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1. KR1020060006035 - GAME MACHINE AND METHOD FOR GROUPING PLAYERS INTO TEAMS PARTICIPATING MATCHUP GAME

Office République de Corée
Numéro de la demande 1020057019641
Date de la demande 14.10.2005
Numéro de publication 1020060006035
Date de publication 18.01.2006
Type de publication A
CIB
G06Q 30/00
GPHYSIQUE
06CALCUL; COMPTAGE
QSYSTÈMES OU MÉTHODES DE TRAITEMENT DE DONNÉES, SPÉCIALEMENT ADAPTÉS À DES FINS ADMINISTRATIVES, COMMERCIALES, FINANCIÈRES, DE GESTION, DE SURVEILLANCE OU DE PRÉVISION; SYSTÈMES OU MÉTHODES SPÉCIALEMENT ADAPTÉS À DES FINS ADMINISTRATIVES, COMMERCIALES, FINANCIÈRES, DE GESTION, DE SURVEILLANCE OU DE PRÉVISION, NON PRÉVUS AILLEURS
30Commerce, p.ex. achat ou vente, ou commerce électronique
CPC
A63F 13/795
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
795for finding other players; for building a team; for providing a buddy list
A63F 13/12
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
A63F 13/212
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/40
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
A63F 13/833
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
833Hand-to-hand fighting, e.g. martial arts competition
A63F2300/5566
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
55Details of game data or player data management
5546using player registration data, e.g. identification, account, preferences, game history
5566by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
Déposants SONY CORPORATION
소니 가부시끼 가이샤
Inventeurs MIURA MASAYOSHI
미우라 마사요시
SAKO YOICHIRO
사코 요이치로
YABE SUSUMU
야베 스스무
TAKAI MOTOYUKI
다카이 모토유키
INOUE AKIKO
이노우에 아키코
Mandataires 신관호
Données relatives à la priorité 2003128564 07.05.2003 JP
Titre
(EN) GAME MACHINE AND METHOD FOR GROUPING PLAYERS INTO TEAMS PARTICIPATING MATCHUP GAME
(KO) 게임장치 및 대전게임에 있어서의 팀 분배방법
Abrégé
(EN)

A game machine for executing a game between teams. Biological information on the players of the game are collected by biological sensors (31, 32,..., 3n) and related to the players. A control section (10) analyzes the biological information related to the players, and the teams of the players are determined according to the results of the analysis. The determined grouping into teams is made known to the players. Therefore troublesome operation for each player to determine the team to which the player wants to belong is eliminated, and the players can fully enjoy the fun of a matchup game.

© KIPO & WIPO 2007

(KO)
본 발명은, 복수의 팀에 의해서 실시되는 게임을 실행하는 게임장치이며, 게임 유희자의 생체정보를 생체센서(31, 32, …, 3n)에 의해 취득하고, 게임의 유희자에 대해서, 생체정보를 대응시킨다. 제어부(10)에 있어서, 각 유희자에 대응된 생체정보를 분석하고, 그 분석결과에 의해, 각 유희자가 속하는 팀을 판정한다. 판정한 팀 분배결과를, 유희자에 대해서 알림으로써, 유희자에 의한 팀 지정이라고 하는 조작의 번거로움을 해소하고, 유희자에게 대전형 게임의 재미를 충분히 향수시키는 것을 가능하게 한다.

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