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1. WO2003024553 - SYSTEME ET PROCEDE D'INSERTION DE MESSAGES

Numéro de publication WO/2003/024553
Date de publication 27.03.2003
N° de la demande internationale PCT/US2002/029404
Date du dépôt international 17.09.2002
CIB
A63F 13/10 2006.01
ANÉCESSITÉS COURANTES DE LA VIE
63SPORTS; JEUX; DISTRACTIONS
FJEUX DE CARTES, JEUX SE JOUANT SUR TABLE OU JEUX DE ROULETTE; JEUX D’INTÉRIEUR UTILISANT DE PETITS ÉLÉMENTS DE JEU MOBILES; JEUX VIDÉO; JEUX NON PRÉVUS AILLEURS
13Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
10Commande du déroulement du jeu, p.ex. début, progression, fin
CPC
A63F 13/10
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progess, end
A63F 13/5375
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
537using indicators, e.g. showing the condition of a game character on screen
5375for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/61
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
61using advertising information
A63F 2300/205
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
20characterised by details of the game platform
205for detecting the geographical location of the game platform
A63F 2300/305
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
30characterized by output arrangements for receiving control signals generated by the game device
303for displaying additional data, e.g. simulating a Head Up Display
305for providing a graphical or textual hint to the player
A63F 2300/5506
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
55Details of game data or player data management
5506using advertisements
Déposants
  • ZOESIS, INC. [US]/[US] (AllExceptUS)
  • BATES, Joseph [US]/[US] (UsOnly)
  • LOYALL, Bryan, A. [US]/[US] (UsOnly)
  • PISELLI, Paolo, M. [US]/[US] (UsOnly)
  • WEYHRAUCH, Peter, W. [US]/[US] (UsOnly)
  • WOOD, Stanton, E. [US]/[US] (UsOnly)
Inventeurs
  • BATES, Joseph
  • LOYALL, Bryan, A.
  • PISELLI, Paolo, M.
  • WEYHRAUCH, Peter, W.
  • WOOD, Stanton, E.
Mandataires
  • KOLODNEY, Lawrence, K.
Données relatives à la priorité
09/955,67819.09.2001US
Langue de publication anglais (EN)
Langue de dépôt anglais (EN)
États désignés
Titre
(EN) MESSAGE INSERTION SYSTEM AND METHOD
(FR) SYSTEME ET PROCEDE D'INSERTION DE MESSAGES
Abrégé
(EN)
In a data processing system executing a process for interacting with at least one user (i.e., a game program), waiting for a fixed period of time (500) querying the process for relevant information (505), computing a current intensity (510), pausing the process (520) and displaying a message based on the computed intensity (525). The process is then resumed (530) and, after a fixed period of time (535), the cysle is repeated.
(FR)
L'invention concerne un système de traitement de données exécutant un processus permettant d'interagir avec au moins un utilisateur (un programme de jeu, par exemple). Ce système consiste à attendre pendant une durée fixe (500), à demander des informations pertinentes (505) au processus, à calculer une intensité de courant (510), à arrêter le processus (520) et à afficher un message en fonction de l'intensité calculée (525). Le processus reprend (530) ensuite et, après une durée fixe (535), le cycle est répété.
Également publié en tant que
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