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1. WO2008005351 - PROCÉDÉ ET SYSTÈME DE JEU ÉLECTRONIQUE COMPORTANT UN ÉCRAN DE PRÉVISUALISATION

Note: Texte fondé sur des processus automatiques de reconnaissance optique de caractères. Seule la version PDF a une valeur juridique

[ EN ]

What is Claimed is:
1. An electronic gaming method comprising the steps of:
constructing a field having a plurality of elements for a game display wherein
each element is filled by a game symbol from a plurality of available
game symbols wherein the game symbols for each element are
automatically determined such that there is no winning combination
without player interaction;
presenting the field of game symbols on the game display as a preview to a
player for deciding whether to play the displayed game;
receiving the player's selection of a field element as a location for a wild
symbol and determining each winning combination of symbols that is
formed by such selection; and
displaying each winning combination of symbols on the field of game
symbols.

2. The electronic gaming method of claim 1 further comprising the steps of receiving the player's selection of a play level and activating game play.

3. The electronic gaming method of claim 1 further comprising the step of determining if the player has decided to play the new game field on the game display.

4. The electronic gaming method of claim 3 further comprising the step of redeeming a player's credit balance and an associated payout for each winning combination of symbols on each game previously played.

5. The electronic gaining method of claim 1 wherein the constructed field is a two- dimensional array having a plurality of rows and columns.

6. The electronic gaming method of claim 1 wherein the step of constructing the field comprises:
selecting a number of winning combinations for a play of the game;
selecting an orientation of each winning combination for the play of the game;
selecting the symbols for each of the winning combinations;
randomly selecting symbols for the remaining elements of the field, and
testing the field for compliance with at least one of the preceding steps prior to
presenting the field to the player.

7. The electronic gaming method of claim 6 wherein the orientation of each winning combination is horizontal, vertical or diagonal.

8. The electronic gaming method of claim 1, further comprising the steps of:
constructing a plurality of fields each having a plurality of game symbols, with
each field corresponding to a selectable level of play; and
presenting each field of game symbols on the game display as a preview to a
player for each selectable level of play.

9. The electronic gaming method of claim 1 further comprising receiving the player's selection of a previewed game to play.

0. The electronic gaming method of claim 1 further comprising the step of tracking each field presented to the player to prevent constructing an identical field for a subsequent play of the game.

1 1. The electronic gaming method of claim 1 wherein each winning combination of symbols has an associated payout to the player.

12. The electronic gaming method of claim 1 wherein each winning combination of symbols has a predetermined probability of occurrence for a play of the game.

13. The electronic gaming method of claim 1 wherein the denomination of play corresponds to the level of play.

14. An electronic gaming system comprising:
a game processor for generating an electronic game display on a game terminal
with a plurality of options selectable by a player, the game processor
comprising:
a component for constructing a field having a plurality of
elements for a game display wherein each element is
filled by a game symbol from a plurality of available
game symbols, wherein the game symbols for each
element are automatically determined such that there is
no winning combination without player interaction;

a component for presenting the field of game symbols as a
preview to a player for deciding whether to play the
displayed game;
a component for receiving the player's selection of a field
element as a location for a wild symbol and determining
each winning combination of symbols that is formed by
such selection; and
a component for displaying each winning combination of
symbols on the field of game symbols.

15. The electronic gaming system of claim 14 further comprising a component for receiving the player's selection of a play level and activating game play.

16. The electronic gaming system of claim 14 further comprising a component for determining if the player has decided to play the new game field on the game display.

17. The electronic gaming system of claim 16 further comprising a component for redeeming a player's credit balance and an associated payout for each winning combination of symbols on each game previously played.

18. The electronic gaming system of claim 14 wherein the field is constructed as a two- dimensional array having a plurality of rows and columns.

19. The electronic gaming system of claim 14 wherein the component for constructing the field comprises: a module for selecting a number of winning combinations for a play of the
game;
a module for selecting an orientation of each winning combination for the play
of the game;
a module for selecting the symbols for each of the winning combinations;
a module for randomly selecting symbols for the remaining elements of the
field, and
a module for testing the field for compliance with at least one of the preceding
selections prior to presenting the field to the player.

20. The electronic gaming system of claim 19 wherein the orientation of each winning combination is horizontal, vertical or diagonal.

21. The electronic gaming system of claim 14 wherein the component for constructing a field further comprises a module for tracking each field presented to the player to prevent constructing an identical field for a subsequent play of the game.

22. The electronic gaming system of claim 14 wherein each winning combination of symbols has an associated payout to the player.

23. The electronic gaming system of claim 14 wherein each winning combination of symbols has a predetermined probability of occurrence for a play of the game.

24. The electronic gaming system of claim 14 further comprising: a component for constructing a plurality of fields each having a plurality of
game symbols, with each field corresponding to a selectable level of
play; and
a component for presenting each field of game symbols on the game display as
a preview to a player for each selectable level of play.

25. The electronic gaming system of claim 24 further comprising a component for receiving the player's selection of a previewed game to play.

26. The electronic gaming system of claim 17 wherein the denomination of play corresponds to the level of play.

27. A computer program product for electronic gaming comprising a computer readable medium having computer readable code embedded therein, the computer readable medium comprising:
program instructions that construct a field having a plurality of elements for a
game display wherein each element is filled by a game symbol from a
plurality of available game symbols, wherein the game symbols for
each element are automatically determined such that there is no
winning combination without player interaction;
presenting the field of game symbols on the game display as a preview to a
player for deciding whether to play the displayed game;
program instructions that receive the player's selection of a field element as a
location for a wild symbol and determine each winning combination of
symbols that is formed by such selection; and program instructions that display each winning combination of symbols on the
field of game symbols.

28. The computer program product for electronic gaming of claim 27 further comprising program instructions that receive the player's selection of a play level and activate game play.

29. The computer program product for electronic gaming of claim 27 further comprising program instructions that determine if the player has decided to play the new game field on the game display.

30. The computer program product for electronic gaming of claim 29 further comprising program instructions that redeem a player's credit balance and an associated payout for each winning combination of symbols on each game previously played.

31. The computer program product for electronic gaming of claim 27 wherein the field is a two-dimensional array having a plurality of rows and columns.

32. The computer program product for electronic gaming of claim 27 wherein the program instructions that construct the field comprise:
program instructions that select a number of winning combinations for a play
of the game;
program instructions that select an orientation of each winning combination
for the play of the game;

program instructions that select the symbols for each of the winning
combinations;
program instructions that randomly select symbols for the remaining elements
of the field, and
program instructions that test the field for compliance with at least one of the
preceding selections prior to presenting the field to the player.

33. The computer program product for electronic gaming of claim 32 wherein the orientation of each winning combination is horizontal, vertical or diagonal.

34. The computer program product for electronic gaming of claim 27 further comprising program instructions that track each field presented to the player to prevent constructing an identical field for a subsequent play of the game.

35. The computer program product for electronic gaming of claim 27 wherein each winning combination of symbols has an associated payout to the player.

36. The computer program product for electronic gaming of claim 27 wherein each winning combination of symbols has a predetermined probability of occurrence for a play of the game.

37. The computer program product for electronic gaming of claim 27 wherein the denomination of play corresponds to the level of play.

38. The computer program product for electronic gaming of claim 27 further comprising: program instructions that construct a plurality of fields each having a plurality
of game symbols, with each field corresponding to a selectable level of
play; and
program instructions that present each field of game symbols on the game
display as a preview to a player for each selectable level of play.

39. The computer program product for electronic gaming of claim 27 further comprising program instructions that receive the player's selection of a previewed game to play.

40. An electronic gaming method comprising the steps of:

constructing a field having a plurality of elements for a game display wherein
each element is filled by a game symbol from a plurality of available
game symbols;
presenting the field of game symbols on the game display as a preview to a
player for deciding whether to play the displayed game;
determining if the player has decided to play the displayed game; and
displaying an outcome of the displayed game.

41. The electronic gaming method of claim 40 further comprising generating and displaying an additional game preview on the game display in proximity to the displayed game.

42. The electronic gaming method of claim 41 wherein the additional game preview is for a next game to be played.

43. The electronic gaming method of claim 40 wherein the displayed game comprises a two-dimensional array of game symbols.

44. The electronic gaming method of claim 40 wherein the displayed game comprises a one-dimensional array of game symbols.

45. The electronic gaming method of claim 40 wherein the displayed game comprises a plurality of vertically-oriented reels, each having a plurality of game symbols.

46. The electronic gaming method of claim 45 wherein an outcome of the displayed game can be changed by moving a reel up or down at least one position in order to replace a current symbol on a pay line.

47. An electronic gaming system comprising:
a game processor for generating an electronic game display on a game
terminal, the game processor comprising:

a component for constructing a field having a plurality of elements for a game
display wherein each element is filled by a game symbol from a
plurality of available game symbols;
a component for presenting the field of game symbols on the game display as a
preview to a player for deciding whether to play the displayed game;
a component for determining if the player has decided to play the displayed
game; and a component for displaying an outcome of the displayed game.

48. The electronic gaming system of claim 47 further comprising a component for generating and displaying an additional game preview on the game display in proximity to the displayed game.

49. The electronic gaming system of claim 48 wherein the additional game preview is for a next game to be played.

50. The electronic gaming system of claim 47 wherein the displayed game comprises a two-dimensional array of game symbols.

51. The electronic gaming system of claim 47 wherein the displayed game comprises a one-dimensional array of game symbols.

52. The electronic gaming system of claim 47 wherein the displayed game comprises a plurality of vertically-oriented reels, each having a plurality of game symbols.

53. The electronic gaming system of claim 52 wherein an outcome of the displayed game can be changed by moving a reel up or down at least one position in order to replace a current symbol on a pay line.

54. A computer program product for electronic gaming comprising a computer readable medium having computer readable code embedded herein, the computer readable medium comprising: program instructions that construct a field having a plurality of elements for a
game display wherein each element is filled by a game symbol from a
plurality of available game symbols;
program instructions that present the field of game symbols on the game
display as a preview to a player for deciding whether to play the
displayed game;
program instructions that determine if the player has decided to play the
displayed game; and
program instructions that display an outcome of the displayed game.

55. The computer program product for electronic gaming of claim 54 further comprising program instructions that generate and display an additional game preview on the game display in proximity to the displayed game.

56. The computer program product for electronic gaming of claim 55 wherein the additional game preview is for a next game to be played.

57. The computer program product for electronic gaming of claim 54 wherein the displayed game comprises a two-dimensional array of game symbols.

58. The computer program product for electronic gaming of claim 54 wherein the displayed game comprises a one-dimensional array of game symbols.

59. The computer program product for electronic gaming of claim 54 wherein the displayed game comprises a plurality of vertically-oriented reels, each having a plurality of game symbols.

60. The computer program product for electronic gaming of claim 59 further comprising program instructions that enable a player to move a reel up or down at least one position to replace a current symbol on a pay line and change an outcome of the displayed game.

61. A method for previewing an electronic game comprising the steps of:
receiving a signal from a player to display a preview of an electronic game;
generating a field having a plurality of elements for the game display wherein
each element is filled by a game symbol from a plurality of available
game symbols; and
presenting the field on the game display as the electronic game preview to the
player.

62. The method for previewing an electronic game of claim 61 further comprising generating and displaying a next game preview on the game display in proximity to a currently displayed game.

63. The method for previewing an electronic game of claim 61 wherein the displayed game comprises a two-dimensional array of game symbols.

64. The method for previewing an electronic game of claim 61 wherein the displayed game comprises a one-dimensional array of game symbols.

65. The method for previewing an electronic game of claim 61 wherein the displayed game comprises a plurality of vertically-oriented reels, each reel having a plurality of game symbols.

66. The method for previewing an electronic game of claim 65 wherein an outcome of the displayed game can be changed by moving a reel up or down at least one position in order to replace a current symbol on a pay line.

67. The method for previewing an electronic game of claim 61 further comprising generating and presenting a plurality of electronic game previews to the player with each electronic game preview associated with a different level of play.

68. A system for previewing an electronic game comprising:
a game processor for generating an electronic game display on a game
terminal, the game processor comprising:
a component for receiving a signal from a player to display a preview of an
electronic game;
a component for generating a field having a plurality of elements for a game
display wherein each element is filled by a game symbol from a
plurality of available game symbols; and
a component for presenting the field on the game display as the electronic
game preview to the player.

69. The system for previewing an electronic game of claim 68 further comprising a component for generating and displaying a next game preview on the game display in proximity to a currently displayed game.

70. The system for previewing an electronic game of claim 68 wherein the displayed game comprises a two-dimensional array of game symbols.

71. The system for previewing an electronic game of claim 68 wherein the displayed game comprises a one-dimensional array of game symbols.

72. The system for previewing an electronic game of claim 68 wherein the displayed game comprises a plurality of vertically-oriented reels, each reel having a plurality of game symbols.

73. The system for previewing an electronic game of claim 72 wherein an outcome of the displayed game can be changed by moving a reel up or down at least one position in order to replace a current symbol on a pay line.

74. The system for previewing an electronic game of claim 68 wherein the components for generating and presenting provide a plurality of electronic game previews to the player with each electronic game preview associated with a different level of play.

75. ' A computer program product for previewing an electronic game when executed on a processor comprising a computer readable medium having computer readable code embedded therein, the computer readable medium comprising:
program instructions that receive a signal from a player to display a preview of
an electronic game;
program instructions that generate a field having a plurality of elements for a
game display wherein each element is filled by a game symbol from a
plurality of available game symbols; and
program instructions that present the field of game symbols on the game
display as the electronic game preview to the player.

76. The computer program product for previewing an electronic game of claim 75 further comprising program instructions that generate and display a next game preview on the game display in proximity to a currently displayed game.

77. The computer program product for previewing an electronic game of claim 75 wherein the displayed game comprises a two-dimensional array of game symbols.

78. The computer program product for previewing an electronic game of claim 75 wherein the displayed game comprises a one-dimensional array of game symbols.

79. The computer program product for previewing an electronic game of claim 75 wherein the displayed game comprises a plurality of vertically-oriented reels, each reel having a plurality of game symbols.

80. The computer program product for previewing an electronic game of claim 75 further comprising program instructions that enable a player to move a reel up or down at least one position to replace a current symbol on a pay line and change an outcome of the displayed game.

81. The computer program product for previewing an electronic game of claim 75 wherein program instructions that generate and present provide a plurality of electronic game previews to the player with each electronic game preview associated with a different level of play.