein the performing the interaction further comprises performing an interaction that is at least one of detecting, measuring, communicating with, or manipulating.

139. The memory medium of claim 95 wherein the physical characteristic is associated with a location associated with a participant in the simulation scenario.

140. The memory medium of claim 95 wherein the physical characteristic is associated with an orientation aspect associated with a participant in the simulation scenario.

141. The memory medium of claim 95 wherein the simulated phenomenon simulates at least one of a real world event or a real world object.

142. The memory medium of claim 95, further comprising instructions that control the computer processor by:
constructing the simulation scenario using a simulation authoring system.

143. The memory medium of claim 142, further comprising instructions that control the computer processor by:
localizing the simulation scenario to a real world physical location using the simulation authoring system.