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1. WO2004056428 - SYSTEME ET PROCEDE DE CONSOLE DE JEU OFFRANT DES SERVICES MULTIPLES

Note: Texte fondé sur des processus automatiques de reconnaissance optique de caractères. Seule la version PDF a une valeur juridique

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Claims

What is claimed is:

1. An interactive gaming system having customer located equipment and a gaming service provider, the customer located equipment being connected to the gaming service provider through a broadband access network, the customer located equipment including at least one gaming console, the gaming console comprising:
a flat memory space for storing gaming software;
a restricted kernel for running the gaming software on the gaming console, and for making hardware of the gaming console accessible to the gaming software; and a memory in contact with the restricted kernel for storing a gaming client on the gaming console;
wherein the gaming client establishes a connection between the gaming console and the service provider, and wherein the gaming client establishes one out of a plurality of possible multiple user services.

2. An interactive gaming system according to claim 1, wherein the gaming client is an ultra-thin client.

3. An interactive gaming system according to claim 1, wherein the multiple user services are multiple personalities services.

4. An interactive gaming system according to claim 3, wherein the multiple user personalities services are associated with personal profiles.

5. An interactive gaming system according to claim 1, wherein the multiple user services are associated with multiple sessions.

6. An interactive gaming system according to claim 5, wherein the multiple sessions comprise a plurality of sessions, and wherein different sessions are associated with different peripheral devices of the gaming console.

7. An interactive gaming system according to claim 1, wherein the multiple user services comprise services related to on-line gaming.

8. An interactive gaming system according to claim 1, wherein the multiple user services comprise services other than related to on-line gaming.

9. An interactive gaming system according to claim 1, wherein the gaming client filters a gaming request received from the gaming console according to at least one predefined criterion.

10. An interactive gaming system according to claim 9, wherein a gaming request received from the gaming console is filtered according to a personal profile provided by a subscriber to the interactive gaming system.

11. An interactive gaming system according to claim 10, wherein a gaming request received from the gaming console is filtered in accordance with the personal profile according to a content of the game requested.

12. An interactive gaming system according to claim 1, wherein the multiple user services comprise a plurality of services, each service out of the plurality of services being associated with a different processing priority.

13. An interactive gaming system according to claim 1, wherein the multiple user services comprise a plurality of services, each service out of the plurality of services being associated with different resource consumption characteristics.

14. A method for providing an interactive gaming system service, the method comprising the steps of:
connecting customer located equipment and a gaming service provider through a broadband access network, the customer located equipment including at least one gaming console, the gaming console comprising a flat memory space for storing gaming software, a restricted kernel for running the gaming software on the gaming console, and for making hardware of the gaming console accessible to the gaming software, and non-volatile random access memory in contact with the restricted kernel.
storing a gaming client in memory;
establishing a connection between the gaming console and the service provider through the gaming client;
controlling events taking place on the gaming console according to messages sent to and received from the gaming service provider; and
establishing multiple user services on the gaming console.

15. A method for providing an interactive gaming system service according to claim 14, wherein the gaming client is an ultra-thin client.

16. A method for providing an interactive gaming system service according to claim 14, wherein the step of establishing multiple user services comprises the step of establishing multiple personalities services.

17. A method for providing an interactive gaming system service according to claim 16, wherein the step of establishing multiple user personalities services comprises the step of making associations with personal profiles.

18. A method for providing an interactive gaming system service according to claim 14, wherein the step of establishing multiple user services comprises the step of establishing multiple sessions.

19. A method for providing an interactive gaming system service according to claim 18, wherein the multiple sessions comprise a plurality of sessions, and wherein different sessions are associated with different peripheral devices of the gaming console

20. A method for providing an interactive gaming system service according to claim 14, wherein the multiple user services comprise services related to on-line gaming.

21. A method for providing an interactive gaming system service according to claim 14, wherein the multiple user services comprise services other than related to on-line gaming.

22. A method for providing an interactive gaming system service according to claim 14, further comprising the step of filtering a gaming request received from the gaming console according to at least one predefined criterion.

23. A method for providing an interactive gaming system service according to claim 16, wherein a gaming request received from the gaming console is filtered according to a personal profile provided by a subscriber to the interactive gaming system.