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1. CN1784254 - Game machine and method for grouping players into teams participating matchup game

Office Chine
Numéro de la demande 200480012225.3
Date de la demande 07.04.2004
Numéro de publication 1784254
Date de publication 07.06.2006
Type de publication A
CIB
A63F 13/00
ANÉCESSITÉS COURANTES DE LA VIE
63SPORTS; JEUX; DISTRACTIONS
FJEUX DE CARTES, JEUX SE JOUANT SUR TABLE OU JEUX DE ROULETTE; JEUX D’INTÉRIEUR UTILISANT DE PETITS ÉLÉMENTS DE JEU MOBILES; JEUX VIDÉO; JEUX NON PRÉVUS AILLEURS
13Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
A63F 13/10
ANÉCESSITÉS COURANTES DE LA VIE
63SPORTS; JEUX; DISTRACTIONS
FJEUX DE CARTES, JEUX SE JOUANT SUR TABLE OU JEUX DE ROULETTE; JEUX D’INTÉRIEUR UTILISANT DE PETITS ÉLÉMENTS DE JEU MOBILES; JEUX VIDÉO; JEUX NON PRÉVUS AILLEURS
13Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
10Commande du déroulement du jeu, p.ex. début, progression, fin
A63F 13/12
ANÉCESSITÉS COURANTES DE LA VIE
63SPORTS; JEUX; DISTRACTIONS
FJEUX DE CARTES, JEUX SE JOUANT SUR TABLE OU JEUX DE ROULETTE; JEUX D’INTÉRIEUR UTILISANT DE PETITS ÉLÉMENTS DE JEU MOBILES; JEUX VIDÉO; JEUX NON PRÉVUS AILLEURS
13Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
12comprenant une interaction entre plusieurs dispositifs de jeu, p.ex. systèmes de transmission ou de distribution
CPC
A63F 13/12
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
A63F 2300/5566
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
55Details of game data or player data management
5546using player registration data, e.g. identification, account, preferences, game history
5566by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
A63F 13/212
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/40
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
A63F 13/795
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
795for finding other players; for building a team; for providing a buddy list
A63F 13/833
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
833Hand-to-hand fighting, e.g. martial arts competition
Déposants Sony Corp.
索尼株式会社
Inventeurs Miura Masayoshi
三浦雅美
Sako Yoichiro
佐古耀一郎
Yabe Susumu
矢部进
Takai Motoyuki
高井基行
Inoue Akiko
井上亚纪子
Mandataires li deshan
中国国际贸易促进委员会专利商标事务所
Données relatives à la priorité 2003128564 07.05.2003 JP
Titre
(EN) Game machine and method for grouping players into teams participating matchup game
(ZH) 游戏设备和格斗游戏中的队伍划分方法
Abrégé
(EN)
A game machine for executing a game between teams. Biological information on the players of the game are collected by biological sensors (31, 32,..., 3n) and related to the players. A control section (10) analyzes the biological information related to the players, and the teams of the players are determined according to the results of the analysis. The determined grouping into teams is made known to the players. Therefore troublesome operation for each player to determine the team to which the player wants to belong is eliminated, and the players can fully enjoy the fun of a matchup game.

(ZH)

本发明涉及用于在多个队伍之间进行游戏的游戏机。生物传感器(31,32,...,3n)收集关于游戏选手的生物信息并使之与选手相关。控制单元(10)对与选手相关的生物信息进行分析并且按照分析结果对选手属于的队伍进行判断。向选手通知判断的队伍划分结果。因此,消除了选手指定队伍的麻烦操作,使选手能够充分享受对抗游戏的乐趣。

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