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1. AU2000057629 - System and method for obtaining digital information via communications network

Office Australie
Numéro de la demande 57629/00
Date de la demande 23.06.2000
Numéro de publication 2000057629
Date de publication 29.03.2001
Type de publication A
CIB
G06F 9/00
GPHYSIQUE
06CALCUL; COMPTAGE
FTRAITEMENT ÉLECTRIQUE DE DONNÉES NUMÉRIQUES
9Dispositions pour la commande par programme, p.ex. unités de commande
A63F 13/12
ANÉCESSITÉS COURANTES DE LA VIE
63SPORTS; JEUX; DISTRACTIONS
FJEUX DE CARTES, JEUX SE JOUANT SUR TABLE OU JEUX DE ROULETTE; JEUX D’INTÉRIEUR UTILISANT DE PETITS ÉLÉMENTS DE JEU MOBILES; JEUX VIDÉO; JEUX NON PRÉVUS AILLEURS
13Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
12comprenant une interaction entre plusieurs dispositifs de jeu, p.ex. systèmes de transmission ou de distribution
CPC
A63F 13/77
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
77involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A63F 13/12
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
12involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
A63F 13/335
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
33using wide area network [WAN] connections
335using Internet
A63F 2300/407
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
40characterised by details of platform network
407Data transfer via internet
A63F 2300/552
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
55Details of game data or player data management
552for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
Déposants Media Station, Inc.
Inventeurs Flurry, Henry S
Stinson, John L.
Données relatives à la priorité 09347584 30.06.1999 US
Titre
(EN) System and method for obtaining digital information via communications network
Abrégé
(EN)
Method of data processing for computer software program. System for playing games. The system for playing games includes a first server coupled to a computer network, and the first server includes a list of computer games. A second server coupled to the computer network includes a storage device including images of CD ROMs corresponding to at least some of the games on the list of computer games. A client computer coupled to the computer network includes computer readable code that allows a user to select a game from among the games in the list of computer games. Computer readable code obtains access to an image of a computer game among the images of the CD ROMs on the storage device included by the second server. The code stores at least a portion of the image onto a storage device locally coupled to the client computer and causes the game to run at least partially in response to the portion of the image stored on the storage device locally coupled to the client computer.

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