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Analysis

801.2023181396SYSTEMS FOR MOBILE WALLET OPERATIONS IN GAMING ENVIRONMENT
JP 21.12.2023
Int.Class G06Q 20/32
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
20Payment architectures, schemes or protocols
30characterised by the use of specific devices
32using wireless devices
Appl.No 2023186428 Applicant JCM AMERICAN CORP Inventor MIKE NGUYEN

PROBLEM TO BE SOLVED: To provide systems for mobile wallet operations in a gaming environment.

SOLUTION: In a system 6100, a user pushing a "cash-out" button on an EGM 112 causes a printer 128 to receive a validation number of a ticket generated by the EGM 112. If the printer 128 has not yet printed the physical ticket, acceptance of a different cash-out operation is allowed. If the different cash-out operation is accepted, the printing of the physical ticket by the printer 128 is stopped and a virtual ticket in the amount corresponding to the validation number is stored in a mobile wallet 114.

SELECTED DRAWING: Figure 61

COPYRIGHT: (C)2024,JPO&INPIT

802.2023278091A METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM
AU 21.12.2023
Int.Class A63F 13/45
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
Appl.No 2023278091 Applicant Aristocrat Technologies Australia Pty Limited Inventor VISSER, Antoon Christiaan
803.20230405458DETECTION AND CLASSIFICATION OF AUDIO EVENTS IN GAMING SYSTEMS
US 21.12.2023
Int.Class A63F 13/424
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
424involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
Appl.No 18450782 Applicant STEELSERIES ApS Inventor Jeffrey Nicholas Mahlmeister

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

804.20230410070CONTROLLING GAMING MOMENTS VIA GAMING SYSTEM(S)
US 21.12.2023
Int.Class G06Q 20/12
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
20Payment architectures, schemes or protocols
08Payment architectures
12specially adapted for electronic shopping systems
Appl.No 18337976 Applicant LNW Gaming, Inc. Inventor Sourabh SRIOM

Systems and methods are provided for controlling gaming moments across different gaming channels, different entities, and different environments. In one example, the system and methods use blockchain and/or non-fungible token (NFT) components and/or functionality. In an embodiment, a computing system can detecting a qualifying game event for a sharable gaming moment. The computing system generates a digital asset. The digital asset indicates details of the qualifying game event. The computing system encodes a referral code with the digital asset. The computing system transmits, in response to a user input via an application of a user computing device, the digital asset and the referral code to at least one gaming channel. The computing system detects, in response to electronic communication from the at least one gaming channel, an action associated with the digital asset. The computing system awards, based on the referral code and the action, a number of points for use (e.g., via the gaming system or other gaming device).

805.20230405459SYSTEMS AND METHODS FOR USING REPLAY ASSETS OF EXECUTABLE IN-GAME OPERATIONS TO REACH PARTICULAR GAME STATES IN AN ONLINE GAMING PLATFORM
US 21.12.2023
Int.Class A63F 13/497
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
49Saving the game status; Pausing or ending the game
497Partially or entirely replaying previous game actions
Appl.No 18459276 Applicant Mythical, Inc. Inventor Stephan Cunningham

Systems and methods for using re-playable in-game operations to reach particular user game states in an online gaming platform are disclosed. Exemplary implementations may: manage user inventories for users of the online gaming platform; receive a request, from the first user, for activation of the replay asset by the first user; and execute the set of in-game operations automatically such that a first current user game state for the first user is advanced to a first subsequent user game state for the first user within the online gaming platform, responsive to the activation of the replay asset as requested by the first user.

806.2351475A COMPUTERIZED SYSTEM FOR ENABLING MOBILE CLIENT DEVICES TO PARTICIPATE IN DIGITALIZED GAME EVENTS
SE 21.12.2023
Int.Class A63F 13/65
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
65automatically by game devices or servers from real world data, e.g. measurement in live racing competition
Appl.No 2351475 Applicant MISSIONTRANSPARENCY AB Inventor DAHLSTRÖM ANDERS
A computerized system (100) for enabling mobile client devices (10) to participate in near real-time in digitalized game events (50) reflecting real-world physical events, wherein the system (100) comprises: a ticket handling module (20) configured to receive user selections (16) being indicative of desired participation, and in response thereto accommodate the user selections (16) by generating tickets (32) representing participation in the selected digitalized game events (50); a gaming module (30) configured to retrieve the generated tickets (32) from the ticket handling module (20), and draw a winning ticket (33); and a controller module (40) configured to interface the modules 20; 30) and the mobile client devices (10), and update the mobile client devices (10) in response to a digitalized game event (50) being initiated, a ticket (32) being purchased, a digitalized game event (50) having ended, and/or a winning ticket being drawn, thereby enabling participation in near real-time.
807.20230410594Gaming Machines Having Retrofittable Insertable Memory Expansion Board with Onboard Random Number Generator
US 21.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18230439 Applicant Aristocrat Technologies Australia Pty Limited Inventor Sandor Daranyi

A gaming device comprises a main board comprising a processor, a memory storing system program code and an expansion port in data communication with a memory interface of the processor, and a memory expansion board connected to the main board via the expansion port. The memory expansion board comprises a device configured to execute a random number generator and write random numbers into one or more registers of the memory expansion board accessible by the main board, and at least one connector for connecting a memory module comprising game program code. When the processor requires random numbers, the system program code causes the processor to read random numbers from the one or more registers of the memory expansion board.

808.20230405469SYSTEMS AND METHODS FOR PROVIDING CROSS-PLATFORM DIGITAL ASSETS
US 21.12.2023
Int.Class A63F 13/69
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
Appl.No 17807903 Applicant Verizon Patent and Licensing Inc. Inventor Dante J. Pacella

A system described herein may receive asset definition information indicating one or more attributes of an asset, which may include a real-world item or a digital asset, such as a non-fungible token (“NFT”). The system may provide the asset definition information to one or more digital platforms, such as gaming platforms, content streaming platforms, social media platforms, etc. The system may receive information indicating a particular entity having ownership of or access to the asset, and may indicating such entity to the digital platforms. The plurality of digital platforms may each provide a respective tokenized version of the asset to the particular entity based on the information indicating the particular entity having access to the asset. The tokenized versions of the asset may be automatically generated based on the asset definition information.

809.20230410596SYSTEMS AND METHODS FOR CREDITING WAGERING ACTIVITY
US 21.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18229828 Applicant Sightline Payments LLC Inventor Kirk E. Sanford

Systems and methods are disclosed for provisionally crediting a financial account of a gaming environment based on player funds received by gaming devices in the form of wagers. The financial account can be maintained at a financial institution. The player funds can be currency, electronic funds, or combinations therefor. Once the currency is physically transferred to the financial institution, the provisional credit can be converted to a full credit. Similarly, for wagers using electronic funds, once the settled funds are received by the financial institution, the provisional credit can be converted to a full credit. Using provisional credits, benefits from the funds can be enjoyed by the gaming operator prior to the physical currency and/or settled funds being received and processed by the financial institution.

810.20230410601Multi-stage player wheel section set selection
US 21.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17807999 Applicant IGT Inventor Chris Peterson

Gaming systems and method that provide a play of a multi-stage game including a first stage during which a quantity of sections of a wheel are accumulated for subsequent use in a second stage of the play of the multi-stage game, and the second stage during which the accumulated quantity of sections of the wheel are employed to select sections of the wheel before the sections are displayed with awards displayed in association with the selected sections.

811.20230405470SYSTEMS AND METHODS FOR ANTI-CHEAT DETECTION
US 21.12.2023
Int.Class A63F 13/75
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
Appl.No 18229422 Applicant Riot Games, Inc. Inventor Nemanja MULASMAJIC

Embodiments of the present disclosure provide systems, methods, and computer storage media directed to anti-cheat detection in online multiplayer video games. An anti-cheat kernel driver adapted to validate and secure a system state of a gaming device is loaded during a booting process of the gaming device. The loaded anti-cheat kernel driver ensures that the system state cannot be tampered with from the time of boot through the duration of gameplay. The loaded anti-cheat kernel driver can also receive anti-cheat modules communicated to the gaming device from an anti-cheat server, so that anti-cheat modules are received and executed on an ad hoc basis dictated by the anti-cheat server. The anti-cheat server can autonomously manage the anti-cheat operations performed on a kernel layer or application layer of the gaming device, and conduct anti-cheat mitigation operations if necessary.

812.20230409312GAME DATA UPDATING METHOD AND SYSTEM, SERVER, ELECTRONIC DEVICE, AND STORAGE MEDIUM
US 21.12.2023
Int.Class G06F 8/65
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
8Arrangements for software engineering
60Software deployment
65Updates
Appl.No 18460430 Applicant TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED Inventor Kailin HUANG

A game data updating method game data updating includes: running a cloud gaming client mirroring data when a game update needs to be performed, to generate a cloud gaming picture including an update trigger control; obtaining operation coordinates corresponding to the update trigger control; automatically simulating a trigger operation on the update trigger control according to the operation coordinates corresponding to the update trigger control, to generate a trigger instruction for the update trigger control; and updating the cloud gaming client mirroring data according to the trigger instruction.

813.20230413404LIGHTING CONFIGURATION ARRANGEMENTS AND METHODS FOR GAMING MACHINES AND GAMING MACHINE INSTALLATIONS
US 21.12.2023
Int.Class H05B 47/105
HELECTRICITY
05ELECTRIC TECHNIQUES NOT OTHERWISE PROVIDED FOR
BELECTRIC HEATING; ELECTRIC LIGHTING NOT OTHERWISE PROVIDED FOR
47Circuit arrangements for operating light sources in general, i.e. where the type of the light source is not relevant
10Controlling the light source
105in response to determined parameters
Appl.No 18240158 Applicant Everi Games, Inc. Inventor Lawrence J. Knipp

An accent light system for a gaming machine includes an accent light arrangement having a number of LED panels assembled in one of a number of possible configurations. An electronic controller is coupled through a data communication interface to the accent light arrangement. The electronic controller is configured to transmit a signal to LED drivers of the number of LED panels, receive a loop-back signal transmitted from a final one of the LED panels, and, based on timing of the received loop-back signal, identify the configuration of the number of LED panels from the number of possible configurations.

814.20230405471SYSTEMS AND METHODS FOR TRANSFER OF RIGHTS PERTAINING TO GAME ASSETS BETWEEN USERS OF AN ONLINE GAMING PLATFORM
US 21.12.2023
Int.Class A63F 13/792
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
792for payment purposes, e.g. monthly subscriptions
Appl.No 18459764 Applicant Mythical, Inc. Inventor Stephan Cunningham

Systems and methods for transfer of rights pertaining to game assets operate between users of an online gaming platform. Exemplary implementations may: tokenize a game asset into a tokenized game asset; record, on a distributed blockchain, ownership of a beneficiary right to a share resulting from selling the game asset; responsive to a sale of the game asset, transfer the share resulting from the sale to a first beneficiary; responsive to a transfer of ownership of a particular virtual item from the first beneficiary to a second beneficiary, and responsive to a second sale of the game asset, transferring a second share resulting from the second sale to the second beneficiary in accordance with the beneficiary right.

815.130710Push-button arrangement for a gaming machine and a gaming machine
FI 21.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 20225550 Applicant Veikkaus Oy Inventor Jukka LEHTONEN
The push-button arrangement for a gaming machine (1) comprises a push-button panel (4) comprising an opening (5) for receiving a push-button (6), a push-button (6) arranged in the opening (5) and having a rest position and a pushed position, push detection means (11, 12, 13, 14) configured to detect moving of the push-button (6) to the pushed position, and at least two bendable spring elements (7) having a fixed end (7a) attached to the push-button panel (4) and a free end (7b), wherein a force exerted on the free end (7b) causes bending of the spring element (7). The arrangement is configured such that pushing of the push-button (6) from the rest position to the pushed position exerts a force on the free ends (7b) of the spring elements (7), and the spring elements (7) are configured to push the push-button (6) back to the rest position when the push-button (6) is released.
816.2023180143CAMPER VAN BOX
JP 20.12.2023
Int.Class B60J 7/12
BPERFORMING OPERATIONS; TRANSPORTING
60VEHICLES IN GENERAL
JWINDOWS, WINDSCREENS, NON-FIXED ROOFS, DOORS, OR SIMILAR DEVICES FOR VEHICLES; REMOVABLE EXTERNAL PROTECTIVE COVERINGS SPECIALLY ADAPTED FOR VEHICLES
7Non-fixed roofs; Roofs with movable panels
08of non-sliding type, i.e. movable or removable roofs or panels, e.g. let-down tops or roofs capable of being easily detached or of assuming a collapsed or inoperative position
12foldable; Tensioning mechanisms therefor, e.g. struts
Appl.No 2022093286 Applicant ROCKET BATTERY INC Inventor OMIYA ATSUSHI

PROBLEM TO BE SOLVED: To provide a gaming machine and the like that can cover multiple purposes, namely, eating, sleeping, playing and working, by operating an electronic apparatus, which is included in an off-grid house as a traveling secret base or traveling power station, by using power stored in block batteries.

SOLUTION: A camper van box (off-grid trailer) 11 has roofs 11g, 11h at the top and an accommodation space inside, where power generated by solar cells 11k disposed on the roof is stored in a rechargeable battery located in the camper van box. The solar cells are disposed slidably from an overlapping state to an outside of the roof. An electronic apparatus included in the camper van box is operated using the power.

SELECTED DRAWING: Figure 10

COPYRIGHT: (C)2024,JPO&INPIT

817.4291314AUTOMATIC DETECTION OF PROHIBITED GAMING CONTENT
EP 20.12.2023
Int.Class A63F 13/20
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
Appl.No 22753108 Applicant ROBLOX CORP Inventor KAUFMAN MATT

Implementations described herein relate to methods, systems, and computer-readable media to automatically detect prohibited content. For example, a method can include receiving data associated with a game hosted on a gaming platform, the data indicative of at least one developer, at least one user, and game content, automatically assigning a classification to the game with a machine learning model, the classification based on the data indicative of the at least one developer, at least one user, and game content, determining whether the classification of the game meets a safety threshold, and based on determining that the classification of the game does not meet the safety threshold, identifying the game as having prohibited content.

818.2023180185CAMPER VAN BOX
JP 20.12.2023
Int.Class B60J 7/08
BPERFORMING OPERATIONS; TRANSPORTING
60VEHICLES IN GENERAL
JWINDOWS, WINDSCREENS, NON-FIXED ROOFS, DOORS, OR SIMILAR DEVICES FOR VEHICLES; REMOVABLE EXTERNAL PROTECTIVE COVERINGS SPECIALLY ADAPTED FOR VEHICLES
7Non-fixed roofs; Roofs with movable panels
08of non-sliding type, i.e. movable or removable roofs or panels, e.g. let-down tops or roofs capable of being easily detached or of assuming a collapsed or inoperative position
Appl.No 2022093365 Applicant ROCKET BATTERY INC Inventor OMIYA ATSUSHI

PROBLEM TO BE SOLVED: To provide a gaming machine and the like that can cover multiple purposes, namely, eating, sleeping, playing and working, by operating an electronic apparatus, which is included in an off-grid house as a traveling secret base or traveling power station, by using power stored in block batteries.

SOLUTION: A camper van box (off-grid trailer) 11 has roofs 11g, 11h at the top and an accommodation space inside, where power generated by solar cells 11k disposed on the roof is stored in a rechargeable battery located in the camper van box. The solar cells are disposed slidably from an overlapping state to an outside of the roof. An electronic apparatus included in the camper van box is operated using the power.

SELECTED DRAWING: Figure 10

COPYRIGHT: (C)2024,JPO&INPIT

819.117255707System and method for rendering effects during gaming
CN 19.12.2023
Int.Class A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
Appl.No 202180095698.8 Applicant CHUANG FENG TECHNOLOGY Inventor SUN HONGYU
Systems and methods of rendering effects are described. A computing device can learn the effect that a user wants to use during a computer game and launch a framework applying the effect during the game. The computing device may also borrow this framework to confirm a game scene of the application effect and through this framework to determine image elements in the scene that correspond to non-user interface elements. And the computing system can apply the effect to the image element through the framework.
820.2023179618SYSTEM FOR MANAGING PROMOTIONS
JP 19.12.2023
Int.Class G06Q 50/10
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
50Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
10Services
Appl.No 2023172946 Applicant CFPH LLC Inventor LUTNICK HOWARD W

PROBLEM TO BE SOLVED: To provide a system for managing promotions.

SOLUTION: In various embodiments, promotions are featured on mobile gaming devices.

SELECTED DRAWING: Figure 1

COPYRIGHT: (C)2024,JPO&INPIT

821.20230403242MANAGING NETWORK SLICE BANDWIDTH FOR REMOTE GAME SESSIONS
US 14.12.2023
Int.Class H04L 47/80
Appl.No 18034845 Applicant Chris PHILLIPS Inventor Chris Phillips

A multisession remote game scheme in a distributed network architecture (300A-300C) including a dedicated network slice (365) for gaming. A remote game rendering application service (316) deployed in a trusted edge data network (302A-302B) includes a remote render system (RRS) manager (318) operative to instantiate one or more remote game rendering engines coupled to respective game engines (334). RRS manager (318) includes an interface to a remote gaming back office (308) disposed in an external network (304), wherein the RRS manager (318) is operative to instantiate and manage a plurality of gaming sessions responsive to game session setup requests propagated from the back office on behalf of clients (367). An edge routing application (314) is configured to provide edge network location information of the game engines to the remote game back office (308). A multisession game slice bandwidth manager (340) is operative to allocate a respective bandwidth to each of the plurality of gaming sessions from a dedicated bandwidth of the network slice (365) serving the plurality of gaming sessions.

822.20230398444GAME SYSTEM, CONTROL METHOD THEREOF AND COMPUTER PROGRAM
US 14.12.2023
Int.Class A63F 13/45
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
Appl.No 18339210 Applicant Konami Digital Entertainment Co., Ltd. Inventor Yuya TAKAYANAGI

A control method for causing a computer of a game system to execute a processing for presenting players a board face in which a media placement space including placement areas where the gaming media are to be placed is provided for each player and a correspondence relation is established between one placement area of each media placement space and one placement area of another media placement space, in a form in which the correspondence relation is perceivable, a procedure for giving each player an opportunity to place each of the gaming media in each placement area; and a procedure for calculating a result of the match between the gaming media based on a parameter of each gaming media placed between the placement areas between which the correspondence relation is established.

823.2023278015Interactive sports fan experience
AU 14.12.2023
Int.Class A63F 9/24
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
9Games not otherwise provided for
24Games using electronic circuits not otherwise provided for
Appl.No 2023278015 Applicant Fowler, David Charles Inventor FOWLER, David Charles
An interactive gaming application which integrates real time data streaming from live sporting events in combination with user decisions which are based on the users intimate knowledge of sports, player positions and personal perspective regarding how fans believe professional sports players and coaches should perform and respond to real life circumstances which are observable and anticipated situations as they develop during the course of a game with integrated scoring, control and decision tracking methodologies to allow the game to synchronize with a live broadcast and the inputs provided by a multitude of players actively playing the game simultaneously.
824.20230401929FUNDING A PROGRESSIVE WITH MARKETING DOLLARS
US 14.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17835207 Applicant IGT Inventor Jeffery SHEPHERD

An electronic gaming machine (“EGM”) includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the EGM to perform operations. The operations include determining a user has earned a comp. The operations further include increasing a progressive award based on the comp. The operations further include outputting an indicator of the progressive award.

825.20230401935PLAYER GAME SYMBOL COMBINATIONS USED FOR SUBSEQUENT PLAYER VERSUS PLAYER CHALLENGES
US 14.12.2023
Int.Class G07F 17/34
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
34depending on the stopping of moving members, e.g. "fruit" machines
Appl.No 18450082 Applicant IGT Inventor Xiaodong Zhang

Gaming systems and methods that provide player versus player games using symbol combinations from underlying game plays.

826.20230401926MANAGEMENT SYSTEM OF SUBSTITUTE CURRENCY FOR GAMING
US 14.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18237586 Applicant ANGEL GROUP CO., LTD. Inventor Yasushi SHIGETA

A detection system including a control device detecting fraud performed in a game table by using a result of an image analysis performed by an image analyzing device is included. A substitute currency for gaming used for this detection system has a multi-layer structure in which a plurality of plastic layers having different colors are stacked, a coloring layer is included at least in the middle, and white layers or thin-color layers (may be layers having a color thinner than that of the coloring layer; not illustrated in the drawing) are stacked on both sides of the coloring layer disposed in the middle.

827.20230401934Method, Apparatus, And Program Product For Triggering And Controlling Gaming Machine Operation In Reel-Type Games With An Expanding Array
US 14.12.2023
Int.Class G07F 17/34
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
34depending on the stopping of moving members, e.g. "fruit" machines
Appl.No 17836184 Applicant Everi Games, Inc. Inventor Scott Slomiany

A method includes controlling a display system of a gaming machine to display a symbol array including an active array area and an expansion array area. Designated symbols are visible in the expansion array area. Responsive to designated conditions, the active array area is expanded to include portions of the expansion array area.

828.20230398442GAMING SERVICE RATING DETERMINATION
US 14.12.2023
Int.Class A63F 13/358
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
Appl.No 18209020 Applicant VEEGO SOFTWARE LTD. Inventor Ronen KONDRATOVSKY

A computer-implemented method comprising: receiving, at a communications network interface, telemetry data representing data connections associated with a gaming service instance provided to an end-device by a remote gaming server over the Internet; selecting a subset of the data connections, based on data traffic measurements associated with each of the data connections; recursively, with respect to each current time window: (i) calculating a plurality of latency metrics over the subset of data connections, (ii) determining a current latency score of the gaming service instance, based on the plurality of latency metrics, (iii) updating a current Quality of Service (QoS) rating for the gaming service instance, based, at least in part, on the current latency score, and (iv) repeating steps (i)-(iii) with respect to a next time window.

829.20230401933GAMING SYSTEM AND METHOD PROVIDING WILD EXTRA SPOT INDICATOR FEATURE
US 14.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18448510 Applicant IGT Inventor Bradford Brown

Gaming systems and methods that, upon an occurrence of a designated triggering event, associated with a keno game, provide wild ball feature for one or more keno cards of the keno game.

830.2023278021GAMING MACHINE WITH ENHANCED RESPIN FEATURE
AU 14.12.2023
Int.Class A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
Appl.No 2023278021 Applicant Aristocrat Technologies Australia Pty Limited Inventor MARSH, David
A gaming machine includes a display device and a game controller. The display device includes reels disposed horizontally along the display device. The reels include an initial reel, intermediary reels disposed right of the initial reel, and a last reel disposed right of the intermediary reels. Each reel presents a vertical column of symbols. The game controller spins the reels to obtain a first game outcome comprising a first array of symbols. In response to a first reel presenting a respin symbol, the game controller selects a second reel that is adjacent to the first reel based on wrap-around adjacency between the initial reel and the last reel, and respins the second reel to obtain a second game outcome comprising a second array of symbols. The game controller may also respin a horizontal row of symbols adjacent a respin symbol.
831.20230401924METHOD FOR A GAMING SYSTEM
US 14.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18197324 Applicant Play'n Go Marks Ltd Inventor Malcolm ATTARD

The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system.

832.20230401922SYSTEM AND METHOD FOR PROVIDING PLAYER SERVICES USING A PROJECTION SURFACE GAMING SYSTEM
US 14.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18089461 Applicant Konami Gaming, Inc. Inventor Thomas E. Soukup

A projection surface gaming system for projecting video images onto a physical gaming table is described herein. The projection surface gaming system includes a video projection device, an object sensing system, and a controller including a processor. The processor is programmed to execute an algorithm including the steps of projecting a first image on a surface of the physical gaming table using the video projection device, detecting a player's interaction with an area of the physical gaming table displaying the first image using the object sensing system, and projecting a second image on the surface of the gaming table in response to detecting the player's interaction with the area of the first image.

833.20230401936DEVICES AND SYSTEMS FOR PAYMENT ENTRY AND GAMING FUNDS TRANSFER
US 14.12.2023
Int.Class G07F 17/42
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
42for ticket printing or like apparatus
Appl.No 18450314 Applicant JCM American Corporation Inventor Rainer Seyer

A gaming funds transaction device is disclosed that includes a user interface device, and in some embodiments a keypad section having input keys and a display, by which a gamer may obtain a gaming ticket with value added using a credit or debit card. The gaming funds transaction device may have a communication link to a financial institution or another validation service to obtain validation of a request to charge a credit or debit card. The user interface device may be connected to an input and printing section by a flexible arm, or may be an integrated component.

834.2023278048GAMING MACHINE FOR CONSECUTIVE ASCENDING AWARDS
AU 14.12.2023
Int.Class A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
Appl.No 2023278048 Applicant Aristocrat Technologies Australia Pty Limited Inventor Cuddy, Ryan
835.20230398440In or relating to gaming controllers
US 14.12.2023
Int.Class A63F 13/24
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
24Constructional details thereof, e.g. game controllers with detachable joystick handles
Appl.No 18258363 Applicant SINDEN TECHNOLOGY LTD Inventor Garry Brown

An electronic device for discharging a pulse of current includes an energy storage medium for receiving and storing electric energy supplied from a power source, a solenoid and a control switch connectable with the energy storage medium and the power source and configured to discharge a pulse of current for energising the solenoid when the control switch is activated, whereby the solenoid moves from a first position when the solenoid is not energised, into a second position when the solenoid is energised, and the energised solenoid generates and supplies a current back to the energy storage medium, a processor configured to process the time taken to energise the solenoid, monitor the current drawn by the solenoid from the energy storage medium, and control at least one parameter of a discharged pulse; and an output module to control the discharge of the current from the energy storage medium to the solenoid.

836.20230401739COMPUTER IMPLEMENTED METHOD AND SYSTEM FOR PROVIDING AN AUGMENTED REALITY ENTERTAINMENT ENVIRONMENT
US 14.12.2023
Int.Class G06T 7/73
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
7Image analysis
70Determining position or orientation of objects or cameras
73using feature-based methods
Appl.No 18208086 Applicant Sony Interactive Entertainment Europe Limited Inventor Pedro Federico Quijada LEYTON

A method and system are provided which enable an object, known or unknown, to be augmented with additional visual elements. This may provide a more immersive experience, for example, when gaming or viewing content.

837.20230401923Gameplay Method with Connected Image Segments
US 14.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18239833 Applicant Aristocrat Technologies Australia Pty Limited Inventor David Marsh

Wagering gaming systems, devices, and methods are presented. A gaming device includes a credit input mechanism, a player interface mechanism, a display, and a controller. The credit input mechanism receives a physical item representing a monetary value and increases a credit balance of a credit meter based on the monetary value of the received physical item. The display includes symbol positions arranged in an array of rows and columns. During game play, the controller is further configured to display symbols selected from the set of symbols on the array. The symbol set includes a plurality of image segments that form a contiguous image when they are displayed in a predetermined arrangement on the array of symbol positions. The controller makes an award or triggers an event, such as a bonus game, if the displayed symbols include the plurality of image segments arranged to display the contiguous image. Numerous additional aspects are disclosed.

838.20230401932TOURNAMENT GAMING FOR ELECTRONIC GAMING MACHINES AND OTHER COMPUTING DEVICES
US 14.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18449336 Applicant Aristocrat Technologies, Inc. Inventor Alfred Thomas

Various gaming tournament-related techniques and systems for providing for game-of-chance gaming tournaments are disclosed, including techniques relating to criteria-based award of plays and/or perks for use in a particular tournament. Unlockable tournament games and geolocation-based award of tournament benefits are also discussed.

839.20230398452GAMING SYSTEM AND METHOD INCLUDING THE IDENTIFICATION OF NON-PLAYER CHARACTERS
US 14.12.2023
Int.Class A63F 13/56
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Appl.No 17836732 Applicant Hudson Ducard Inventor Hudson Ducard

A gaming platform is provided in which players control player characters to interact with other player characters controlled by other users as well as with non-player characters (NPCs) controlled by NPC engines. Players are tasked to identify which of the other characters within the game are controlled by other players (i.e., controlled in real time by humans) and which of the characters are NPCs controlled by NPC engines. Interactions between the players and between the players and the NPCs may include verbal communications, typed communications, physical communications, other types of communications, and any combinations thereof. The gaming platform is able to receive non-standardized NPCs and NPC engines from third-party developers and subsequently standardize them for inclusion in the gaming platform.

840.2023274211Gaming System and Method of Gaming
AU 14.12.2023
Int.Class A63F 13/50
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
Appl.No 2023274211 Applicant Aristocrat Technologies Australia Pty Limited Inventor Daniel MARKS
A gaming machine provides a base game from which a feature game is triggered when a determined number of configurable symbols are displayed in a base game outcome. When the feature game is triggered, the configurable symbols are held in place on the display and the player is provided with more spins during the feature game in which to collect additional configurable symbols. Any additional configurable symbols are retained on the display during subsequent spins until the feature game is completed. The configurable symbols include mystery symbols whose value is not determined until the mystery symbol is displayed. A first valuation game, such as a wheel spin, is used to determine the value for the mystery symbols. At the end of the feature game, the player is awarded a prize based on the values carried by the configurable symbols. A second valuation game, such as a wheel spin, is used to provide an enhanced award if the player collects a determined number of configurable symbols during the feature game.
841.20230401927TIERED PAYOUT GAMING SYSTEM AND METHOD
US 14.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18208139 Applicant Vache OURFALIAN Inventor Vache OURFALIAN

A sporting event wagering system for accepting auction bid amount for a plurality of sporting event participants and computing a prize purse from the collected winning auction bid amounts and assigning a payout to users owning a sporting event participant that wins one or more contests of a sporting event, the payouts assigned according to predefined payout rules that are optionally modifiable by the users.

842.20230398436MOUSE AND GAMING SYSTEM
US 14.12.2023
Int.Class A63F 13/22
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
22Setup operations, e.g. calibration, key configuration or button assignment
Appl.No 18085010 Applicant ADATA TECHNOLOGY CO., LTD. Inventor Luca Di Fiore

A mouse and a gaming system are respectively provided. The gaming system includes a mouse and an intermediate application program. The mouse includes an operation module, a solid-state disk (SSD), and a processing module. The processing module is connected to an electronic device. When the electronic device runs a game, the processing module records an operation signal generated by an operation of a user in the SSD. The processing module can store settings made by the user to the game and to the mouse in the SSD. When the game is ended in the electronic device, the processing module stores a game result information in the SSD. When the electronic device runs the same game and the same mouse is used to play the same game, the user can read the settings in the SSD to quickly perform the same settings on the game and the mouse.

843.20230398459METHOD AND APPARATUS FOR VALIDATING SOFTWARE USE ON AN APPARATUS
US 14.12.2023
Int.Class A63F 13/77
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
77involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
Appl.No 18207528 Applicant IRON GAMING LIMITED Inventor Peter Zmijewski

A method and an apparatus for validating software usage, the method comprising: collecting data containing user activity data when a piece of software is running and being used by a user; periodically generating a data packet containing the data collected to obtain a plurality of the data packets; verifying that each data packet is generated according to predetermined rules; checking the collected data contained in a plurality of verified data packets to determine whether the user is using the software; and checking whether the checked collected data have similarity with past collected data that exceeds a predetermined level of similarity, wherein software usage by a user is deemed to be validated if it is determined that the user is using the software and no past collected data exceeding the predetermined level of similarity is found.

844.20230401925SYSTEM AND METHOD FOR UTILIZING LOCATION-BASED ANALYTICS TO PROVIDE GAMING AWARDS
US 14.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18229402 Applicant IGT Inventor Sina Miri

A system that provides a player a benefit based on location data associated with the player and game play history data associated with the player.

845.2023274143Game Performance Determination by Incremental Revenue
AU 14.12.2023
Int.Class G06Q 50/00
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
50Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
Appl.No 2023274143 Applicant Acres Technology Inventor John F. Acres
Embodiments of the present invention are directed to methods of determining the performance of a gaming device by analyzing the incremental revenue generated by the gaming device. This method may include identifying an analysis period, recording game performance data for a set of gaming devices and a test gaming device during the analysis period, and comparing the recorded data to historical gaming data for the set of gaming devices. Some examples of this method may also include developing parameters for the analysis period and using those developed parameters to normalize the recorded game data for the analysis period prior to comparing the recorded data to the historical gaming data.
846.20230401931GAMING SYSTEM AND METHOD WITH AN EXPANDING SYMBOL ARRAY FEATURE
US 14.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17838326 Applicant SG Gaming, Inc. Inventor Richard MILOSEVICH

There is provided a gaming system and methods that utilize a presentation assembly configured to present a series of spins of a plurality of symbol-bearing reels arranged in multiple arrays. Upon the appearance of a catalyst symbol on one of the reels, at least one additional row of symbols is added between the arrays to join the arrays into a single large array to increase the probability of winning combinations of the symbols and to enable different types of winning combinations.

847.20230397735GAMING CHAIR CONTROLLER
US 14.12.2023
Int.Class A47C 15/00
AHUMAN NECESSITIES
47FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
CCHAIRS; SOFAS; BEDS
15Other seating furniture
Appl.No 18123217 Applicant Ace Bayou Corp. Inventor Gareth Case

A gaming chair controller operably mounted to a gaming chair having a light and a speaker. The gaming chair controller that includes a light control, a sound control and a display. The light control is capable of controlling emission of light from the light. The sound control is capable of controlling emission of sound from the speaker. The display is capable of displaying and changing an operational status of the light control and the sound control.

848.2619552Computer implemented method and system for providing an augmented reality entertainment environment
GB 13.12.2023
Int.Class G06T 19/00
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
Appl.No 202208505 Applicant SONY INTERACTIVE ENTERTAINMENT EUROPE LTD Inventor PEDRO FEDERICO QUIJADA LEYTON
A method and system are provided which enable an object, known or unknown, to be augmented with additional visual elements. This may provide a more immersive experience, for example, when gaming or viewing content. The provides an augmented reality entertainment environment and comprises the steps of: initialising the augmented reality entertainment environment at a location, determining the presence of a physical object, determining whether the physical object is a known or unknown physical object and, if the physical object is determined to be known, retrieving position tracking data for the object and generating at least one visual element for rendering in the augmented reality entertainment environment for rendering the visual element in the augmented reality environment relative to the location of the physical object. If the physical object is determined to be unknown, the object is identified and position tracking data for the object generated to track the position of the object. At least one visual element is then generated for rendering in the augmented reality entertainment environment and rendering is rendered in the augmented reality environment relative to the location of the physical object. The visual element for rendering in the augmented reality entertainment environment may comprise a graphical overlay that may be dimensioned to partially cover the physical object and may be partially animated.
849.4289490COMPUTER IMPLEMENTED METHOD AND SYSTEM FOR PROVIDING AN AUGMENTED REALITY ENTERTAINMENT ENVIRONMENT
EP 13.12.2023
Int.Class A63F 13/26
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
26having at least one additional display device, e.g. on the game controller or outside a game booth
Appl.No 23174666 Applicant SONY INTERACTIVE ENTERTAINMENT EUROPE LTD Inventor LEYTON PEDRO FEDERICO QUIJADA
A method and system are provided which enable an object, known or unknown, to be augmented with additional visual elements. This may provide a more immersive experience, for example, when gaming or viewing content.
850.117205535System for detecting number of substitute currencies for gaming
CN 12.12.2023
Int.Class A63F 3/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3Board games; Raffle games
Appl.No 202311183930.0 Applicant ANGEL GROUP CO., LTD. Inventor SHIGETA YASUSHI
The invention provides a chip recognition system having a structure that recognizes the color of chips through images and can detect the number of chips even in different illumination environments. A chip recognition system (10) is provided with: a recording device (11) for recording the state of a chip (W) as an image using a camera (212), the chip (W) having a structure at least partially having a specific color (121) indicating the value of the chip (W); an image analysis device (14) that performs image analysis on the recorded image and recognizes at least two colors of a specific color (121) and a reference color (4a) that is present in the image and is different from the specific color (121); and a recognition device (12) that includes at least an artificial intelligence device (12a) that determines a specific color (121) of the chip (W) using the image analysis result of the image analysis device (14), the artificial intelligence device (12a) of the recognition device (12) being an artificial intelligence device that is taught as teacher data a plurality of images of the chip (W) and the reference color (121) irradiated at different illuminations.
851.2023175579GAME MACHINE
JP 12.12.2023
Int.Class A63F 7/02
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
7Indoor games using small moving playing bodies, e.g. balls, discs or blocks
02using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
Appl.No 2022088097 Applicant SANEI R & D CO LTD Inventor TSUCHIYA YOSHITAKA

PROBLEM TO BE SOLVED: To provide a game machine that suppresses decline in interest in gaming.

SOLUTION: When a right to perform variable display of identification information is acquired on a display unit, a specific image (reservation icon, relevant icon) can be displayed in accordance with the acquisition of the right, and a display mode of the specific image may be changed by making a specific object (bat image G51) operate (fly) toward the specific image. When making the specific object operate, a suggestion image (the suggestion image for object suspension is G52) which suggests that it is the object of the operation concerned before the operation concerned is displayed.

SELECTED DRAWING: Figure 62

COPYRIGHT: (C)2024,JPO&INPIT

852.117197958Management system for gaming currency and safe deposit box
CN 08.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 202311166766.2 Applicant ANGEL GROUP CO., LTD. Inventor SHIGETA YASUSHI
A system (500) for managing a card package (302) of shuffled game cards (301S) and gaming money (3) is provided with a storage box (200) and a control device (204). The storage box (200) is associated with the game table (21), stores a plurality of shuffled game cards (301S) and a plurality of gaming currency boxes (100), and is provided with a card reader (305) for reading game card ID codes of the shuffled game cards (301S) and a gaming currency reader (202) for reading box ID codes (103) of the gaming currency boxes (100). The control device (204) monitors the read game card ID codes and the read box ID codes, and outputs the total number of shuffled game cards and gaming money boxes stored in the storage box (200), and the game card ID codes and the box ID codes stored in the storage box (200).
853.20230391133CARD DEFECT CORRECTION TOOL
US 07.12.2023
Int.Class B44B 11/00
BPERFORMING OPERATIONS; TRANSPORTING
44DECORATIVE ARTS
BMACHINES, APPARATUS OR TOOLS FOR ARTISTIC WORK, e.g. FOR SCULPTURING, GUILLOCHING, CARVING, BRANDING OR INLAYING
11Artists' hand tools for sculpturing, kneading, carving, engraving, guilloching, or embossing; Accessories therefor
Appl.No 18170303 Applicant Kurt Thomas Colone Inventor Kurt Thomas Colone

A collectible card defect correction tool has a cylindrical handle and a ductile, resilient tubing coupled to and extending from a first end of the handle. The handle has a first diameter over a first length. The tubing has an inner diameter. The card tool easily eliminates dents and bends on collectible cards, such as sports cards and gaming cards, making them more presentable and valuable. The handle is comfortable to use, like holding a paint brush.

854.20230394921METHOD AND SYSTEM FOR FACILITATING MONETARY VALUE GAMING TICKET REDEMPTION
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18235293 Applicant Everi Payments Inc. Inventor Jim McHugh

In accordance with a method and system for facilitating redemption of monetary value gaming tickets, such as issued by a gaming device upon cash-out, a ticket is presented, such as to a redemption kiosk. If the ticket is validated and has a monetary value which includes a fractional currency value, then the player is presented with an opportunity to play one or more games, such as slot games or entry games based upon a wager comprising at least the fractional currency value of the ticket, wherein winnings may be paid in a whole value as part of the ticket redemption or as separate prizes, whereby dispensing of fractional value, such as coins, may be avoided.

855.20230394927SYSTEMS AND METHODS USING MODIFIABLE GAME ELEMENTS
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18448470 Applicant LNW Gaming, Inc. Inventor Richard MILOSEVICH

A gaming machine comprises game-logic circuitry and a display device that presents a plurality of symbol positions and modifier positions. The game-logic circuitry causes the display device to present (i) a modifier outcome by populating one or more modifier positions with modifier symbols, and (ii) an animation of one or more symbol positions being populated with value-bearing symbols having award indicia in response to the modifier outcome including a first modifier symbol at a first modifier position. The game-logic circuitry increases, for a preexisting value-bearing symbol prior to the modifier outcome, the award value of the preexisting value-bearing symbol, wherein the display device presents an updated award indicia based on the increased award value, removes, in response to a termination condition, any locked value-bearing symbols from the symbol positions, and provides an aggregated award as a function of the award values of the locked value-bearing symbols occupying the symbol positions.

856.2023274068A GAMING MACHINE AND A METHOD OF OPERATING A GAMING MACHINE
AU 07.12.2023
Int.Class A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
Appl.No 2023274068 Applicant Aristocrat Technologies Australia Pty Limited Inventor Jason Meyer
A gaming machine has at least one display device displaying a first reel, the first reel comprising a plurality of first display positions, each of the plurality of first display positions displaying at least one of a plurality of prizes and operable to be spun in a first direction in which at least one of the plurality of prizes is aligned with the plurality of first display positions arranged in a line extending in the first direction, and a set of second reels, each reel of the set of second reels comprising a plurality of symbols, and operable to be spun in a second direction transverse to the first direction. The gaming machine also has a game controller comprising a processor and memory, the memory storing instructions, which, when executed, cause the game controller to at least control each reel of the set of second reels to spin in the second direction and stop to a respective stopping position, determine, once each reel of the set of second reels reaches the respective stopping position, whether at least one trigger symbol is displayed by at least one of the set of second reels, modify, in response to the at least one trigger symbol being displayed on the at least one of the set of second reels, the set of second reels to display a set of third reels, control each reel of the set of third reels to spin in the second direction and stop to display one of an index symbol and a different symbol, control the first reel to spin in the first direction and stop to a first reel stopping position that aligns each of the plurality of first display positions with each reel of the set of third reels, evaluate the first reel to determine whether to award at least one of the plurality of prizes by identifying each of the plurality of first display positions that is aligned with a corresponding reel of the set of third reels displaying the index symbol after the first reel reaches the first reel stopping position and each of the set of third reels stops spinning, and display the at least one of the plurality of prizes determined to be awarded.
857.20230394929SYSTEMS AND METHODS FOR MAINTAINING ANONYMITY IN A GAMING OR OTHER ENVIRONMENT
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18235129 Applicant CFPH, LLC Inventor John Capuano

The present application provides methods and systems for maintaining anonymity in a gaming environment that include or perform the step or steps of receiving a user preference from a first user for maintaining an identity of the first user anonymous during at least one game; tracking game play involving the first user and at least one other user; receiving a request from the at least one other user to initiate at least one game with the first user; retrieving game history data specific to the first user and the at least one other user; retrieving at least one rule for controlling interactions between anonymous users and the at least one other user in the gaming environment; and disposing the request to initiate the at least one game with the first user based at least on the game history data and the at least one rule for controlling interactions between anonymous users and the at least one other user. The game may be a casino-type game, such as poker, blackjack, craps, roulette, and baccarat.

858.2023270348Gaming apparatus and method including oversized symbols
AU 07.12.2023
Int.Class G07F 17/34
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
34depending on the stopping of moving members, e.g. "fruit" machines
Appl.No 2023270348 Applicant Aristocrat Technologies Australia Pty Limited Inventor Antoon Christiaan VISSER
A method of game play, where a gaming machine is arranged to select symbols, and present the symbols on a display. In the method, successive arrays of symbols are displayed in a display area of the display, the symbols being drawn from a set of symbols that includes at least one special symbol. If a displayed array satisfies an eligibility criterion, a resultant array is displayed by revealing at least one symbol obscured by one or more of the special symbols in the displayed array. An award is awarded if the symbols in the resultant array satisfy a winning criterion.
859.20230394910SYSTEMS AND METHODS FOR SIMULATING PLAYER BEHAVIOR USING ONE OR MORE BOTS DURING A WAGERING GAME
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18453890 Applicant Aristocrat Technologies, Inc. Inventor Rogelio Decasa, JR.

An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.

860.20230394907CARD-BASED ELECTRONIC GAMING SYSTEM FOR CONTINUOUS TABLE GAME PROGRESSION
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18454461 Applicant Generation Z, LLC Inventor Stephen Deckoff

Described is an electronic gaming system using common physical cards having a scanner that identifies cards dealt by a dealer, a gaming table where the cards are dealt and scanned, player computing equipment that provide individualized gaming interfaces for players, and a gaming computing system connected to the scanner and player computing equipment that, based on candidate card sets being successively dealt and scanned, continuously identifies the candidate sets, receives a first request for cards from a first player computing device and a second request for cards from a second player computing device, identifies, among the candidate sets, first and second sets of the cards for the first and second requests, respectively, and transmits data representative of the first and second sets to the first and second player computing devices, respectively. The first and second requests are received at different times and the first and second sets include different cards.

861.20230394912GENERAL BACKEND SERVICE ARCHITECTURE FOR A NOVEL GAME DEVELOPMENT KIT (GDK)
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17832539 Applicant Aristocrat Technologies, Inc. Inventor John Stanhope

The innovations herein concern a general service architecture and flexible backend platform design for a novel game development kit (GDK). In particular, a hosted gaming platform may be used to provide backend data services to a number of different players and/or for a number of different games, such as slot games or other wagering games. Many slot games and other wagering games may be developed by many different gaming studios concurrently, and such games may have many shared components, as well as many unique or custom-developed components for a particular game. Thus, presented herein are techniques, devices, and software architectures to provide a novel GDK having a general service architecture and a flexible, platform-agnostic backend design to support customizable, composable, and interoperable game development.

862.20230390636INITIATING JOINT GAMING APPLICATIONS
US 07.12.2023
Int.Class A63F 13/40
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
Appl.No 18327334 Applicant Apple Inc. Inventor Joshua ELMAN

In some embodiments, an electronic device detects a first user input corresponding to a request to initiate a joint gaming application session with one or more users other than a user of the first electronic device. In some embodiment, the electronic device facilitates initiation of the joint gaming application session.

863.20230394926WAGERING GAME SYSTEM AND METHOD WITH SESSION RTP ADJUSTED BASED ON PLAYER SKILL
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18149537 Applicant Gaming Arts, LLC Inventor David Colvin

A gaming machine and method include a monetary input device, a user interface configured to: enable a player to select a wager for a game of chance having a skill-based activity, to interact with the game of chance using a gaming input device. A processor is programmed to enable the player to win a prize based at least in part on input from the gaming input device, and to set at least one parameter of the skill-based activity or the gaming input device to a first difficulty for winning the prize during a first game of a gaming session including a plurality of games, and to adjust the parameter to modify the difficulty to a second difficulty for winning the prize during a subsequent game of the gaming session to maintain a predetermined percentage or percentage range of money or credits returned to the player (RTP) during the gaming session.

864.20230394930LOCATION-BASED WAGERING VIA REMOTE DEVICES
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18236378 Applicant MICRO-GAMING VENTURES,LLC Inventor Michael W. Shore

Location based wagering method sand systems. An online wagering service can be invoked via a mobile device. A determination can be then made regarding the location of the mobile device and a jurisdiction (e.g., state, county, city, etc.) associated with that location. The mobile device and hence a user can be authorized to access the online wagering service based on the location of the mobile device. Based on the location, it can also be determined if use of the online wagering service is allowed in the jurisdiction along with prescribed limitations of use in that jurisdiction. Wagering options are then presented via the mobile device, which conform to the laws and/or regulations of the jurisdiction.

865.2023270284FUNDING GAMING ESTABLISHMENT ACCOUNT WITH EXTERNAL ACCOUNT PAYMENT INSTRUMENT
AU 07.12.2023
Int.Class Appl.No 2023270284 Applicant IGT Inventor Jeffery Shepherd
866.20230394915METHOD AND SYSTEM FOR LOCALIZED MOBILE GAMING
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18234503 Applicant Aristocrat Technologies, Inc. (ATI) Inventor Binh T. Nguyen

In one embodiment, a system and method to facilitate playing games of chance on a MGD includes a game zone, having: a) at least one portable transceiver configured to: i) detect the MGD; ii) obtain MGD data from the MGD; and iii) periodically re-detect the MGD within the game zone, the at least one portable transceiver repositionable to form the game zone; b) a portable controller configured to receive MGD data; and c) a gaming server configured to: i) receive the MGD data from the portable controller; ii) determine if the MGD is authorized to place a monetary wager to play games of chance based on the MGD data; iii) periodically receive detection confirmation from the portable controller if the MGD is present in the game zone; iv) transmit and/or receive game of chance data to/from the MGD, wherein the game zone is repositionable and configurable.

867.2023270334Method, device, and system for gaming
AU 07.12.2023
Int.Class A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
Appl.No 2023270334 Applicant Aristocrat Technologies Australia Pty Limited Inventor Christian James SALMON
An electronic gaming machine comprising a game controller, a player interface, and one or more display devices, wherein the player interface comprises: a credit input mechanism operable to establish credits on the gaming machine, the credit input mechanism including at least one of a coin input chute, a bill collector, a card reader and a ticket reader
868.20230394362CHIP RECOGNIZING AND LEARNING SYSTEM
US 07.12.2023
Int.Class G06N 20/00
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
20Machine learning
Appl.No 18236003 Applicant ANGEL GROUP CO., LTD. Inventor Yasushi SHIGETA

A chip recognizing and learning system includes: a game recording device configured to record a state of chips piled up on a gaming table as an image by a camera; a chip determining device including an artificial intelligence device configured to analyze the recorded image of the state of the chips to determine the numbers and kinds of chips bet by a player; and a teaching device configured to input, in a case where it is determined that there is a doubt for an error in a determining result of the chip determining device, the image used for determination of the chip determining device and the correct numbers and correct kinds of chips for the error as teaching data to the artificial intelligence device to allow the artificial intelligence device to perform learning.

869.20230394916ENTERTAINMENT GAMING MACHINE BASED ON NON-RANDOM OUTCOMES
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18206557 Applicant Andrew Cardno Inventor Andrew Cardno

Embodiments of the present invention provide entertainment gaming systems and methods comprising, among other things, a real world non-random number outcome generator machine and an entertainment gaming machine wherein the non-random outcome from the real world non-random number generator machine is processed into an entertainment gaming machine outcome. The entertainment gaming system and method of embodiments of the invention may be configured to collect non-random number based outcome from a real-world event and transmitting it to the entertainment gaming machine. The non-random number outcome from the real-world is processed into an entertainment gaming machine outcome event by the entertaining game machine processor or by the central server. The central server communicates with the real word non-random number outcome generator and entertainment gaming machine wherein the central server further transmit the processed outcome to the entertainment gaming machine to generate the game result requested by the triggering event on the entertainment gaming machine.

870.20230396766CONTENT-ADAPTIVE SIGNAL-TO NOISE-RATIO-GUIDED TWO-PASS VIDEO ENCODING FOR CLOUD GAMING
US 07.12.2023
Int.Class H04N 19/124
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
19Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
10using adaptive coding
102characterised by the element, parameter or selection affected or controlled by the adaptive coding
124Quantisation
Appl.No 18033473 Applicant GOOGLE LLC Inventor Richard Xie

Techniques for encoding game content for real-time cloud-gaming, and more specifically to using an adaptive statistical model in a moving window of previous frames up to a current frame to adaptively compute a lower-bound of a quantization parameter (QP) that corresponds to a chosen peak signal to noise ratio (PSNR) target. The result of this PSNR-guided encoding is significantly reducing the size of encoded frames (i.e., undershooting a target bit rate when there are no subjective quality losses on those frames using their PSNR as the guidance). These reductions mitigate bandwidth issues and improve the overall user experience because less bits transferred results in faster network transmission and decoding, as well as less platform overhead.

871.2023172988RATE DETERMINATION METHOD AND RATE DETERMINATION PROGRAM
JP 07.12.2023
Int.Class A63F 13/80
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
Appl.No 2022084901 Applicant FUJITSU LTD Inventor ITO SHINYA

PROBLEM TO BE SOLVED: To provide a rate determination method and a rate determination program for determining game rates, which contribute to gaming attraction for casino customers and profitability for a casino operator.

SOLUTION: A rate determination method disclosed herein makes a computer perform processing for acquiring wagering attributes of casino customers, and determining a game rate to be presented at a casino game table on the basis of the acquired attributes.

SELECTED DRAWING: Figure 12

COPYRIGHT: (C)2024,JPO&INPIT

872.20230394913ELECTRONIC GAMING MACHINE WITH WIRELESS COMMUNICATION CAPABILITIES
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18234463 Applicant IGT Inventor Fayez Idris

The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.

873.20230394922INTELLIGENT NEAR MISS ELIMINATOR
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17834082 Applicant IGT Inventor Soheil Latifi

Embodiments are directed to enforcing responsible gaming, especially on the occurrence of near misses, by selectively modifying an appearance of an outcome of an electronic game to avoid triggering possible problem behaviors. Near misses, such as when two reels of a three-reel slots game have winning symbols stopping on a pay line but the third reel has a winning symbol stopping adjacent to or near the pay line, can trigger players and cause a change in their behavior. Embodiments of the present disclosure are directed to detecting problem gamblers at playtime and assessing a risk factor on each random miss before it is visualized to the player. If the near miss is assessed to be potentially triggering, it can be disguised as a total miss.

874.20230394925SYSTEMS AND METHODS FOR CHANGING FUTURE GAME OUTCOMES BY DELAYING THE UTILIZATION OF RESULTS OF A RANDOM NUMBER GENERATOR
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18092557 Applicant Gaming Arts, LLC Inventor David Colvin

A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with said at least one processor. The game of chance including one or more random number generators in communication with the at least one processor, wherein a player may selectively delay the processor from utilizing results from the at least one RNG to change a future game outcome by interacting with the gaming machine and preventing game play for a delay period.

875.20230394928SYSTEMS AND METHODS FOR PROVIDING A MULTI-GAME BINGO GAME
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18452252 Applicant Aristocrat Technologies, Inc. Inventor Michael Casey

A gaming machine includes a processor configured to execute instructions, which when executed, cause the processor to at least control a display device to display a first subgame and a second subgame during a multi-game bingo game, evaluate a first bingo card to determine a first outcome for the first subgame, and evaluate a second bingo card to determine a second outcome for the second subgame. The instructions also cause the processor to control the display device to display the first outcome for the first subgame and the second outcome for the second subgame.

876.20230394931GAMING SYSTEMS AND METHODS FOR TRACKING AND LIMITING SPORTS WAGERS FOR IDENTIFIED AND UN-IDENTIFIED PLAYERS
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18454446 Applicant IGT Inventor Dwayne R. Nelson

A gaming system configured to create electronic player sports wagering profiles for un-identified players, track each sports related wager made by each un-identified player, determine if any un-identified player has reached a sports related wager limit for a designated time period, and responsive to determining that an un-identified player has reached the sports related wager limit for the designated time period, initiate a sports wager limit resolution process.

877.WO/2023/235089PROFILE-BASED DETECTION OF UNINTENDED CONTROLLER ERRORS
WO 07.12.2023
Int.Class A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Appl.No PCT/US2023/020722 Applicant SONY INTERACTIVE ENTERTAINMENT LLC Inventor DORN, Victoria
Methods of the present disclosure may also identify when certain users perform well at certain activities and perform poorly when performing other activities. A particular user could perform very well at a swimming game yet perform poorly at the first-person shooter game. This performance difference may be based on a physical impairment, be based on a lack of training, or be based on other factors. When a potential performance deficiency is identified, a user may be provided with a set of selections that allow the user to participate in a training session or that may allow the user to change functions of a gaming controller to account for the apparent performance deficiency. This additional training or change in controller functions may allow a user to have a more enjoyable user experience or may allow the user to perform at a higher level.
878.20230394918SYSTEM AND METHOD FOR WIRELESS GAMING SYSTEM WITH USER PROFILES
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18237451 Applicant INTERACTIVE GAMES LLC Inventor Lee M. Amaitis

A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The gaming system may incorporate a user profile feature according to which certain information regarding users of the system may be maintained. Such information can include, without limitation, information relating to preferences, finances, activities participated in by the users, and trends and habits of the users.

879.2023270285ORCHESTRATING ACCOUNT SECURITY MEASURES BETWEEN GAMING ESTABLISHMENT ACCOUNT AND ASSOCIATED PAYMENT INSTRUMENT
AU 07.12.2023
Int.Class Appl.No 2023270285 Applicant IGT Inventor Jeffery Shepherd
880.20230394920CHIP MEASUREMENT SYSTEM
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18235629 Applicant ANGEL GROUP CO., LTD. Inventor Yasushi SHIGETA

In a measurement system according to the present invention, a management control device that measures a total value of chips bet on the game table using an image analysis result obtained by an image recording device is provided. Further, the chip as the gaming chip to be used in this system has a multilayer structure in which a plurality of plastic layers having different colors are laminated including at least a colored layer in the middle thereof, and a white layer or a light color layer (may be a layer having a lighter color than the colored layer) is laminated on both sides of the intermediate colored layer.

881.2022203102GAMING DEVICE WITH ACTIVATABLE FEATURE STATES
AU 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 2022203102 Applicant ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD Inventor Aggarwal, Romit
[00133] A gaming device comprises a display, a random number generator, at least one input mechanism operable to input a wager, a processor, and a memory storing (i) reel data defining a plurality of reel strips, (ii) a plurality of current feature states, and (iii) instructions. When the instructions are executed by the processor, cause the processor to control the display to display a plurality of feature game indicators that indicate respective ones of the current feature states and a feature game to which the respective ones of the current feature states correspond, select, using the random number generator, a defined number of the current feature states to be active for a game instance of a spinning reel game, control the display to visually indicate in connection with the feature game indicators, which of the plurality of feature states were selected to be active feature states for the game instance, select for the game instance, based on the reel data and using the random number generator, symbols for a plurality of symbol positions, control the display to display the selected symbols at the symbol positions, evaluate the selected symbols for winning combinations of symbols, an upon a trigger condition being met in respect of an active feature state, conduct a feature game based on the active feature state in respect of which the trigger condition was met.
882.WO/2023/235090ADAPTIVE DIFFICULTY CALIBRATION FOR SKILLS-BASED ACTIVITIES IN VIRTUAL ENVIRONMENTS
WO 07.12.2023
Int.Class A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Appl.No PCT/US2023/020723 Applicant SONY INTERACTIVE ENTERTAINMENT LLC Inventor DORN, Victoria
Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
883.2023270344GAMING SYSTEM AND METHOD FOR AUTOMATICALLY TRANSFERRING FUNDS TO A MOBILE DEVICE
AU 07.12.2023
Int.Class A63F 11/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
11Game accessories of general use
Appl.No 2023270344 Applicant IGT Inventor Dwayne R. Nelson
The present disclosure relates generally to a system comprising: a processor
884.20230394908GAMING DEVICES USING SUBSYMBOL BONUS FEATURE
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18235599 Applicant KING SHOW GAMES, INC. Inventor Bradley BERMAN

Embodiments of the present invention set forth systems, apparatuses and methods for implementing bonus features using subsymbols during game play. Accordingly, a gaming device can be configured to randomly overlay or otherwise associate zero, one, or more subsymbols on game symbols used in a game of chance. When subsymbols appear on game symbols that are randomly determined to be part of the game outcome, a bonus feature is triggered that may be used to modify awards provided from the game outcome. The presence of the subsymbols themselves may act as a trigger for a secondary bonus feature or event, or the subsymbols themselves may show random indicia within the subsymbol that provides a bonus modifier or other award.

885.20230394932SYSTEMS AND METHODS FOR REPURPOSING CLASS III ELECTRONIC GAMING DEVICE COMPONENTS FOR USE IN CLASS II ELECTRONIC GAMING DEVICE SYSTEMS
US 07.12.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18235611 Applicant James R. Acres Inventor James R. Acres

The present invention relates to systems and methods for repurposing existing Class III electronic gaming device components for use in Class II electronic gaming device systems, as the terms “Class II” and “Class III” are defined in the regulations relating to the Indian Gaming Regulatory Act of the United States of America.

886.20230390631SYSTEMS AND METHODS FOR USING SEEDS TO STORE OUTCOMES AND RECREATING OUTCOMES USING SEEDS WITH A RANDOM NUMBER GENERATOR
US 07.12.2023
Int.Class A63F 3/06
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3Board games; Raffle games
06Lottos or bingo games; Systems, apparatus or devices for checking such games
Appl.No 18451679 Applicant Aristocrat Technologies, Inc. Inventor Edward Hennessy

An electronic gaming machine and a method are provided which generates outcome presentations from a Class 2 or a central determination game outcome. A database stores RNG seeds that correspond to various presentations. To generate the outcome presentations, the RNG seeds are retrieved from the database and random numbers are generated from the RNG seeds. These random numbers are then used to generate the outcome presentations for the Class 2 or central determination game outcome. The RNG seeds may be stored as a series of RNG seeds which may be individually accessed to eliminate certain outcomes or sort certain outcomes prior to presentation.

887.4286023SYSTEM AND METHOD FOR A USER ADAPTIVE TRAINING AND GAMING PLATFORM
EP 06.12.2023
Int.Class G09B 19/00
GPHYSICS
09EDUCATING; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
19Teaching not covered by other main groups of this subclass
Appl.No 23204271 Applicant TOCA FOOTBALL INC Inventor LEWIS EDWARD J
A method for adaptive user training and gaming utilizing a media player is disclosed. The method includes operations of receiving, by control logic, data pertaining to selection of a first training program, transmitting, by the control logic, media instructions to cause activation of a media player configured to display visual data corresponding to the first training program, and transmitting, by the control logic, ball-throwing instructions to cause activation of a ball-throwing machine configured to impart motion to one or more balls in accordance with the first training program. The method includes additional operations of recording, by the control logic, an indication of the first training program in a player profile. Additional operations include recording, by the control logic, training data indicating metrics associated with performance of the first training program.
888.4284526METHOD, APPARATUSES AND SYSTEMS DIRECTED TO ADAPTING USER INPUT IN CLOUD GAMING
EP 06.12.2023
Int.Class A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
Appl.No 22703297 Applicant INTERDIGITAL CE PATENT HOLDINGS SAS Inventor NEUMANN CHRISTOPH

Methods, apparatuses, systems, etc., directed to adapting user input in cloud gaming are disclosed herein. In an embodiment, a consumption rate of a game running on a game server may be obtained (e.g., by a client device). For example, the consumption rate may be associated with at least one input device (e.g., of the client device). For example, a consumption rate may be representative of a rate at which the game server may process user inputs of the (e.g., associated) input device. For example, the input rate (e.g., at which the user inputs may be transmitted to the game server) may be adapted by synchronizing the input rate to the consumption rate.

889.4287634GAME DATA PROCESSING METHOD AND APPARATUS, AND STORAGE MEDIUM
EP 06.12.2023
Int.Class H04N 21/4788
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
40Client devices specifically adapted for the reception of, or interaction with, content, e.g. STB ; Operations thereof
47End-user applications
478Supplemental services, e.g. displaying phone caller identification or shopping application
4788communicating with other users, e.g. chatting
Appl.No 22860180 Applicant TENCENT TECH SHENZHEN CO LTD Inventor BAO ZENGHUI
Embodiments of this application disclose a game data processing method and apparatus, and a storage medium. The method includes: receiving a cloud gaming livestreaming request for a target cloud gaming transmitted by a cloud gaming client, and establishing a livestreaming service connection between a cloud server and a livestreaming server associated with the cloud gaming client based on the cloud gaming livestreaming request (S101); acquiring game image data and game audio data of the target cloud gaming via the livestreaming service connection, and recording an image collection timestamp of the game image data and an audio collection timestamp of the game audio data (S102); mixing, in response to acquiring to-be-processed audio data of a livestreamer object transmitted by the cloud gaming client, the game audio data and the to-be-processed audio data to obtain mixed audio data (S103); and obtaining a livestreaming data stream of the target cloud gaming based on the mixed audio data, the audio collection timestamp, the game image data and the image collection timestamp, and delivering the livestreaming data stream to a livestreaming client associated with the cloud gaming client through the livestreaming server (S104).
890.117163063Trajectory prediction method and device for multi-scene and multi-agent collaboration and gaming
CN 05.12.2023
Int.Class B60W 60/00
BPERFORMING OPERATIONS; TRANSPORTING
60VEHICLES IN GENERAL
WCONJOINT CONTROL OF VEHICLE SUB-UNITS OF DIFFERENT TYPE OR DIFFERENT FUNCTION; CONTROL SYSTEMS SPECIALLY ADAPTED FOR HYBRID VEHICLES; ROAD VEHICLE DRIVE CONTROL SYSTEMS FOR PURPOSES NOT RELATED TO THE CONTROL OF A PARTICULAR SUB-UNIT
60Drive control systems specially adapted for autonomous road vehicles
Appl.No 202311136663.1 Applicant KUWA TECHNOLOGY CO., LTD. Inventor HE TAO
The invention discloses a multi-scene, multi-agent cooperation and game-oriented trajectory prediction method. The method comprises the following steps: acquiring trajectory planning information of a plurality of agents; acquiring historical track information of a plurality of intelligent agents and obstacles; acquiring operation scene information of a plurality of intelligent agents and obstacles; and inputting the trajectory planning information, the historical trajectory information and the operation scene information into the trajectory prediction model to obtain prediction trajectories of the intelligent agents and the obstacles. According to the method, the game relationship between multiple agents is considered under the condition of cooperation of the multiple agents and obstacles, the planned trajectory information of the multiple agents is added into the trajectory prediction model, more prior information is provided for trajectory prediction, the robustness of the trajectory prediction model is improved by learning the influence of the diversity of the planned trajectory on the motion trajectory, and the trajectory prediction efficiency is improved. And thus, a more accurate and reasonable prediction track can be obtained.
891.2023171850GAME MACHINE
JP 05.12.2023
Int.Class A63F 7/02
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
7Indoor games using small moving playing bodies, e.g. balls, discs or blocks
02using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
Appl.No 2023164682 Applicant UNIVERSAL ENTERTAINMENT CORP Inventor TOYOZUMI YUICHI

PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing a decrease in gaming interest.

SOLUTION: A game machine includes: a first start area that can trigger a first game when a game ball shot in a first manner passes through it, a second start area that can trigger a second game when a game ball shot in a second manner passes through it, a third start area that can trigger a third game when a game ball passes through it, first determination means that can determine the results of the first game or the second game having been executed, mode control means that can execute a game in one of a plurality of modes with different degrees of advantage for the player, and report control means that can control report contents, which can be reported by predetermined report means. The first determination means can determine, as the results of determination, at least a special result and a specific result. The plurality of modes include at least a predetermined mode where mainly the first game can be executed, and a specific mode where mainly the second game or the third game can be executed.

SELECTED DRAWING: Figure 232

COPYRIGHT: (C)2024,JPO&INPIT

892.117173914Road network signal control unit decoupling method and device for simplifying complex model, and medium
CN 05.12.2023
Int.Class G08G 1/08
GPHYSICS
08SIGNALLING
GTRAFFIC CONTROL SYSTEMS
1Traffic control systems for road vehicles
07Controlling traffic signals
08according to detected number or speed of vehicles
Appl.No 202311456928.6 Applicant ZHONGTAI XINHE INTELLIGENT TECHNOLOGY CO., LTD. Inventor CHEN JINGLONG
The invention belongs to the field of intelligent control, and particularly relates to a road network signal control unit decoupling method and device for simplifying a complex model and a medium. A sensor technology is used as a data source to explore the rule of the relation between the distance between adjacent intersections and the input traffic flow of an entrance lane and multi-agent model decoupling training; the application range of the MADRL algorithm based on the independent learning mode is determined through the model control effect, so that the MADRL algorithm based on the joint game between the intelligent agents is replaced in the range, and the complexity of model training is simplified. Compared with an MADRL algorithm based on joint gaming between intelligent agents, a test result shows that the control effect of the model provided by the invention reaches an ideal level under the condition that the model can be decoupled.
893.117171941Generator gaming behavior equalization model considering strategy quotation and strategy constraint
CN 05.12.2023
Int.Class G06F 30/20
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
30Computer-aided design
20Design optimisation, verification or simulation
Appl.No 202310495274.1 Applicant SHANGHAI JIAOTONG UNIVERSITY Inventor HE GUANGYU
The invention discloses a strategy quotation and strategy constraint-considered equilibrium model for game behaviors of power generators. The strategy quotation and strategy constraint-considered equilibrium model specifically comprises the following steps of 1, defining private energy storage; step 2, considering a power generation provider game behavior of strategy quotation and strategy constraint; and step 3, a market equilibrium model considering strategy quotation and strategy constraint is established. The invention relates to the technical field of power systems, and particularly provides a power producer game behavior equilibrium model considering strategy quotation and strategy constraint, the model considers the strategy quotation and the strategy constraint at the same time, and a corresponding market equilibrium analysis model is established. Therefore, the strategy behavior of a power generator in an actual market in an existing novel power system can be better fit, the game behavior of traditional strategy quotation can be analyzed, and the game behavior of strategy constraint reported by the power generator under the influence of private energy storage can also be analyzed; therefore, a system operator, a market participant and a policy maker can carry out deeper analysis on the complex game behavior of the power generator.
894.117177798Game machine, game system, computer program for game machine and game system, and control method
CN 05.12.2023
Int.Class A63F 13/814
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
814Musical performances, e.g. by evaluating the player's ability to follow a notation
Appl.No 202280028522.5 Applicant KONAMI AMUSEMENT CO., LTD. Inventor SATO NAOYUKI
Provided is a game machine capable of effectively using each piece of music prepared in a music distribution service which is limited to a member and provided to the member for playing a game. A game machine (3) provides a music selection opportunity for selecting a music for playing a game in such a manner that a plurality of pieces of music, which are provided separately from a music game, are included as candidates for options, the plurality of pieces of music being a piece of music distribution service that is limited to a service for distributing a plurality of pieces of music to a user terminal device (4) that has passed a member authentication. The gaming machine (3) acquires, from a game distribution system (10) connected via a network (NT), music score data for game playing corresponding to the music for game playing. Furthermore, the gaming machine (3) acquires music data corresponding to the music for playing the game from a music distribution system (20) connected via a network (NT), so that a music game is provided in accordance with a combination of the music data and the music score data for playing the game.
895.20230381661SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY
US 30.11.2023
Int.Class A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Appl.No 17827335 Applicant Sony Interactive Entertainment LLC Inventor Katie Egeland

A method for providing adaptive game assistance during gameplay is described. The method includes providing access to play a game for a game session by a user via a game controller and accessing a profile model of the user during the game session. The profile model is a machine learning model used for predicting gaming skills from select game contexts in games. The method further includes detecting a context in the game during the game session where the profile model predicts that the user lacks a gaming skill to advance in the game and activating a haptic cue to the game controller, wherein the haptic cue is a vibration to a specific region of the game controller. The vibration to the specific region is suggestive of a type of input to be made using the game controller to advance in the game.

896.20230386299COMPETETIVE WAGERING GAME AT A PLURALITY OF GAMING DEVICES
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17824095 Applicant IGT Inventor Nathan AJHAR

A system determines a gaming device of a plurality of gaming devices and transmits a message to the gaming device, the message including an invitation to participate in a competitive wagering game. In response to an acceptance of the respective invitation, the gaming device is included in a plurality of active gaming devices and a competitive wagering game is initiated including a plurality of wagering games at the active gaming devices. A plurality of base game results is generated and it is determined whether each base game result is a winning base game result. A winning competitive game result is also selected from the plurality of base game results for the competitive wagering game. For each winning base game result, a base game award is provided at the corresponding gaming device, and a competitive game award is provided at the gaming device associated with the winning competitive game result.

897.WO/2023/229883SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY
WO 30.11.2023
Int.Class A63F 13/285
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
285Generating tactile feedback signals via the game input device, e.g. force feedback
Appl.No PCT/US2023/022416 Applicant SONY INTERACTIVE ENTERTAINMENT LLC Inventor EGELAND, Katie
A method for providing adaptive game assistance during gameplay is described. The method includes providing access to play a game for a game session by a user via a game controller and accessing a profile model of the user during the game session. The profile model is a machine learning model used for predicting gaming skills from select game contexts in games. The method further includes detecting a context in the game during the game session where the profile model predicts that the user lacks a gaming skill to advance in the game and activating a haptic cue to the game controller, wherein the haptic cue is a vibration to a specific region of the game controller. The vibration to the specific region is suggestive of a type of input to be made using the game controller to advance in the game.
898.2023266315SYSTEMS AND METHODS FOR PLAYING AN ELECTRONIC GAME INCLUDING A PATH BASED BONUS GAME
AU 30.11.2023
Int.Class A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
Appl.No 2023266315 Applicant Aristocrat Technologies Australia Pty Limited Inventor Aiden KIM
Systems, methods, and computer readable storage media for electronic gaming are disclosed. In a first aspect, the method is implemented on an electronic gaming system and includes initiating, by a game controller and in response to a primary game outcome of a wagering game, a bonus game. The method also includes displaying, by the game controller and in response to the initiating, a path, where the path includes a plurality of locations, and displaying, by the game controller, a wheel, where the wheel includes a plurality of stop positions. The method includes, in addition, selecting, by the game controller, a first stop position of the plurality of stop positions of the wheel, and advancing, by the game controller, an animated character on the path by a first number of locations corresponding to the first stop position.
899.20230381642Methods Implementing Doorbell Register/File Identification Table with High-Speed Data Communication Fabric for Cloud Gaming Data Storage and Retrieval
US 30.11.2023
Int.Class A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
Appl.No 18449699 Applicant Sony Interactive Entertainment LLC Inventor Roelof Roderick Colenbrander

A method is disclosed for requesting data in a cloud gaming system that includes a cloud storage system and a cloud compute system, each of which has a respective peripheral component interconnect express (PCIe) interface and a respective computer memory. The cloud gaming system includes a PCIe switch connected to both the PCIe interface of the cloud storage system and the PCIe interface of the cloud compute system. The PCIe switch exposes a doorbell register that is monitored by the cloud storage system. The cloud compute system writes to the doorbell register, which causes an interrupt to fire on the cloud storage system. The cloud storage system handles the interrupt, which directs the cloud storage system to read a message from a specified computer memory location. The message directs the cloud storage system to read requested data from a storage device accessible by the cloud storage system.

900.20230386296ADJACENT SYMBOL PAYLINE FOR A WAGERING GAME
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17824177 Applicant IGT Inventor Chris PETERSON

A system includes a processor circuit and a memory including machine-readable instructions that cause the processor circuit to receive a wager for a wagering game at a gaming device, the wagering game including a plurality of game symbol positions. A plurality of game symbols for the plurality of game symbol positions are determined and a contiguous subset of game symbols of the plurality of game symbols is further determined, wherein each game symbol of the subset of game symbols is adjacent another game symbol of the subset of game symbols. After determining whether the subset of game symbols corresponds to a winning game result, the instructions further cause the processor circuit to. in response to a determination that the subset of game symbols corresponds to a winning game result, provide a game award to a player.

901.20230381589SYSTEM AND METHOD FOR EVALUATING USER PERFORMANCE ACROSS DIFFERENT ACTIVITIES
US 30.11.2023
Int.Class A63B 24/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
24Electric or electronic controls for exercising apparatus of groups A63B1/-A63B23/119
Appl.No 18316350 Applicant Orpyx Medical Technologies Inc. Inventor CORY DAVID PADDOCK

A system, method, and computer program product for evaluating user performance across different activities is provided. In some examples, sensor data is obtained from sensors associated with a user while the user is performing one or more activities. The sensor data may be obtained from the user while the user performs activities corresponding to different activity categories, including gaming and non-gaming activities. The value of a standard athletic metric can be generated for the user for each activity using the corresponding sensor data. An activity category can also be determined for each activity. A user performance score for a given activity can be generated based on the corresponding standard athletic metric value and activity category.

902.WO/2023/227659INTERVENTION BASED ON DETECTED GAIT KINEMATICS
WO 30.11.2023
Int.Class A61B 5/00
AHUMAN NECESSITIES
61MEDICAL OR VETERINARY SCIENCE; HYGIENE
BDIAGNOSIS; SURGERY; IDENTIFICATION
5Measuring for diagnostic purposes; Identification of persons
Appl.No PCT/EP2023/063911 Applicant MAGNES AG Inventor BECSEK, Barna
A system for providing an intervention based on detected gait kinematics for therapy, training, gaming or movement assistance. The system comprises at least one item of footwear incorporating a sensor or sensors, a data processor, and a wireless communication unit, and a remote intervention system configured to provide an intervention for provoking a response by a subject wearing the item of footwear. The sensor or sensors are configured to generate sensor data associated with movement of the subject. The data processor is configured to process the sensor data to generate gait parameter data associated with the subject's gait kinematics, and the wireless communication unit is configured to communicate the gait parameter data to the remote intervention system.
903.2023266386Game token money, method of manufacturing game token money, and inspection system
AU 30.11.2023
Int.Class A44C 21/00
AHUMAN NECESSITIES
44HABERDASHERY; JEWELLERY
CJEWELLERY; BRACELETS; OTHER PERSONAL ADORNMENTS; COINS
21Coins; Emergency money; Beer or gambling coins or tokens, or the like
Appl.No 2023266386 Applicant Angel Group Co., Ltd. Inventor Yasushi SHIGETA
A reading system configured to read types and denominations of one or more gaming chips among a plurality of gaming chips including a plurality of denominations for each of a plurality of sets of types other than denominations, the reading system comprising: acameraconfigured tocapture the one ormore gamingchips to generate images
904.2023266390SYSTEMS AND METHODS FOR PLAYING AN ELECTRONIC BONUS GAME
AU 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 2023266390 Applicant Aristocrat Technologies Australia Pty Limited Inventor Michael P. CASEY
An electronic gaming system conducts a reel-based electronic wagering game, in which jackpot upgrade symbols are added to one or more reel strips based on the occurrence of one or more reel upgrade symbols in the wagering game. In the exemplary embodiment, jackpot upgrade symbols are added to a third reel strip based on the occurrence of one or more reel upgrade symbols on a first reel strip, and to a fifth reel strip based on the occurrence of one or more reel upgrade symbols on the third reel strip. In addition, jackpot upgrade symbols are added to the first and third reel strips to replace the one or more reel upgrade symbols occurring thereon.
905.20230386287GAMING MACHINE, CONTROL METHOD FOR MACHINE, AND PROGRAM FOR GAMING MACHINE
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18143496 Applicant Konami Gaming, Inc. Inventor Michael Kuhlmann

A gaming machine is described herein. The gaming machine includes a control unit operably coupled to the control panel and the display device. The control unit including a processor programmed to execute an algorithm to display an animated sequence of computer-generated images on the display device including the steps of displaying a game screen on the display device including a plurality of reels, establishing a plurality of predefined subsets of cells, displaying a plurality of player selectable feature area buttons on a touchscreen with each player selectable feature area associated with a corresponding subset of cells, receiving a player's selection of a selected player selectable feature area button and highlighting a feature area including the corresponding subset of cells, animating the plurality of reels to spin and stop and displaying a game feature upon detecting the occurrence of a predetermined symbol appearing in the highlighted feature area.

906.20230386289SYSTEMS AND METHODS FOR AN ELECTRONIC GAMING MACHINE EMPLOYING EYE GAZE TRACKING SYSTEM TO ANIMATE REEL SYMBOLS AND GENERATE VIDEO CONTENT
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18322382 Applicant Aristocrat Technologies Australia Pty Limited Inventor Shane Perrow

Disclosed are gaming systems, methods and machines that include one or more eye gaze tracking systems. In particular, the eye gaze tracking system may be incorporated with a gaming system, or located with a gaming environment and otherwise connected to a gaming system. When the focus of the user's gaze is identified, the gaming system can activate a response in the feature associated with the user's gaze. This can include a virtual feature on a display screen or a feature, such as lighting or signage, on the gaming system or within the gaming environment.

907.20230386300PAYLINE BONUS FEATURE FOR A WAGERING GAME
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17824123 Applicant IGT Inventor Chris PETERSON

A system receives a wager for a wagering game and a selection of a first payline of a plurality of paylines of the wagering game at a gaming device, the first payline associated with a bonus award value. A plurality of game symbols are determined, and for each payline, it is determined whether the game symbols associated with the payline indicate a winning game result. For each winning game result, the system determines a base award value associated with the winning game result. The system determines whether the first payline is associated with a winning game result. For each winning game result, a base award value associated with the winning game result is provided. For the winning game result associated with the first payline, a total award value based on the base award value associated with the winning game result and the bonus award value is provided.

908.20230381633TRAVELING GAME BOARD AND SYSTEM
US 30.11.2023
Int.Class A63F 3/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3Board games; Raffle games
Appl.No 18323045 Applicant Linda Painter Inventor Linda Painter

A flexible game board, and related gaming system, for easier travel. The flexible game board comprises a flexible material imprinted with a gaming pattern, and it is foldable from a playing position to one or more folded storage positions or rollable from the playing position to a rolled storage position. The gaming system may comprise the flexible game board, all components used to play the game, and a storage pouch. The gaming system may have a total weight of less than half the standard board game while maintaining the full-sized gaming experience of the standard board game.

909.WO/2023/229687END-USER CREATED CROPPED APPLICATION WINDOW
WO 30.11.2023
Int.Class G06F 3/0481
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
Appl.No PCT/US2023/013582 Applicant MICROSOFT TECHNOLOGY LICENSING, LLC Inventor GUO, Kevin
Systems and methods for providing a cropped application window of an application window. The systems include a window cropping application that performs a method that allows a user to crop just the portion of an application window the user is interested in (e.g., play controls for a music app, chat window in a gaming app) and place it in an area of the display with enduring visibility or accessibility (e.g., widget dashboard, desktop). The present technology may also be used for web pages (e.g., tutorial articles, reference images), document pages (e.g., reference pages), applications (e.g., calculators), and other scenarios. For example, the present technology described herein improves multi-window scenarios, particularly on small screen devices where screen space is further limited. The present technology makes it easier for users to work across different windows and applications and improve the ease of composing each window.
910.20230384879ELECTRONIC DEVICE
US 30.11.2023
Int.Class G06F 3/041
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
Appl.No 18233641 Applicant SEMICONDUCTOR ENERGY LABORATORY CO., LTD. Inventor Julian LINDBLAD

A novel electronic device including a flexible display is presented. The electronic device has a flexible display including an organic light emission diodes and a plurality of columnar bodies linked together. Users can transform the shape of the electronic device into a tablet, an eBook, or a hand-held gaming device. The electronic device is configured to resize its main display area in accordance with the selected mode.

911.WO/2023/228160A GAMING STATION FACILITY
WO 30.11.2023
Int.Class A61M 3/02
AHUMAN NECESSITIES
61MEDICAL OR VETERINARY SCIENCE; HYGIENE
MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
3Medical syringes, e.g. enemata; Irrigators
02Enemata; Irrigators
Appl.No PCT/IB2023/055457 Applicant DEWAN, Mohan Rajkumar Inventor DEWAN, Mohan Rajkumar
The present disclosure relates to data analysing and data mining stations. The present disclosure envisages a gaming station facility (100) comprising a table-and-seat assembly configured to allow a user to sit thereupon to operate the computer system (10). The facility (100) further comprises a colon irrigation unit (106) attached to the seat (104), a urine passing tube (110) attached to the seat (104), and at least one food tube (112) attached to the seat 5 (104). The colon irrigation unit (106) is attached to the seat (104), and has a tube configured to fluidly communicate with a water reservoir (108), and configured to be inserted into the anal region of the user (05) via a nozzle that injects water at a predetermined pressure into the colon of the person. The food tube (112) is configured to deliver food or liquid to the mouth of the user (05).
912.2023266381SYSTEMS AND METHODS FOR PLAYING AN ELECTRONIC GAME INCLUDING A WHEEL BASED BONUS GAME
AU 30.11.2023
Int.Class A63F 13/45
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
Appl.No 2023266381 Applicant Aristocrat Technologies Australia Pty Limited Inventor James LOADER
Gaming systems, methods, and machines provided herein may be used to provide bonus games that are associated with two different classes of awards, e.g., one or more first awards and one or more second awards. The first award(s) may generally be much more desirable to players than the second award(s), e.g., the first awards may be large-denomination jackpot awards, whereas the second awards may be small-denomination credit awards, e.g., non-jackpot awards. During play of such bonus games, selection of a stop position associated with a second award may cause that stop position to be instead associated with one of the one or more first awards for future play of the bonus game, thereby increasing the opportunities to win a first award in subsequent play of the bonus game.
913.WO/2023/226677EVEN FURTHER ENHANCEMENTS IN DRX OPERATION FOR XR AND CLOUD GAMING IN MOBILE COMMUNICATIONS
WO 30.11.2023
Int.Class H04W 76/28
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
WWIRELESS COMMUNICATION NETWORKS
76Connection management
20Manipulation of established connections
28Discontinuous transmission ; Discontinuous reception
Appl.No PCT/CN2023/091276 Applicant MEDIATEK SINGAPORE PTE. LTD. Inventor KUNT, Mehmet
Techniques and solutions pertaining to even further enhancements in discontinuous reception (DRX) operation for extended reality (XR) and cloud gaming in mobile communications are described. An apparatus (e.g., user equipment (UE) ) enters a DRX mode in wireless communications. The apparatus receives an indication regarding a value of at least one DRX timer or a transmission. In response, the apparatus controls either or both of at least one DRX timer and at least one on-duration occasion.
914.20230386298Banked bonus player selection
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17804158 Applicant IGT Inventor Chris Peterson

Gaming systems and method that provide a banked bonus player selection feature including a symbol display such as a displayed wheel having a plurality of displayed player selectable sections for a play of a multi-player game.

915.20230386294CASINO SYSTEM
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18032736 Applicant ANGEL GROUP CO., LTD. Inventor Yasushi SHIGETA

A casino system in a casino using a gaming chip to which an RFID tag storing identification information is attached, comprising a registration device for registering the identification information of the gaming chip to be used in the casino, and a database for storing a list of the identification information registered by the registration device. The list includes status information that indicates whether or not the gaming chip is usable, and the registration device makes the status information usable for the gaming chip that has already been registered.

916.20230381641Cloud Gaming Device Handover
US 30.11.2023
Int.Class A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
Appl.No 18446196 Applicant Sony Interactive Entertainment LLC Inventor Roelof Roderick Colenbrander

Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server and streaming video frames to the primary client device. A profile is generated for each secondary client device that is identified to be local to the primary client device. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device from the handover option causes pausing of the streaming of video frames to the primary client device, accessing the game state for the game, and resuming game play using the secondary client device.

917.20230386159System and Method for Video-Captured Initialization of Peripheral Devices
US 30.11.2023
Int.Class G06T 19/20
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
Appl.No 18072886 Applicant WHIRLWIND VR, INC. Inventor Matthew Ryan Gilg

A method for an image-captured initialization of an array of devices, said method comprising the steps of: receiving a video stream featuring a plurality of end devices in a gaming station, wherein said end device renders at least one of a lighting, haptic, or air-blowing effect from a specific location within the gaming station; detecting the plurality of end devices by vision processing at least a frame of the gaming station stream; and positioning a virtual representation of the detected end devices on a digital canvas representing a user's physical space based on a tonal frequency-dependent light-emission from a frequency-defined end device.

918.20230386293CASINO SYSTEM
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18032718 Applicant ANGEL GROUP CO., LTD. Inventor Yasushi SHIGETA

A casino system in a casino using a gaming chip to which an RFID tag storing identification information is attached, comprising a registration device for registering the identification information of the gaming chip to be used in the casino, and a database for storing a list of the identification information registered by the registration device. The list includes status information that indicates whether or not the gaming chip is usable, and the registration device makes the status information usable for the gaming chip that has already been registered.

919.4574INTERACTIVE ACTIVITIES MANAGEMENT SYSTEM
BG 30.11.2023
Int.Class A63B 24/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
24Electric or electronic controls for exercising apparatus of groups A63B1/-A63B23/119
Appl.No 584323 Applicant EM EY KANSALTING EOOD Inventor SPASOV MILEN
The present utility model pertains to an interactive activities management system and would be applied in the entertainment and education industries, in particular as a comprehensive solution for managing various types of educational, sporting, entertainment or other activities. Said interactive activity management system includes at least one interactive gaming floor (1) with multiple tiles (2). Said tiles (2) are interconnected and arranged in combinations to form said interactive gaming floor (1). Each interactive gaming floor (1) has a two-way link to an online gaming platform (4) which includes a game logic control module (5), an administration interface module (6), a user interface module (7) and a gaming server (8).
920.20230386291Mobile Device Input for Electronic Gaming Machines
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17824047 Applicant IGT Inventor Kevin HIGGINS

A first transceiver of a gaming device receives a validation request from a mobile device. The gaming device determines that the mobile device is authorized to provide remote input to the gaming device and provides a token to the mobile device. A signal strength threshold for a second transceiver of the gaming device is modified from a first signal strength threshold associated with a first distance between the second transceiver and the mobile device to a second signal strength threshold associated with a second distance greater than the first distance. The second transceiver receives a remote connection request from the mobile device. In response to determining that the remote connection request meets the second signal strength threshold and that the remote connection request comprises the token, the gaming device allows the mobile device to provide remote input instructions to the gaming device.

921.20230381640ENABLING LOCAL SPLIT-SCREEN MULTIPLAYER EXPERIENCES USING REMOTE MULTIPLAYER GAME SUPPORT
US 30.11.2023
Int.Class A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
Appl.No 18247626 Applicant Microsoft Technology Licensing, LLC Inventor Nikita TSYTSARKIN

Presenting a local multiplayer experience for a multiplayer game that includes remote multiplayer support. A computer system establishes a plurality of game streams, each corresponding to a different instance of the multiplayer game. Each game stream corresponds to a different user identifier of a plurality of user identifiers that are joined to a single multiplayer session using the remote multiplayer support of the multiplayer game. The computer system associates each of a plurality of gaming interface devices with a different game stream. The computer system outputs a composite stream of the plurality of game streams, which simultaneously presents each game stream in a split-screen display format for display at a single display device. While outputting the composite stream of the plurality of game streams, the computer system causes input signals received from each gaming interface device to be routed to its associated game stream.

922.20230381643METHOD AND SYSTEM FOR PROCESSING GENDER VOICE COMPENSATION
US 30.11.2023
Int.Class A63F 13/40
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
Appl.No 17826935 Applicant Sony Interactive Entertainment LLC Inventor Sarah Karp

A method for gaming. The method includes receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player. The method includes providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game. The method includes normalizing the audio command using the AI model to control the game play.

923.20230381658PIXEL-BASED AI MODELING OF PLAYER EXPERIENCE FOR GAMING APPLICATIONS
US 30.11.2023
Int.Class A63F 13/60
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
Appl.No 18450128 Applicant modl.ai ApS Inventor Christoffer Holmgård Pedersen

An AI system is trained to operate by receiving game telemetry data from a gaming application associated with game play of a player, wherein the telemetry data includes pixel data from the gaming application; generating a predicted user motivation by applying the BEA tools to the game telemetry data, wherein the predicted user motivation includes motivation data that indicates motivation scores for the player for each of a plurality of motivation factors associated with a corresponding one of a plurality of different motivations, and wherein each of the motivation scores for the player predicts an amount that the player's behavior while playing the gaming application is motivated by one of the plurality of different motivations; and facilitating adaptation of the gaming application based on the predicted user motivation.

924.20230381644Game Save System and Method
US 30.11.2023
Int.Class A63F 13/49
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
49Saving the game status; Pausing or ending the game
Appl.No 18203794 Applicant Our Machinery, Inc. Inventor Niklas V. Gray

A method includes obtaining a gaming application of a device. While executing the gaming application, a user interface that includes a save affordance may be overlaid on the gaming application. In response to detecting a user input directed to the save affordance, state information for the gaming application may be determined. A first portion of the state information may be stored to a data structure during execution of the gaming application and may indicate respective statuses of one or more entities associated with the gaming application that have changed since a previous save. The first portion of the state information that indicates the respective changed statuses of the one or more entities as a representation of the gaming progress of the user may be saved in a non-transitory memory.

925.2023270250AN ELECTRONIC METHOD OF GAMING, AN ELECTRONIC GAMING SYSTEM AND A GAME CONTROLLER
AU 30.11.2023
Int.Class A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
Appl.No 2023270250 Applicant Aristocrat Technologies Australia Pty Limited Inventor Alex SIDOTI
A gaming system comprising: a display device
926.WO/2023/230518METHOD AND SYSTEM FOR PROCESSING GENDER VOICE COMPENSATION
WO 30.11.2023
Int.Class A63F 13/424
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
424involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
Appl.No PCT/US2023/067415 Applicant SONY INTERACTIVE ENTERTAINMENT LLC Inventor KARP, Sarah
A method for gaming. The method includes receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player. The method includes providing the audio command to an artificial intelligence (Al) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game. The method includes normalizing the audio command using the Al model to control the game play.
927.20230381649METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME
US 30.11.2023
Int.Class A63F 13/537
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display or displaying a laser sight in a shooting game
537using indicators, e.g. showing the condition of a game character on screen
Appl.No 17826983 Applicant Sony Interactive Entertainment LLC Inventor Sarah Karp

A method for gaming including generating game state data during execution of a video game for a game play of a player. The method includes determining a gaming context of a current point in the game play based on the game state data. The method includes inputting the game state data and the gaming context to an artificial intelligence (AI) model trained to identify one or more levels of user immersion defining user engagement with the video game. The method includes using the AI model to determine a level of user immersion for gaming for the current point in the game play, wherein the level of immersion exceeds a threshold indicating that the player is highly engaged with the video game. The method includes automatically generating an indicator that is presented to an environment surrounding the player, wherein the indicator provides notification that the player should not be interrupted.

928.WO/2023/230519METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME
WO 30.11.2023
Int.Class A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
Appl.No PCT/US2023/067417 Applicant SONY INTERACTIVE ENTERTAINMENT LLC Inventor KARP, Sarah
A method for gaming including generating game state data during execution of a video game for a game play of a player. The method includes determining a gaming context of a current point in the game play based on the game state data. The method includes inputting the game state data and the gaming context to an artificial intelligence (Al) model trained to identify one or more levels of user immersion defining user engagement with the video game. The method includes using the Al model to determine a level of user immersion for gaming for the current point in the game play, wherein the level of immersion exceeds a threshold indicating that the player is highly engaged with the video game. The method includes automatically generating an indicator that is presented to an environment surrounding the player, wherein the indicator provides notification that the player should not be interrupted.
929.20230381662ADAPTIVE DIFFICULTY CALIBRATION FOR SKILLS-BASED ACTIVITIES IN VIRTUAL ENVIRONMENTS
US 30.11.2023
Int.Class A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Appl.No 17828707 Applicant SONY INTERACTIVE ENTERTAINMENT LLC Inventor Victoria Dorn

Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.

930.20230381675IN-GAME LOCATION BASED GAME PLAY COMPANION APPLICATION WITH TRIGGERED MESSAGE FROM FRIEND
US 30.11.2023
Int.Class A63F 13/87
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
87Communicating with other players during game play, e.g. by e-mail or chat
Appl.No 18450339 Applicant Sony Interactive Entertainment LLC Inventor Warren Benedetto

A method for gaming. The method including receiving location based information of game play of a user playing a gaming application as displayed on a first computing device, wherein the location based information is made with reference to a location of a character in the game play of the user in a gaming world associated with the gaming application. The method including aggregating location based information of a plurality of game plays of a plurality of users playing the gaming application. The method including generating contextually relevant information for the location of the character based on the location based information of the plurality of game plays. The method including generating a companion interface including the contextually relevant information. The method including sending the companion interface to a second computing device associated with the user for display concurrent with the game play of the user.

931.20230386288LOCKING LINKS
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18232141 Applicant IGT Inventor Jose Bernard

The present disclosure relates generally to gaming systems that are capable of providing improved game functionality using locking links and a lock function that can be automatically performed in an electronic game during game play. The locking links and a lock function can increase player engagement and can lead to increased play of the gaming machine.

932.WO/2023/230280CRYPTOCURRENCY TRANSACTIONAL SYSTEMS AND METHODS
WO 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No PCT/US2023/023608 Applicant DICKSON, Matthew Inventor DICKSON, Matthew
A secure cryptocurrency transactional system for actuating transactions involving electronic gaming machines and cryptocurrency wallet In some embodiments, the user and/or user cryptocurrency wallet public key is associated by the server with the electronic gaming machine responsive to a user interaction with the electronic gaming machine. The server may be further configured to receive the user cryptocurrency wallet public key and an identification of the electronic gaming machine responsive to the user interaction.
933.2023266330ELECTRONIC GAMING MACHINE WITH MULTI-STACKED TRANSPARENT DISPLAY PANELS
AU 30.11.2023
Int.Class Appl.No 2023266330 Applicant Aristocrat Technologies, Inc. Inventor Michael Baum
934.20230386297Proximity increased chances of win during special event
US 30.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17824363 Applicant IGT Inventor Nick Hillstrom

A first electronic gaming machine (“EGM”) includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the EGM to perform operations. The operations include determining that a first event has been triggered on a second EGM. The second EGM can be separate from the first EGM. The operations can further include, responsive to determining that the first event has been triggered on the second EGM, adjusting a probability of triggering a second event on the first EGM.

935.2023266321SYNCHRONIZING ACCOUNT RESTRICTIONS BETWEEN GAMING ESTABLISHMENT ACCOUNT AND ASSOCIATED PAYMENT INSTRUMENT
AU 30.11.2023
Int.Class Appl.No 2023266321 Applicant IGT Inventor Jeffery Shepherd
936.2023266332MULTI-FORM GAME PLATFORM FOR ONLINE AND SOCIAL GAMING
AU 30.11.2023
Int.Class Appl.No 2023266332 Applicant Aristocrat Technologies, Inc. Inventor Ashish Gupta
937.20230381655High Definition American Football Video Game
US 30.11.2023
Int.Class A63F 13/56
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Appl.No 18326958 Applicant Ronaldo Cordero Navarro Inventor Ronaldo Cordero Navarro

While entertainment grade video games thrive in an ever-growing video game market, video games that focus on learning maintain their intrinsic value in terms of intellect and knowledge. Target players for educational games do not often represent the mainstream population of gamers, and vice versa. Bridging such gap may present the risks of diluting the commercial appeal of highly popular game titles. Real-time rendering, the natural partner of popular games, remains a burden on computational resource budgeting. This project proposes to mitigate animation detailing to accentuate the sports simulation video game of American Football with fluid lifelike motions by utilizing objective assessment structure for game control to combine competition, education, and gaming entertainment.

938.20230384905END-USER CREATED CROPPED APPLICATION WINDOW
US 30.11.2023
Int.Class G06F 3/0481
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
Appl.No 18325636 Applicant Microsoft Technology Licensing, LLC Inventor Kevin Guo

Systems and methods for providing a cropped application window of an application window. The systems include a window cropping application that performs a method that allows a user to crop just the portion of an application window the user is interested in (e.g., play controls for a music app, chat window in a gaming app) and place it in an area of the display with enduring visibility or accessibility (e.g., widget dashboard, desktop). The present technology may also be used for web pages (e.g., tutorial articles, reference images), document pages (e.g., reference pages), applications (e.g., calculators), and other scenarios. For example, the present technology described herein improves multi-window scenarios, particularly on small screen devices where screen space is further limited. The present technology makes it easier for users to work across different windows and applications and improve the ease of composing each window.

939.20230386290Controlling power consumption in electronic gaming machines
US 30.11.2023
Int.Class A63F 13/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
Appl.No 17752907 Applicant IGT Inventor Dwayne A. Davis

A system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to determine that a first gaming device of a plurality of gaming devices is in a first active state. Based on the determination that the first gaming device is in the first active state, the processor circuit identifies a second gaming device of the plurality of gaming devices in a first proximity to the first gaming device. Based on the determination that the first gaming device is in the first active state and the identification of the second gaming device, the processor circuit modifies a state of the second gaming device to be in a second active state different from the first active state.

940.20230381635Gaming table systems and methods for use
US 30.11.2023
Int.Class A63F 7/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
7Indoor games using small moving playing bodies, e.g. balls, discs or blocks
Appl.No 17827402 Applicant FlipOut! Inventor Daniel Pucci

A gaming table includes a playing surface and a rail surrounding the playing surface. The playing surface includes a plateau in the center which may release one or more balls. The balls may roll off the plateau toward one or more input apertures in an inside wall of the rail. Flippers near each goal may be pivoted or actuated to deflect balls from rolling into the respective goal. Balls which pass through one of the goals may be retained in a collection chamber and retrieved by a user through a retrieval aperture in an outside wall of the rail. The playing surface may include ridges to direct released balls toward each of the goals and obstacles to prevent balls from rolling directly into the goals.

941.2023169318SYSTEM, CHIP TRAY, AND METHOD
JP 29.11.2023
Int.Class A63F 1/06
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
1Card games
06Card game appurtenances
Appl.No 2023151990 Applicant ANGEL GROUP CO LTD Inventor JASON EMERIC

PROBLEM TO BE SOLVED: To provide a system, chip tray, and method for changing an amount of storage for various kinds of gaming chips.

SOLUTION: A chip tray system can include multiple chip tube components. A first chip tube component in the chip tray can include multiple gaming chip storage rows corresponding to a first size of gaming chips. A second chip tube component in the chip tray can include multiple gaming chip storage rows corresponding to a second size of gaming chips. A first edge of the first chip tube component can be coupled to a second edge of the second chip tube component.

SELECTED DRAWING: Figure 3

COPYRIGHT: (C)2024,JPO&INPIT

942.4281201ARCADE-STYLE VIDEO GAME CONTROLLER
EP 29.11.2023
Int.Class A63F 13/245
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
24Constructional details thereof, e.g. game controllers with detachable joystick handles
245specially adapted to a particular type of game, e.g. steering wheels
Appl.No 22743248 Applicant LARSON ADAM Inventor LARSON ADAM

The arcade-style video game controller is a video game controller that has the outward appearance resembling that of an arcade controller, and is attuned to perform for video games, specifically shooting games. The controller has many ports to connect it to the gaming computer or console, and to provide ports to the user for external hardware and an audio port. Two important distinguishing features of the arcade-style video game controller are its maintainability and customizability. The box can be easily maintained since the top is a hinged lid, that can open up for the user to clean the insides of the controller or replace parts as necessarily. Furthermore, the box can be easily customized by the same lid, which is comprised of several layers whereby the user may insert interchangeable artwork to be displayed as the controller's top face.

943.2619069Intervention based on detected gait kinematics
GB 29.11.2023
Int.Class A61B 5/11
AHUMAN NECESSITIES
61MEDICAL OR VETERINARY SCIENCE; HYGIENE
BDIAGNOSIS; SURGERY; IDENTIFICATION
5Measuring for diagnostic purposes; Identification of persons
103Measuring devices for testing the shape, pattern, size or movement of the body or parts thereof, for diagnostic purposes
11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
Appl.No 202207798 Applicant MAGNES AG Inventor BARNA ERROL MARIO BECSEK
A system for providing an intervention based on detected gait kinematics for therapy, training, gaming or movement assistance. The system comprises an item of footwear 101 and a remote intervention system 112. The item of footwear comprises one or more sensors 104, a data processor (107a, fig. 1b) and a wireless communication unit (106, fig. 1b). The remote intervention system provides feedback to provoke a response by a subject wearing the item of footwear. The sensors generate sensor data (S201, fig. 2) associated with movement of the subject. The data processor processes the sensor data (S202, fig. 2) to generate gait parameter data associated with the subject’s gait kinematics for transmission to the remote intervention system. The remote intervention system may provide a sensory intervention and may include a stimulation device and a simulator. The item of footwear may include a memory unit (107b, fig. 1b) for storing sensor data.
944.2618992Non-Fungible Tokens with Enhanced Metadata
GB 29.11.2023
Int.Class G06F 21/62
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
21Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
60Protecting data
62Protecting access to data via a platform, e.g. using keys or access control rules
Appl.No 202204930 Applicant GAMES GLOBAL OPERATIONS LTD Inventor ANDREW JOHN GUY
A method comprising, based on input from an entity, defining, a non-fungible token (NFT) 606A associated with metadata 606B representing a value and an expiry time that defines when the NFT expires, wherein the NFT incorporates smart contract functionality to emit an event when the NFT expires, wherein the NFT is usable to modify behaviour of a software application 614; submitting the NFT as an entry proposed for addition to a cryptographically-immutable distributed database 610; receiving confirmation that the entry has been added to the cryptographically-immutable distributed database; and listening for the event, wherein firing of the event causes the value to be transferred to the entity. Also, a method comprising receiving a request for a user to access a gaming software application which refers to an NFT stored in a cryptographically-immutable distributed database, which also stores an address of the user, and determining that the address of the user holds the NFT, and allowing access to a feature of the application if so. Also, a method comprising defining an NFT, entered in a cryptographically-immutable distributed database, associated with metadata representing an outcome of a software application, and transferring the NFT to an entity that has obtained the outcome.
945.2023169251CAGE SYSTEM AND CHIP MANAGEMENT SYSTEM
JP 29.11.2023
Int.Class G06K 19/04
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
19Record carriers for use with machines and with at least a part designed to carry digital markings
04characterised by the shape
Appl.No 2023147259 Applicant ANGEL GROUP CO LTD Inventor SHIGETA YASUSHI

PROBLEM TO BE SOLVED: To provide a cage system for monitoring a movement of gaming chips in a cage and a movement between a cage and respective locations in a casino, and to provide a gaming chip management system including the same and managing gaming chips in a casino.

SOLUTION: A cage 10 is divided into a plurality of locations including a cashier room 14. A gaming chip includes an RFID tag storing a chip ID. A cage system for managing a movement of gaming chips in the cage 10 of a casino hall 1 includes: a chip reader for reading the chip ID from the RFID tag of the gaming chip moving among the plurality of locations in the cage 10; a chip reader for reading the chip ID from the RFID tag of the gaming chip going out to the casino hall 1 from the cage 10; and a chip management database for recording the chip IDs read by the chip readers as movement histories of the gaming chips.

SELECTED DRAWING: Figure 1

COPYRIGHT: (C)2024,JPO&INPIT

946.117122903System and method for enabling interactive game assistance during game play
CN 28.11.2023
Int.Class A63F 13/285
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
28responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
285Generating tactile feedback signals via the game input device, e.g. force feedback
Appl.No 202310595430.1 Applicant SONY INTERACTIVE ENTERTAINMENT LLC Inventor EGLAND, KEITH
A method for providing adaptive gaming assistance during game play is described. The method includes providing, by a user, game play rights for a game session via a game controller, and accessing a profile model of the user during the game session. The profile model is a machine learning model for predicting game skills from selected game contexts in a game. The method further includes detecting a context in the game during a game session in which the profile model predicts that the user lacks game skills advancing in the game, and activating a haptic cue for the game controller, wherein the tactile cues are vibrations for a particular region of the game controller. The vibration for the specific area suggests a type of input made using the game controller to advance in the game.
947.117122890Method and system for activating selective navigation or magnification of screen content
CN 28.11.2023
Int.Class A63F 13/21
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
Appl.No 202310589238.1 Applicant SONY INTERACTIVE ENTERTAINMENT LLC Inventor DOAN VIET
Methods and systems are provided for providing navigation assistance using a user's eye gaze. An exemplary method provides aided navigation in a video game. The method includes receiving an input from a user device during a gameplay session of a video game. The method also includes capturing an eye gaze of the user during the gaming process to identify a region of the scene of the video game associated with the eye gaze. A gaze navigation is then activated to move a focus of the scene to an area identified using the captured eye gaze. Gaze navigation is automatically triggered without the input from the user device.
948.117122911Method and system for handling gender speech compensation
CN 28.11.2023
Int.Class A63F 13/424
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
424involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
Appl.No 202310616293.5 Applicant SONY INTERACTIVE ENTERTAINMENT LLC Inventor KAPP STEFAN
A method for gaming. The method includes receiving an audio command for controlling game play of a video game of a player, wherein the audio command originates from the player. The method includes providing the audio command to an artificial intelligence (AI) model that is trained to normalize one or more sounds of the player to one or more desired sounds of the video game. The method includes normalizing the audio command using the AI model to control the game play.
949.3199265SYSTEM AND METHOD FOR EVALUATING USER PERFORMANCE ACROSS DIFFERENT ACTIVITIES
CA 24.11.2023
Int.Class A63F 13/46
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
46Computing the game score
Appl.No 3199265 Applicant ORPYX MEDICAL TECHNOLOGIES INC. Inventor PADDOCK, CORY DAVID
A system, method, and computer program product for evaluating user performance across different activities is provided. In some examples, sensor data is obtained from sensors associated with a user while the user is performing one or more activities. The sensor data may be obtained from the user while the user performs activities corresponding to different activity categories, including gaming and non-gaming activities. The value of a standard athletic metric can be generated for the user for each activity using the corresponding sensor data. An activity category can also be determined for each activity. A user performance score for a given activity can be generated based on the corresponding standard athletic metric value and activity category.
950.805521SYSTEM AND METHOD FOR FACILITATING VIRTUAL PARTICIPATION IN A RACING EVENT
NZ 24.11.2023
Int.Class G06T 19/00
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
Appl.No 805521 Applicant SAGE ENTERTAINMENT PTY LTD Inventor BAILEY, Grant
A computer-implemented system and method for facilitating virtual participation in a racing event. In particular, the present invention provides a multi-dimensional virtual environment that replicates a physical environment associated with a live, previously recorded or historical, racing event, wherein one or more users may virtually participate in the event using a gaming apparatus that enables the user to control movement of an avatar in the virtual environment.
951.117115974Substitute currency tray for gaming, table game management system, substitute currency tray system for gaming, and substitute currency management method for gaming
CN 24.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 202310922079.2 Applicant ANGEL GROUP CO., LTD. Inventor SHIGETA YASUSHI
The invention provides a novel substitute currency tray system for gaming. The novel substitute currency tray system for gaming comprises a substitute currency tray for gaming, wherein the substitute currency tray is used for accommodating substitute currency for gaming and is of a double-layer tray structure. A substitute currency tray system for gaming is provided with: a double-layer tray comprising a lower-layer tray (172) and an upper-layer tray (171) superimposed on the lower-layer tray, the double-layer tray housing a substitute currency (120) for gaming provided with an RF tag (125), the RF tag (125) storing tag information; a camera (2) that captures an image of the substitute money (120) for gaming housed in the upper tray (171) and acquires tray image data; an RFID reader (170) that reads tag information from the RF tag (125) of the substitute currency (120) for gaming housed in the lower tray (172); and a game recording device (11) for recording the tray image data and/or the image analysis result of the tray image data for the substitute money (120) for gaming accommodated in the upper tray (171), and recording the tag information read by the RFID reading device (170) for the substitute money (120) for gaming accommodated in the lower tray (171).
952.20230377421AI-BASED HOPPING REWARD PROGRAM
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17748848 Applicant IGT Inventor Michael Russ

The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based player and other behaviors. The gaming system, device, and method tracks in real time gameplay behavior of a set of players in different gameplay sessions to generate real time gameplay data; based on the real time gameplay data, modifies a player behavior model corresponding to each player in the set of players and a collective behavior model representing a collective behavior of the set of players, for each player in the set of players, determines, by a selected player behavior model, a predicted gameplay behavior in response to a reward offering, compares a predicted gameplay behavior for each player to one or more player gameplay behavior eligibility thresholds and/or a predicted gameplay behavior of another player to select players eligible to receive the reward offering, and providing a reward indicator associated with the reward offering to a gaming device of each of the at least first and second players.

953.20230379551CLOUD GAMING BENCHMARK TESTING
US 23.11.2023
Int.Class H04N 21/647
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client; Communication details between server and client
63Control signaling between client, server and network components; Network processes for video distribution between server and clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
647Control signaling between network components and server or clients; Network processes for video distribution between server and clients, e.g. controlling the quality of the video stream, by dropping packets, protecting content from unauthorised alteration within the network, monitoring of network load or bridging between two different networks, e.g. between IP and wireless
Appl.No 18227885 Applicant Spirent Communications, Inc. Inventor Mithun ASHWATHAPPA

The technology disclosed teaches a method of testing performance of a device-under-test during cloud gaming over a live cellular network. The method comprises instrumenting the device-under-test with at least one instrument app that interacts with a browser on the device-under-test and captures performance metrics from gaming network traffic. The browser and the instrument app can be invoked using a test controller separated from the device-under-test, causing the browser to connect to a gaming simulation over the live cellular network. A segmented gaming image stream is transmitted to the browser, with segmented playing at varying bit rates and image complexity while the instrument app causes the browser to transmit artificial gameplay events to a gaming simulation test server. Performance metrics from the gaming network traffic are captured, as well as gaming images rendered by the browser during the segmented gaming image stream.

954.2023263490Management system
AU 23.11.2023
Int.Class G06K 7/10
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
7Methods or arrangements for sensing record carriers
10by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
Appl.No 2023263490 Applicant Angel Group Co., Ltd. Inventor Yasushi Shigeta
A management system comprising: an image capturing device configured to capture an image of a plurality of gaming chips each having a built-in RFID tag storing first information and having second information written on a surface thereof
955.2023266268A GAMING SYSTEM AND A METHOD OF GAMING
AU 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 2023266268 Applicant Aristocrat Technologies Australia Pty Limited Inventor CHRISTOPHER REYNOLDS
A gaming system is disclosed which comprises a plurality of display positions disposed in a display area, a symbol selector arranged to select a plurality of symbols for display at respective display positions, and an outcome evaluator arranged to determine whether the selected symbols correspond to a winning outcome with reference to at least one of a plurality of defined win lines. Each of the defined win lines comprises at least one display position, and at least some of the win lines comprise differing numbers of display positions. A corresponding method of gaming is also disclosed.
956.20230377538ELECTRONIC GAMING MACHINE HAVING TRANSMISSIVE REELS WITH REEL STRIPS THAT PROVIDE SPACE SYMBOLS FOR IMAGE DISPLAYS
US 23.11.2023
Int.Class G09G 5/38
GPHYSICS
09EDUCATING; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
5Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
36characterised by the display of individual graphic patterns using a bit-mapped memory
38with means for controlling the display position
Appl.No 18365598 Applicant IGT Inventor Scott Jones

A gaming system including a housing and a reel assembly including rotatable reel having a reel strip including a space symbol having an image space area and a graphic area, and a transmissive display device defining a see-through window aligned with the rotatable reel and configured to display an image in the window aligned with the image space area of the space symbol of the reel strip.

957.WO/2023/222711E-SPORT SYSTEM WITH REFEREE ASSISTANCE
WO 23.11.2023
Int.Class A63F 13/215
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
215comprising means for detecting acoustic signals, e.g. using a microphone
Appl.No PCT/EP2023/063153 Applicant ACEZONE APS Inventor PEDERSEN, Søren Louis
An e-sport system for assisting an e-sport or gaming referee in detecting errors and attempts to cheat during an e-sport or gaming event. The system comprises gaming headset systems each comprising a headset to be worn by a gamer (GM), each headset having two ear cups each with a loudspeaker unit inside, an internal microphone inside at least one of the ear cups, and a mouth microphone serving to capture speech from the gamer wearing the headset. An ambient noise and speech suppression system (ANSS) serves to attenuate and suppress intelligibility of ambient speech sound reaching the gamer (GM) when wearing the headset, such as speech from the audience (AUD) or game commentator. The system further comprises a referee system (CNS) connected to the gaming headset systems. The referee system (CNS) is configured to monitor at least two parameters of a functional status, preferably an audio functionality status, for each of the plurality of gaming headset systems. The referee system (CNS) is generates a visual output, such as via a display, to notify the referee about the functional status of each of the plurality of gaming headset systems in response to said monitored parameters. This facilitates the task of the referee in identifying errors and attempts to cheat by the gamers, both which may potentially influence the outcome of the game.
958.20230377410INTEGRATED STAND FOR SUPPORTING ELECTRONIC GAMING MACHINE AND HOUSING ELECTRONIC GAMING COMPONENTS THEREOF
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18307507 Applicant Aristocrat Technologies Australia Pty Limited Inventor Noel Voloh

An electronic gaming system includes an electronic gaming machine (EGM) and a stand coupled to the EGM. The EGM includes a cabinet that includes a cabinet base defining a notch therein. The stand includes a housing that defines an interior cavity and includes a housing cover. The cabinet is seated on the housing cover. The stand also includes a keeper bracket coupled to the housing cover. The keeper bracket is received within the notch to align the cabinet on the housing cover and restrain against tipping of the EGM relative to the stand.

959.20230372823System and Method for Providing Conditional Access to Virtual Gaming Items
US 23.11.2023
Int.Class A63F 13/73
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
73Authorising game programs or game devices, e.g. checking authenticity
Appl.No 18362505 Applicant Activision Publishing, Inc. Inventor Brandon Myles Zien

The present specification describes a system and method for providing conditional access to a virtual gaming item possessed by a first player of a video game to a second player. The method includes: creating a database of conditionally accessible virtual items, wherein said accessibility is determined based on at least one predefined condition; modifying an attribute of the virtual item for making the second player aware that said item is available for conditional access for a predefined period of time; fulfilling, by the second player, at least one access condition; and providing accessibility to the item to the second player for the predefined period of time.

960.20230376086SYSTEMS AND METHODS FOR AGGREGATION AND INTEGRATION OF DISTRIBUTED GRID ELEMENTS INPUTS FOR PROVIDING AN INTERACTIVE ELECTRIC POWER GRID GEOGRAPHIC VISUALIZATION
US 23.11.2023
Int.Class G06F 1/18
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
1Details not covered by groups G06F3/-G06F13/82
16Constructional details or arrangements
18Packaging or power distribution
Appl.No 18227755 Applicant Causam Enterprises, Inc. Inventor Nathaniel Taylor Brockman

Systems and methods for aggregating and integrating distributed grid element inputs are disclosed. A data platform is provided for a distribution power grid. The data platform provides a crowd-sourced gaming system for identifying grid elements and determining dynamic electric power topology. The data platform also provides an interactive interface for displaying a view of a certain area with identified grid elements. The data platform communicatively connects to the identified grid elements, collects data from the identified grid elements, and manages the distribution power grid.

961.20230377422THREE-CARD MONTE VARIANT WITH SECONDARY SYMBOLS
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18223991 Applicant Steven Joseph Brody Inventor Steven Joseph Brody

A system for providing a game table. A deck of cards and a gaming table is provided. The gaming table comprises a surface having three card-placement areas and a plurality of user-playing areas. Each of the card-placement areas is configured to receive at least one of the cards. Each of the user-playing areas comprises three card-placement indicators configured to associate with one of the card-placement areas and a wagering indicator configured to associate a credit value with at least one of the card-placement areas. A symbol generation apparatus configured to randomly generate a symbol is provided. The symbol randomly generated by the symbol generation apparatus is associated with one of the card-placement areas.

962.20230377426GAMING MACHINE AND METHODS OF ALLOWING A PLAYER TO PLAY GAMING MACHINES HAVING REPLACEABLE REELS
US 23.11.2023
Int.Class G07F 17/34
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
34depending on the stopping of moving members, e.g. "fruit" machines
Appl.No 18131750 Applicant Konami Gaming, Inc. Inventor Keith Rucker

A gaming device for providing an award to a player is described. The gaming device includes a controller that is configured to display a game including a plurality of reels being displayed within a grid. Each of the plurality of reels includes a plurality of symbol positions that are each being displayed with a corresponding symbol. The controller randomly generates a first outcome and spins and stops the plurality of reels to display the first outcome. The controller also detects a triggering condition and responsively selects a reel and replaces the selected reel with a replacement reel. The replacement reel includes a number of symbol positions being displayed in the grid that is less than a number of symbol positions included with the selected reel. The controller randomly generates a second outcome, spins and stops the plurality of reels including the replacement reel.

963.20230377413Tracking locations of virtual markers
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17747675 Applicant IGT Inventor Jeffery Shepherd

Systems and methods that dynamically assign, responsive to different events occurring, the location of an electronic record associated with an amount of funds accessed from a gaming establishment credit system.

964.20230377409GAMING MACHINE CABINET
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18136207 Applicant AGS LLC Inventor Ryan Patrick Rye

Examples of the invention comprise a gaming machine, such as configured to present one or more wager-based games, a cabinet or housing for a gaming machine, and individual features of such a gaming machine or cabinet thereof, as well as combinations of such features, and methods of assembling, using and servicing a gaming machine and/or cabinet thereof.

965.20230377424GAMING SYSTEM AND METHOD FOR PROVIDING AWARDS BASED ON ACCUMULATING SYMBOLS OVER A PREDEFINED QUANTITY OF CARD GAMES PLAYED
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18229385 Applicant IGT Inventor Bradford Brown

Gaming systems and methods for providing one or more awards in association with the accumulation of designated playing cards during a playing card accumulation sequence including a predefined quantity of plays of a card game.

966.20230372814LATENCY MANAGEMENT WITH DEEP LEARNING BASED PREDICTION IN GAMING APPLICATIONS
US 23.11.2023
Int.Class A63F 13/358
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
Appl.No 18030860 Applicant InterDigital VC Holdings France, SAS Inventor Franck Galpin

A method for reducing a latency in a gaming application comprising: obtaining (305B) a first frame, said first frame being representative of a first action performed by a user in the gaming application; obtaining (500) information representative of a second action performed by the user in the gaming application, said second action following the first action; and, predicting (500) a second frame corresponding to the second action from data comprising at least the first frame and the information representative of a second action using a neural network.

967.20230379531SYSTEMS, APPARATUS AND METHODS FOR RENDERING DIGITAL CONTENT
US 23.11.2023
Int.Class H04N 21/431
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
40Client devices specifically adapted for the reception of, or interaction with, content, e.g. STB ; Operations thereof
43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronizing decoder's clock; Client middleware
431Generation of visual interfaces; Content or additional data rendering
Appl.No 18364250 Applicant SportsCastr, Inc. Inventor Peter AZUOLAS

Instructions are received at, or transferred to, a client device that includes a display, to cause the display to render a video relating to a sporting event and also render online gaming information. The instructions cause the client device to: receive, on a first communication channel, first digital content corresponding to a replay video of a recording relating to the sporting event; render the replay video based on the first digital content; receive, on a second communication channel different from the first communication channel, second digital content corresponding to the online gaming information, wherein at least some of the online gaming information relates to at least one bet; and render the online gaming information based on the second digital content, wherein the rendered online gaming information includes at least one interactive display widget that renders display content relating to the at least one bet.

968.20230377408GAMING MACHINE AND METHOD WITH A DYNAMIC SEARCH INTERFACE
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18228344 Applicant Aristocrat Technologies Australia Pty Limited Inventor Rajat Rajput

An electronic gaming machine includes a display, a player input device, a credit input mechanism, and a processor programmed to perform operations comprising: (i) display a search pattern matrix to a player on the display, the search pattern matrix includes a plurality of cells that are selectable by the player; (ii) receive an input selection of cells of the search pattern matrix from the player; (iii) search a pay table associated with a wagering game provided by the gaming machine for winning patterns included within the pay table and having at least the same plurality of cells daubed as are indicated by the search pattern matrix; and (iv) display the winning patterns identified by the searching to the player via the display, the displaying including presenting the winning patterns in a matrix display format identifying one or more daubed cells of the associated winning patterns within the matrix display

969.20230372802GOLF PLATFORM FOR TRAINING AND GAMING
US 23.11.2023
Int.Class A63B 69/36
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
69Training appliances or apparatus for special sports
36for golf
Appl.No 18362714 Applicant Mark Colangelo Inventor Mark Colangelo

A system for detecting, tracking, measuring and analyzing putted golf balls and golfers' putting performance. The system includes a pole securable in a golf hole cup and a capturing device mounted on an upper portion of the pole. The capturing device includes at least one camera and a viewing screen and is for detecting, tracking, measuring and analyzing golf balls putted along the ground and associated golfer performance data. The camera detects a golf ball as it enters the camera field of view, and tracks and stores a path and stopping point coordinates of the golf ball in relation to the golf hole cup, for analysis. Software on the capturing device includes algorithms which analyze individual performance measurements, formulate performance assessments, and provides personalized feedback and instruction output based on data captured by the capturing device.

970.20230372826Hearing Device with Age Detection
US 23.11.2023
Int.Class A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
Appl.No 18363365 Applicant Voyetra Turtle Beach, Inc. Inventor Richard Kulavik

A gaming headset receives a plurality of audio channels during play of a particular game, determines an identity and/or an age of a gamer that is wearing the gaming headset, and configures operation of the gaming headset based on the determined identity and/or age of the gamer. The gaming headset logs into the particular game using credentials associated with the determined identity and/or age, and selects settings based on the determined identity and/or age of the gamer that is wearing the gaming headset. One or more sensors communicatively coupled to the gaming headset may be activated and information received from the sensors is utilized to determine the identity and/or the age of the gamer that is wearing the gaming headset. The sensors determine, for example, the head size, ear size, voice characteristics and/or biometric information for the gamer that is wearing the gaming headset.

971.20230377419GAMING SYSTEM AND METHOD WITH SYMBOL CATALYST FEATURE
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17747145 Applicant SG Gaming, Inc. Inventor Christopher GUERRERO

There is provided a gaming system, gaming machine, and method that utilize a presentation assembly configured to present a plurality of reels, an array, and an indicator. The plurality of reels bear a plurality of symbols. Game-logic circuitry is configured to spin and stop the plurality of reels to land symbols from the plurality of symbols in the array. In response to the landed symbols including one or more catalyst symbols and one or more value-bearing symbols, a multiplier is determined based on a number and locations of the catalyst symbols in the array. The multiplier is displayed in the indicator. An award is provided based on the multiplier applied to values borne by the value-bearing symbols.

972.20230377412PREPARATION AND INSTALLATION OF GAMING DEVICES USING BLOCKCHAIN
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18364231 Applicant Aristocrat Technologies, Inc. Inventor Nimish Purohit

A blockchain system for facilitating preparation and installation of electronic gaming devices using a blockchain network is provided. The blockchain system includes an electronic gaming machine (EGM). The EGM includes a memory, a network interface, and at least one processor. The processor is configured to execute the operating system and the blockchain client, initiate a software installation on the EGM of a software component after the EGM has been delivered to an operational venue, including transmitting a software request transaction into the blockchain network for addition to the blockchain, identify a software permission blockchain transaction from the blockchain authorizing the installation of the software component on the EGM, download the software component from a cloud server of a regulated cloud storing certified software images of software components for EGMs in the blockchain network, and install the software component on the EGM.

973.20230377418ELECTRONIC GAMING MACHINES, SYSTEMS, AND METHODS FOR PROVIDING ELECTRONIC GAMING WITH COMMUNITY ASPECTS
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18364257 Applicant Aristocrat Technologies, Inc. Inventor Hanna Sanborn

A gaming machine is described herein. The gaming machine includes a primary display device, a player input interface, and a game controller. When executed by the game controller, the instructions cause the game controller to cause to be displayed a base game, identify a number of selected reels, and determine, for each reel, a reel symbol to be displayed after a spin of each reel. The instructions also cause the game controller to determine a game enhancement for the base game and cause to be displayed on each reel the reel symbol determined to be displayed on each reel. The instructions further cause the game controller to cause to be displayed an animation indicating the game enhancement will be provided, wherein the animation originates at a secondary display device and determine a game outcome based at least on the displayed reel symbols on each selected reel and the game enhancement.

974.20230377416EXAMPLE VIRTUAL WALLET FOR FUND MANAGEMENT OF ACCOUNT BASED WAGERING ACCOUNTS
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18231370 Applicant CFPH, LLC Inventor Lee Amaitis

Apparatus and method provide for wagering across multiple gaming operators operating at respective locations, using respective accounts accessible according to a location of a player. The first and second accounts may be linked to a linking account, and money is transferrable between the linking account and each of the first and second accounts. The second account may be accessible by a player to place wagers associated with a second gaming operator at a second location, but not to place wagers associated with a first gaming operator operating at a first location. While a player is currently located at the second location, an amount of money from the first account may be transferred to the linking account and the amount of money from the linking account may be transferred to the second account.

975.20230377414METHOD, DEVICE AND COMPUTER PROGRAM FOR MANAGING GAMING WINNINGS AND MONITORING IN A MULTI-GAME COMPONENT OR COMPUTER SYSTEM
US 23.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18026358 Applicant FDJ GAMING SOLUTIONS FRANCE Inventor Olivier HUGUENIN

Disclosed is a method of managing game winnings in a computer system including several independent gaming modules and a winnings management module distinct from the gaming modules, the winnings management module being configured for: obtaining a winnings information item, relating to participation in a first game type, and an information item on eligibility for a second game type, the information items obtained on winnings and eligibility being received from a first gaming module obtained according to a ticket identifier; obtaining a winnings information item relative to a participation in the second game type in relation with the ticket identifier, the winnings information item relative to the participation in the game of the second type being obtained from a second gaming module associated with the game of the second type; and estimating winnings associated with the identifier of the ticket according to the winnings information items received.

976.20230372834ENHANCED AMUSEMENT VEHICLES AND A METHOD FOR SIMULATING POWER-UPS IN-GAME VIRTUAL VEHICLE ENHANCEMENTS AND VIRTUAL WEAPONRY FOR IMPROVED RACE EXPERIENCE
US 23.11.2023
Int.Class A63G 25/00
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
25Autocar-like self-drivers; Runways therefor
Appl.No 18028341 Applicant EMOTIONAL IDEAS INC. Inventor Joshua Jermaine Nelson

An amusement vehicle, retrofittable hardware gamification attachment, and method for simulating power-ups in-game virtual vehicle enhancements and virtual weaponry for improved racing experience are disclosed. Amusement vehicle comprises sensor-specific transmitters/receivers for communicating with other amusement vehicles moving in amusement environment. Amusement vehicle comprises a processor simulating power-ups in-game virtual vehicle enhancements and virtual weaponry based on sensor-specific signals transmitted to or received from other amusement vehicles. Power-ups and virtual weaponry are simulated by increasing/decreasing speed, causing damage, providing temporary protection from damage, freezing weaponry, and deactivating weaponry the amusement vehicle for pre-defined time corresponding to sensor-specific signals transmitted to or received from other amusement vehicles in gaming event of amusement environment. Amusement vehicle comprises cameras for capturing still images/video of amusement vehicle and surroundings. An adaptive video system (AVS) processes, transmits, and displays still images/video on a display screen of amusement vehicle and display device external from amusement environment.

977.2618817Biometric system and method
GB 22.11.2023
Int.Class A61B 5/00
AHUMAN NECESSITIES
61MEDICAL OR VETERINARY SCIENCE; HYGIENE
BDIAGNOSIS; SURGERY; IDENTIFICATION
5Measuring for diagnostic purposes; Identification of persons
Appl.No 202207276 Applicant SONY INTERACTIVE ENTERTAINMENT INC Inventor MATTHEW SANDERS
A user input device, such as a hand-held videogame controller 80, includes an optical window facing a region of skin of a user, e.g. their palm, when the device is in normal use. A monochromatic light source 102, such as a laser, emits light through the window. Reflected light, which contains Raman scattered light, is dispersed by a spectral dispersal unit and detected by a light sensor 122 and light data is output. In a second embodiment the light data is used to identify target compounds such as cortisol, lactate or glucose, and an operational parameter of a system, e.g. a videogame, is modified in response to the identified compounds, for example due to increased cortisol suggesting high stress. The device 80 may include a filter 110 to filter light corresponding to specific compounds of interest or remove contaminant light. The input device may alternatively be a head mounted display or handheld gaming console.
978.4277692DIRECTED WIRELESS COMMUNICATION FOR NEUROMUSCULAR ELECTRICAL STIMULATION
EP 22.11.2023
Int.Class A61N 1/04
AHUMAN NECESSITIES
61MEDICAL OR VETERINARY SCIENCE; HYGIENE
NELECTROTHERAPY; MAGNETOTHERAPY; RADIATION THERAPY; ULTRASOUND THERAPY
1Electrotherapy; Circuits therefor
02Details
04Electrodes
Appl.No 22701556 Applicant NMES GROUP AB Inventor TELLENBACH VINCENT

A method and apparatus to deliver electrical stimulation using wireless controlled neuromuscular electrical stimulation devices are disclosed. The electrical neuromuscular stimulation device allows the delivery of short electrical impulses triggered and controlled by transmitters directed towards a receiver. The proposed method and apparatus may enable the recreation of realistic haptic sensory feedback. Possible uses include, but are not limited to: gaming, entertainment, learning, training, medical, rehabilitation, and educational purposes.

979.2023166385GAME AT CASH REGISTER
JP 21.11.2023
Int.Class A63F 13/80
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
Appl.No 2023129499 Applicant CFPH LLC Inventor HOWARD W LATONIC

PROBLEM TO BE SOLVED: To provide a method for making a mobile gaming device interact with a point-of-sale management terminal.

SOLUTION: A method comprises: a step in which a server receives a display indicating that a person purchases an item or makes payment, including the item or a service; a step for offering an opportunity in which a person participates in an event, in which a result of participating in the event and winning is a reduction of a purchase price of the item, and a result of losing is a loss of a charge; a step for receiving a display indicating that a person wants to participate in the event, in which a desired probability in which the person wins in the event, is designated; a step for determining a charge by which the person participates in the event, on the basis of the designated desired probability in which the person wins in the event, and the reduction of the purchase price; a step for determining a result of the event by a random number generator; a step for determining whether or not the person won in the event, on the basis of the one or more results; and a step for sending a display indicating that the person won in the event, according to the determination that the person won in the event.

SELECTED DRAWING: Figure 13

COPYRIGHT: (C)2024,JPO&INPIT

980.11823534Method and system for normalizing secondary award opportunities for players placing wagers having different house advantages
US 21.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17974728 Applicant Todd Fishon Inventor Todd Fishon

A system and method for awarding secondary prizes, such as relative to wagering events presented at gaming machines and gaming tables, is provided. A player receives a different number of opportunities, such as prize entries, for wagers placed on different wagering events having different house advantages, and preferably where each prize entry has its own win/lose outcome.

981.117092912Spacecraft pursuit anti-gaming control method with fixed thrust
CN 21.11.2023
Int.Class G05B 13/04
GPHYSICS
05CONTROLLING; REGULATING
BCONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
13Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion
02electric
04involving the use of models or simulators
Appl.No 202310769174.3 Applicant NORTHWESTERN POLYTECHNICAL UNIVERSITY Inventor XIAO YUZHI
The invention discloses a spacecraft pursuit anti-game control method with fixed thrust. The method comprises the following steps: acquiring spacecraft pursuit anti-game parameters of a pursuit star and a defense star; according to the spacecraft pursuit anti-game parameters of the pursuit star and the defense star, a spacecraft pursuit anti-game problem model with fixed thrust is established, a Lagrange multiplier method and a variational method are used for solving, and the optimal control law of the pursuit star and the defense star is obtained; inputting the optimal control laws of the pursuit star and the defense star into a spacecraft pursuit game prevention problem model with fixed thrust, and converting the spacecraft pursuit game prevention problem with the fixed thrust into a two-point boundary value problem; the two-point boundary value problem is solved, and solving of the spacecraft pursuit anti-game problem model with the fixed thrust is completed. According to the method, the problem solving efficiency is remarkably improved, and the model and the method can provide an effective threat solution for a spacecraft adopting master-slave satellite cooperation.
982.2023166361GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD
JP 21.11.2023
Int.Class A63F 13/30
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
Appl.No 2023101002 Applicant NINTENDO CO LTD Inventor MATSUURA RYUHEI

PROBLEM TO BE SOLVED: To provide a game program, a game system, and a game processing method that can make multiplayer games more interesting.

SOLUTION: In a gaming process that executes the process of creating a game stage that includes a player object whose motions can be controlled based on the player operation and another player object whose motions can be controlled based on the information received from another game device connected through a network, if play in a predetermined game stage is determined to have reached a predetermined stage of progress, a replay object is disposed in a game stage and motion-controlled, wherein the motions of the replay object are controlled based on the operation history of a different player from the other game device player, acquired from a server.

SELECTED DRAWING: Figure 45

COPYRIGHT: (C)2024,JPO&INPIT

983.2023165884GAME MACHINE
JP 17.11.2023
Int.Class A63F 7/02
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
7Indoor games using small moving playing bodies, e.g. balls, discs or blocks
02using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
Appl.No 2023164679 Applicant UNIVERSAL ENTERTAINMENT CORP Inventor TOYOZUMI YUICHI

PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing a decrease in gaming interest.

SOLUTION: A game machine includes: a first start area that can trigger a first game when a game ball shot in a first manner passes through it, a second start area that can trigger a second game when a game ball shot in a second manner passes through it, a third start area that can trigger a third game when a game ball passes through it, first determination means that can determine the results of the first game or the second game having been executed, mode control means that can execute a game in one of a plurality of modes with different degrees of advantage for the player, and report control means that can control report contents, which can be reported by predetermined report means. The first determination means can determine, as the results of determination, at least a special result and a specific result. The plurality of modes include at least a predetermined mode where mainly the first game can be executed, and a specific mode where mainly the second game or the third game can be executed.

SELECTED DRAWING: Figure 232

COPYRIGHT: (C)2024,JPO&INPIT

984.117083617Apparatus and method for approximation of nash equilibrium in two-person zero-sum gaming
CN 17.11.2023
Int.Class G06N 3/006
Appl.No 202180096388.8 Applicant HUAWEI TECHNOLOGIES CO., LTD. Inventor YANG YAODONG
There is described a computer-implemented device (900) for processing a dual-agent system input to form a plurality of at least partially optimized outputs, each output indicating an action policy for each of two agents, the device comprising one or more processors (901) for performing the steps of: receiving (601) the dual-agent system input, the input of the double-agent system comprises the definition of the double-agent system and the behavior modes of two agents are defined according to the state of the system; receiving (602) an indication of an input system state; an iterative machine learning process (800) is performed (603) to estimate a plurality of aggregation functions, each aggregation function representing a behavior pattern of the two agents on a set of system states, where the plurality of aggregation functions are determined in a single iteration of the iterative machine learning process. This can support a scalable iterative method for approximate Nash equilibrium in a two-person zero-sum game.
985.2023165839GAME MACHINE
JP 17.11.2023
Int.Class A63F 5/04
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
5Roulette games
04Disc roulettes; Dial roulettes; Teetotums; Dice-tops
Appl.No 2023162416 Applicant UNIVERSAL ENTERTAINMENT CORP Inventor TOMOTO DAIJIRO

PROBLEM TO BE SOLVED: To provide a game machine that achieves improved convenience while preventing an excessive increase in gambling tendency.

SOLUTION: Display means can display two-dimensional codes readable for information on gaming. In the stop state, a menu screen can be displayed by a predetermined operation, and if an operation is performed for displaying two-dimensional codes while the menu screen is displayed, the two-dimensional codes can be displayed. In the stop state, the display means can display an image indicating that it is in a stop state, and can also display an image indicating that it is capable of displaying the menu screen by the predetermined operation.

SELECTED DRAWING: Figure 234

COPYRIGHT: (C)2024,JPO&INPIT

986.20230368611GAME MANAGEMENT SYSTEM
US 16.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18225818 Applicant ANGEL GROUP CO., LTD. Inventor Yasushi SHIGETA

A game management system manages a casino game performed in a plurality of tables in casino facilities. The game management system includes: a camera obtaining an image by capturing bet gaming tokens; a control device specifying a betting amount on the basis of the type and the number of gaming tokens in the image by specifying a betting target on the basis of a position of the gaming token in the image; a card distribution device determining a game result of the casino game; an arithmetic device calculating a profit of a casino manager for each table and each game of the plurality of tables, on the basis of the betting target, the betting amount, and the game result; and a recording apparatus recording the profit.

987.20230368604CREDIT-SUBSTITUTION SYMBOL MECHANICS WITH REEL GROWTH FOR RANDOM BASED GAME OUTCOMES
US 16.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18322546 Applicant Aristocrat Technologies, Inc. Inventor Bradley Hendricks

A credit-substitution symbol mechanic for a gaming device is described. The credit-substitution symbol mechanic randomly triggers an add-substitution symbol feature in a game instance with an initial reel area and randomly determines an expanded reel size for a plurality of reels to be displayed in an expanded reel area. The credit-substitution symbol mechanic randomly determines a substitution symbol to be added to a first reel of the plurality of reels and randomly determines the substitution symbol is a credit-substitution symbol. The credit-substitution symbol mechanic determines that the credit-substitution symbol is part of a payline. The credit-substitution symbol mechanic performs a first payout for the payline that pays out a payline award and performs a second payout for the payline that pays out a credit value of the credit-substitution symbol.

988.20230368615GAMING MACHINE AND METHOD USING LINKED VALUE-BEARING SYMBOLS
US 16.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17744818 Applicant SG Gaming, Inc. Inventor Yanis TSOMBANIDIS

A gaming system comprises a presentation assembly presenting a plurality of symbol positions and game-logic circuitry configured to cause the presentation assembly to associate, in response to an activation event, a first symbol position with an award region and present a subsequent game outcome by populating the symbol positions with randomly selected symbols. The game-logic circuitry detects whether or not a symbol of a linked symbol group including value-bearing symbols with respective positions within the linked symbol group and award indicia visibly indicating corresponding award values occupies the award region in the subsequent game outcome. The game-logic circuitry causes, in response to detecting a first value-bearing symbol occupying the award region, the presentation assembly to provide an award for the award values of at least one value-bearing symbol within the linked symbol group based on the position of the first value-bearing symbol relative to the positions of other value-bearing symbols.

989.2023254960DEBIT CARD INTEGRATED WITH GAMING ESTABLISHMENT ACCOUNT MANAGEMENT SYSTEM
AU 16.11.2023
Int.Class Appl.No 2023254960 Applicant IGT Inventor Higgins, Kevin
990.WO/2023/218233SYSTEM AND METHOD FOR CREATING A PLURALITY OF DIFFERENT VIDEO PRESENTATIONS THAT SIMULATE A BROADCASTED GAME OF CHANCE
WO 16.11.2023
Int.Class A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
Appl.No PCT/IB2022/058784 Applicant INSPIRED GAMING (UK) LIMITED Inventor COLLETT, Steven
An apparatus and method are provided for creating a plurality of different video presentations that simulate a broadcasted game of chance. The game of chance has a plurality of successive stages, including a betting stage during which players enter bets for the game of chance, and a game play stage. The game play stage begins at the end of the betting stage and ends with a game outcome. A memory stores a plurality of video fragments associated with a game of chance. The video fragments include a first set of video fragments that are associated with the betting stage, and a second set of video fragments that are associated with the game play stage. At least some of the video fragments have a plurality of different video takes that represent the same video fragment. The second set of video fragments include a game outcome video fragment. The game outcome video fragment includes a plurality of different video takes that represent different game outcomes. A controller creates a first seamless, ordered string of stitched video fragments using the first set of video fragments for presentation to players during the betting stage. The first set of video fragments are selected using a Random Number Generator (RNG), the RNG being used to select one of the video takes for each of the first set of video fragments that have a plurality of different video takes that represent the same video fragment. Upon conclusion of the betting stage, the RNG is used to select the outcome of the game. The outcome of the game is thereby not known during the betting stage. The controller creates a second seamless, ordered string of stitched video fragments using the second set of video fragments for presentation to players during the game play stage. The second set of video fragments are also selected using the Random Number Generator (RNG), the RNG being used to select one of the video takes for each of the second set of video fragments that have a plurality of different video takes that represent the same video fragment. The video take that is selected for the video fragment associated with the game outcome is determined by the RNG which selected the outcome of the game. The controller combines the first and second seamless, ordered string of stitched video fragments to provide the video presentation that simulates the broadcasted game of chance.
991.2023258437IMPROVED SPIN REQUEST WORKFLOW FOR A HOSTED GAMING ENVIRONMENT
AU 16.11.2023
Int.Class Appl.No 2023258437 Applicant Aristocrat Technologies, Inc. Inventor Jeffrey Conradi
992.20230364508GRAPHICAL USER INTERFACE AND PARAMETRIC EQUALIZER IN GAMING SYSTEMS
US 16.11.2023
Int.Class A63F 13/424
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
424involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
Appl.No 18329638 Applicant STEELSERIES ApS Inventor Jeffrey Nicholas Mahlmeister

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

993.20230368621SELECTIVE RE-DEALS FOR DRAW POKER NO-HOLD INITIAL HANDS
US 16.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 17662703 Applicant IGT Inventor Kera Skillings

The gaming systems and methods provide selective re-deals for no-hold initial hands for plays of a draw poker game, wherein each of the no-hold initial hands includes no pairs of Jacks or better, no two pairs, no three-of-a-kinds, no four-of-a-kinds, no straights, no flushes, no full houses, no straight flushes, no matching pairs of 2s, 3s, 4s, 5s, 6s, 7s, 8s, 9s, or 10s, no combinations of cards that are missing one card from forming a straight, a flush, or a straight flush, and no royal cards.

994.2023254959BENEFITS FOR RETAIL PURCHASES EMPLOYING DEBIT CARD ASSOCIATED WITH GAMING ESTABLISHMENT ACCOUNT MANAGEMENT SYSTEM
AU 16.11.2023
Int.Class Appl.No 2023254959 Applicant IGT Inventor Higgins, Kevin
995.20230364507METHOD FOR FACILITATING USER INTERACTIONS IN GAMING ENVIRONMENT
US 16.11.2023
Int.Class A63F 13/42
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
Appl.No 18315810 Applicant Supercell Oy Inventor Touko Tahkokallio

A method for facilitating user interactions. The method includes detecting a selection by a pointer device of a first character; detecting a movement of the pointer device towards a target object; presenting an indicator; detecting that the pointer device is within a predetermined distance of the target object; determining whether a job to be executed with respect to the target object is capable of being executed by the first character; highlighting the target object when the pointer device is within the predetermined distance and the first character is capable of executing the job; assigning the first character to the target object; causing the first character to execute the job with respect to the target object; and updating a presentation of the target object to present a result of the executed job.

996.20230364509METHODS AND SYSTEMS FOR DISTRIBUTED GAMING
US 16.11.2023
Int.Class A63F 13/45
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
Appl.No 17744140 Applicant COMCAST CABLE COMMUNICATIONS, LLC Inventor Stephen Allinson

Methods, systems, and apparatus are described herein for facilitating distributed game play incorporating smart devices. One or more device capabilities may be associated with one or more smart devices may be associated with one or more tasks. The one or more tasks may be associated with one or more game actions. One or more games may be carried out based on the one or more tasks.

997.20230368601SYSTEM AND METHOD FOR CREATING A PLURALITY OF DIFFERENT VIDEO PRESENTATIONS THAT SIMULATE A BROADCASTED GAME OF CHANCE
US 16.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18117628 Applicant Inspired Gaming (UK) Limited Inventor Steven COLLETT

An apparatus and method are provided for creating a plurality of different video presentations that simulate a broadcasted game of chance. The game of chance has a plurality of successive stages, including a betting stage during which players enter bets for the game of chance, and a game play stage. The game play stage begins at the end of the betting stage and ends with a game outcome. A memory stores a plurality of video fragments associated with a game of chance. The video fragments include a first set of video fragments that are associated with the betting stage, and a second set of video fragments that are associated with the game play stage. At least some of the video fragments have a plurality of different video takes that represent the same video fragment. The second set of video fragments include a game outcome video fragment. The game outcome video fragment includes a plurality of different video takes that represent different game outcomes. A controller creates a first seamless, ordered string of stitched video fragments using the first set of video fragments for presentation to players during the betting stage. The first set of video fragments are selected using a Random Number Generator (RNG), the RNG being used to select one of the video takes for each of the first set of video fragments that have a plurality of different video takes that represent the same video fragment. Upon conclusion of the betting stage, the RNG is used to select the outcome of the game. The outcome of the game is thereby not known during the betting stage. The controller creates a second seamless, ordered string of stitched video fragments using the second set of video fragments for presentation to players during the game play stage. The second set of video fragments are also selected using the Random Number Generator (RNG), the RNG being used to select one of the video takes for each of the second set of video fragments that have a plurality of different video takes that represent the same video fragment. The video take that is selected for the video fragment associated with the game outcome is determined by the RNG which selected the outcome of the game. The controller combines the first and second seamless, ordered string of stitched video fragments to provide the video presentation that simulates the broadcasted game of chance.

998.2023254991Skill-Based Bonus Game Building in a Gaming System
AU 16.11.2023
Int.Class A63F 13/45
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
Appl.No 2023254991 Applicant IGT Inventor McKay, Ginette
Technology for providing skill-based bonus game building in a gaming system is disclosed. An electronic gaming machine (EGM) may collect one or more bonus symbols during game play of a base game funded by one or more wagers. An intermediate bonus game may be initiated and executed according to a first outcome of the base game based on the collection of the one or more bonus symbols, where the first outcome is randomly determined. A skill-based bonus game may then be initiated and executed according to a second outcome of the intermediate bonus game, the skill-based bonus game using one or more skill-based inputs to generate a third outcome of the skill-based bonus game.
999.20230368608SECURELY STORING MACHINE DATA ON A NON-VOLATILE MEMORY DEVICE
US 16.11.2023
Int.Class G07F 17/32
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports, or amusements
Appl.No 18357660 Applicant Aristocrat Technologies, Inc. Inventor Nimish Purohit

An electronic gaming machine (EGM) includes a cabinet, a wireless transmitter, a memory device storing a unique device identifier (ID) of the EGM, and a game controller. The game controller is configured to execute a first node of a blockchain network on the EGM and store a first copy of the blockchain on a first memory partition, execute a second node of the blockchain network on the EGM and store a second copy of the blockchain on a second memory partition, generate a metering event associated with game play, submit a first blockchain transaction to the blockchain network, causing the first blockchain transaction to be added to a new block on the blockchain, and locally determine consensus for the new block on the blockchain between the first node and the second node of the EGM.

1000.2023254961Table game management system, gaming table layout, and gaming table
AU 16.11.2023
Int.Class A63F 1/06
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
1Card games
06Card game appurtenances
Appl.No 2023254961 Applicant Angel Group Co., Ltd. Inventor SHIGETA, Yasushi
An excellent gaming table layout (5) which includes a bet area (441) for a player, a bet area for a banker (442), a bet area for a tie (443), a bet area for a player pair (444), and a bet area for a banker pair (445) which are arranged in a plurality of rows for each player position (13) in a gaming table layout and is capable of evaluating whether or not a gaming table layout (5) is excellent by photographing a game token (1) with a camera device (2) or the like, recognizing a type of the game token (1) and the number of game tokens (1), and further calculating a ratio of an amount of money bet on a side bet is provided.