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1. WO2004096395 - SYSTEME DE JEU SANS DECAISSEMENT ET PROCEDE DE SURVEILLANCE

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[ EN ]

WHAT IS CLAIMED IS:
We claim:

1. A cashless gaming method for providing a plurality of games at a
plurality of player terminals coupled together, the method comprising:
receiving, at a player terminal, player identification information
from a player;
receiving, at the player terminal, game selection information
from the player indicating one of the plurality of games;
displaying a selected one of the games to the player at a video
display at the player terminal;
executing a software application program at the player terminal,
said software application program corresponding to the
selected games, in response to an externally-generated
set of random numbers to determine a result of the
selected game independent of player participation at
other player terminals;
storing player account information for the player at a central
controller connected to each of the plurality of player
terminals;
adjusting, at the central controller, the account information of the
player according to the result of the selected game from
the player terminal; and
storing game information corresponding to the plurality of player
terminals at a monitoring system remote from the central
controller.

2. The method of claim 1 , further including:
disabling, by the monitoring system, one of the player terminals
automatically upon an event condition.

3. The method of claim 1 , wherein the game information includes at least one of: the player account information, the result of the game, the
player identification information, and the game selection information.

4. The method of claim 1 , further including:
sending the software application programs from the central controller to the player terminals.

5. The method of claim 1 , further including:
sending the software application programs from the monitoring system to the player terminals.

6. The method of claim 1 , further including:
generating the set of random numbers at the central controller.

7. The method of claim 1 , further including:
generating the set of random numbers at the monitoring system.

8. The method of claim 1 , further including:
generating the set of random numbers at the player terminal.

9. The method of claim 1 , further including:
generating the set of random numbers an external game server.

10. The method of claim 1 , wherein receiving player identification
information further includes:
receiving the player identification information from the participating
player via a touch screen of the video display at the player
terminal.

11. The method of claim 1 , wherein receiving game selection information further includes:
receiving the game selection information from the participating player via a touch screen of the video display at the player terminal.

12. The method of claim 1 , wherein the player terminals do not accept items of value, including coins, tokens, tickets, and cards, from the players.

13. A cashless gaming system for providing a plurality of games at a
plurality of player terminals coupled together, comprising:
a player information receiving component configured to receive,
at a player terminal, player identification information from
a player;
a game information receiving component configured to receive,
at the player terminal, game selection information from
the player indicating one of the plurality of games;
a displaying component configured to display a selected one of
the games to the player at a video display at the player
terminal;
an executing component configured to execute a software
application program at the player terminal, said software
application program corresponding to the selected
games, in response to an externally-generated set of
random numbers to determine a result of the selected
game independent of player participation at other player
terminals;
an account information storing component configured to store
player account information for the player at a central
controller connected to each of the plurality of player
terminals;
an adjusting component configured to adjust, at the central
controller, the account information of the player according
to the result of the selected game from the player
terminal; and
a game information storing component configured to store game
information corresponding to the plurality of player terminals at a monitoring system remote from the central
controller.

14. The system of claim 13, further including:
a disabling component configured to disable, by the monitoring system, one of the player terminals automatically upon an event
condition.

15. The system of claim 13, wherein the game information includes at least one of: the player account information, the result of the game, the
player identification information, and the game selection information.

16. The system of claim 13, further including:
a sending component configured to send the software application
programs from the central controller to the player terminals.

17. The system of claim 13, further including:
a sending component configured to send the software application
programs from the monitoring system to the player terminals.

18. The system of claim 13, further including:
a generating component configured to generate the set of random
numbers at the central controller.

19. The system of claim 13, further including:
a generating component configured to generate the set of random
numbers at the monitoring system.

20. The system of claim 13, further including:
a generating component configured to generate the set of random
numbers at the player terminal.

21. The system of claim 13, further including:
a generating component configured to generate the set of random
numbers at an external game server.

22. The system of claim 13, wherein the player information receiving
component further includes:
a touch screen receiving component configured to receive the player
identification information from the participating player via a touch screen of the video display at the player terminal.

23. The system of claim 13, wherein the game information receiving
component further includes:
a touch screen receiving component configured to receive the game
selection information from the participating player via a touch
screen of the video display at the player terminal.

24. The system of claim 13, wherein the player terminals do not accept items of value, including coins, tokens, tickets, and cards, from the players.

25. A cashless gaming system for providing a plurality of games at a
plurality of player terminals coupled together, comprising:
means for receiving, at a player terminal, player identification
information from a player;
means for receiving, at the player terminal, game selection
information from the player indicating one of the plurality
of games;
means for displaying a selected one of the games to the player
at a video display at the player terminal;
means for executing a software application program at the
player terminal, said software application program
corresponding to the selected games, in response to an
externally-generated set of random numbers to determine
a result of the selected game independent of player
participation at other player terminals;

means for storing player account information for the player at a
central controller connected to each of the plurality of
player terminals;
means for adjusting, at the central controller, the account
information of the player according to the result of the
selected game from the player terminal; and
means for storing game information corresponding to the
plurality of player terminals at a monitoring system remote
from the central controller.

26. A computer usable medium having computer readable code embodied therein for providing a plurality of games at a plurality of player
terminals coupled together, the computer readable code comprising:
a player information receiving module configured to receive, at a
player terminal, player identification information from a
player;
a game information receiving module configured to receive, at
the player terminal, game selection information from the
player indicating one of the plurality of games;
a displaying module configured to display a selected one of the
games to the player at a video display at the player
terminal;
an executing module configured to execute a software
application program at the player terminal, said software
application program corresponding to the selected
games, in response to an externally-generated set of
random numbers to determine a result of the selected
game independent of player participation at other player
terminals;
an account information storing module configured to store player
account information for the player at a central controller
connected to each of the plurality of player terminals;

an adjusting module configured to adjust, at the central
controller, the account information of the player according
to the result of the selected game from the player
terminal; and
a game information storing module configured to store game
information corresponding to the plurality of player
terminals at a monitoring system remote from the central
controller.

27. A method of operating games, comprising:
establishing a player account file for a participating player at a central controller;
sending, by the central controller to a player terminal coupled to the
central controller, at least one software application program
corresponding to a plurality of games of chance;
receiving, at the player terminal, player identification information input by the participating player;
displaying, on a video display of the player terminal, at least one of
game of chance;
receiving, at the player terminal, information for a selected game;
sending, by the central controller to the player terminal, an externally- generated set of random numbers;
executing, by the player terminal, a software application program
corresponding to the information for the selected game in
response to the externally-generated set of random numbers to determine the result of the selected game independent of player participation at other player terminals; and
updating, by the central controller, the participating player's account file according to the result of the game at the player terminal.

28. The method of claim 27, further including:
generating the set of random numbers at the central controller.

29. The method of claim 27, further including:
generating the set of random numbers at the player terminal.

30. The method of claim 27, further including:
generating the set of random numbers at an external game server.

31. The method of claim 27, wherein receiving player identification
information further includes:
receiving the player identification information from the participating
player via a touch screen of the video display at the player
terminal.

32. The method of claim 27, wherein receiving information for a game
further includes:
receiving the information for the selected game from the participating
player via a touch screen of the video display at the player
terminal.

33. The method of claim 27, wherein the player terminal does not accept items of value, including coins, tokens, tickets, and cards, from the
players.

34. A system of operating games, comprising:
an establishing component configured to establish a player account file for a participating player at a central controller;
a software sending component configured to send, by the central
controller to a player terminal coupled to the central controller, at least one software application program corresponding to a
plurality of games of chance;
a player information receiving component configured to receive, at the player terminal, player identification information input by the
participating player;
a displaying component configured to display, on a video display of the player terminal, at least one of game of chance;

a game selection receiving component configured to receive, at the
player terminal, information for a selected game;
a random number sending component configured to send, by the
central controller to the player terminal, an externally-generated set of random numbers;
an executing component configured to execute, by the player terminal, a software application program corresponding to the information for the selected game in response to the externally-generated
set of random numbers to determine the result of the selected
game independent of player participation at other player
terminals; and
an updating component configured to update, by the central controller, the participating player's account file according to the result of
the game at the player terminal.

35. The system of claim 34, further including:
a generating component configured to generate the set of random
numbers at the central controller.

36. The system of claim 34, further including:
a generating component configured to generate the set of random
numbers at the player terminal.

37. The system of claim 34, further including:
a generating component configured to generate the set of random
numbers at an external game server.

38. The system of claim 34, wherein the player information receiving
component further includes:
a touch screen receiving component configured to receive the player
identification information from the participating player via a touch screen of the video display at the player terminal.

39. The system of claim 34, wherein the game selection receiving
component further includes:
a touch screen receiving component configured to receive the
information for the selected game from the participating player via a touch screen of the video display at the player terminal.

40. The system of claim 34, wherein the player terminal does not accept items of value, including coins, tokens, tickets, and cards, from the players.

41. A system of operating games, comprising:
means for establishing a player account file for a participating player at a central controller;
means for sending, by the central controller to a player terminal
coupled to the central controller, at least one software
application program corresponding to a plurality of games of
chance;
means for receiving, at the player terminal, player identification
information input by the participating player;
means for displaying, on a video display of the player terminal, at least one of game of chance;
means for receiving, at the player terminal, information for a selected
game;
means for sending, by the central controller to the player terminal, an externally-generated set of random numbers;
means for executing, by the player terminal, a software application
program corresponding to the information for the selected game in response to the externally-generated set of random numbers to determine the result of the selected game independent of
player participation at other player terminals; and
means for updating, by the central controller, the participating player's account file according to the result of the game at the player
terminal.

2. A computer usable medium having computer readable code embodied therein for operating games, the computer readable code comprising: an establishing module configured to establish a player account file for a participating player at a central controller;
a software sending module configured to send, by the central controller to a player terminal coupled to the central controller, at least one software application program corresponding to a plurality of
games of chance;
a player information receiving module configured to receive, at the
player terminal, player identification information input by the
participating player;
a displaying module configured to display, on a video display of the
player terminal, at least one of game of chance;
a game selection receiving module configured to receive, at the player terminal, information for a selected game;
a random number sending module configured to send, by the central controller to the player terminal, an externally-generated set of random numbers;
an executing module configured to execute, by the player terminal, a
software application program corresponding to the information
for the selected game in response to the externally-generated
set of random numbers to determine the result of the selected
game independent of player participation at other player
terminals; and
an updating module configured to update, by the central controller, the participating player's account file according to the result of the
game at the player terminal.

43. A cashless gaming method for providing a plurality of games at a
player terminal that does not accept items of value, the method
comprising: receiving, at the player terminal, player identification information from a player;
receiving, at the player terminal, game selection information from the
player indicating a game;
displaying a selected game to the participating player at a video display at the player terminal;
executing a software application program at the player terminal, said
software application program corresponding to the selected
game, in response to an externally-generated set of random
numbers to determine a result of the selected game independent of player participation at other player terminals;
storing player account information for each player at a central controller connected to each of the plurality of player terminals; and
adjusting, at the central controller, the account information of the player on a per game basis according to the result of the selected
game from the player terminal.

44. The method of claim 43, further including:
storing game information at a monitoring system remote from the
central controller, the game information including at least one of:
the player account information, the result of the selected game, the player identification information, and the game selection
information.

45. The method of claim 43, further including:
sending the software application program from the central controller to the player terminal.

46. The method of claim 43, further including:
sending the software application program from the monitoring system
to the player terminal.

47. The method of claim 45, further including: generating the set of random numbers at the central controller.

48. The method of claim 45, further including:
generating the set of random numbers at the monitoring system.

49. The method of claim 43, further including:
generating the set of random numbers at the player terminal.

50. The method of claim 43, further including:
generating the set of random numbers at an external game server.

51. The method of claim 43, wherein receiving player identification
information further includes:
receiving the player identification information from the player via a
touch screen of the video display at the player terminal.

52. The method of claim 43, wherein receiving game selection information further includes:
receiving the game selection information from the participating player
via a touch screen of the video display at the player terminal.

53. A cashless gaming system for providing a plurality of games at a player terminal that does not accept items of value, comprising:
a player information receiving component configured to receive, at the player terminal, player identification information from a player;
a game selection receiving component configured to receive, at the
player terminal, game selection information from the player
indicating a game;
a displaying component configured to display a selected game to the
participating player at a video display at the player terminal;
an executing component configured to execute a software application
program at the player terminal, said software application
program corresponding to the selected game, in response to an externally-generated set of random numbers to determine a result of the selected game independent of player participation at other player terminals;
a storing component configured to store player account information for each player at a central controller connected to each of the
plurality of player terminals; and
an adjusting component configured to adjust, at the central controller, the account information of the player on a per game basis
according to the result of the selected game from the player
terminal.

54. The system of claim 53, further including:
a game information storing component configured to store game
information at a monitoring system remote from the central
controller, the game information including at least one of: the
player account information, the result of the selected game, the player identification information, and the game selection
information.

55. The system of claim 53, further including:
a sending component configured to send the software application
program from the central controller to the player terminal.

56. The system of claim 54, further including:
a sending component configured to send the software application
program from the monitoring system to the player terminal.

57. The system of claim 55, further including:
a generating component configured to generate the set of random
numbers at the central controller.

58. The system of claim 56, further including:
a generating component configured to generate the set of random
numbers at the monitoring system.

59. The system of claim 53, further including:
a generating component configured to generate the set of random
numbers at the player terminal.

60. The system of claim 53, further including:
a generating component configured to generate the set of random
numbers at an external game server.

61. The system of claim 53, wherein receiving player identification
information further includes:
a touch screen receiving component configured to receive the player
identification information from the player via a touch screen of
the video display at the player terminal.

62. The system of claim 53, wherein receiving game selection information further includes:
a touch screen receiving component configured to receive the game
selection information from the participating player via a touch
screen of the video display at the player terminal.

63. A cashless gaming system for providing a plurality of games at a player terminal that does not accept items of value, comprising:
means for receiving, at the player terminal, player identification
information from a player;
means for receiving, at the player terminal, game selection information from the player indicating a game;
means for displaying a selected game to the participating player at a
video display at the player terminal;
means for executing a software application program at the player
terminal, said software application program corresponding to the selected game, in response to an externally-generated set of
random numbers to determine a result of the selected game
independent of player participation at other player terminals;

means for storing player account information for each player at a
central controller connected to each of the plurality of player
terminals; and
means for adjusting, at the central controller, the account information of the player on a per game basis according to the result of the
selected game from the player terminal.

64. A computer usable medium having computer readable code embodied therein for providing a plurality of games at a player terminal that does not accept items of value, the computer readable code comprising:
a player information receiving module configured to receive, at the
player terminal, player identification information from a player;
a game selection receiving module configured to receive, at the player terminal, game selection information from the player indicating a game;
a displaying module configured to display a selected game to the
participating player at a video display at the player terminal;
an executing module configured to execute a software application
program at the player terminal, said software application
program corresponding to the selected game, in response to an externally-generated set of random numbers to determine a
result of the selected game independent of player participation
at other player terminals;
a storing module configured to store player account information for
each player at a central controller connected to each of the
plurality of player terminals; and
an adjusting module configured to adjust, at the central controller, the
account information of the player on a per game basis according to the result of the selected game from the player terminal.