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Results 1-10 of 18,000 for Criteria:(ABE/social AND ABE/network) Office(s):all Language:EN Stemming: true maximize
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Analysis
Analysis

List Length
Machine translation
TitleCtrPubDate
Int.ClassAppl.NoApplicantInventor
1. 2008140353 SYSTEM FOR COLLECTIVELY DISPLAYING PLURALITY OF PIECES OF SOCIAL NETWORK INFORMATIONJP19.06.2008
G06F 21/20
2006356980LIBLOG:KKIWASAKI TADANAGA
PROBLEM TO BE SOLVED: To solve the problem in a social network service, which provides blog service or electronic bulletin boards, wherein a user participating in a plurality of social networks is required to log in each social network and can confirm updated information only on a screen of the social network, while being incapable of simultaneous browsing or write on the plurality of social networks, so that only popular social networks are frequently used.

SOLUTION: Information for converting a response of the social network is registered in advance, a log-in account of the participant for each social networks is transmitted to the social network, and authentication information and the updated information are converted to be acquired from reply information. The simultaneous write is executed using the acquired authentication information.

COPYRIGHT: (C)2008,JPO&INPIT


2. 2014075125 UTILITY MANAGEMENT ANALYSIS THROUGH SOCIAL NETWORK DATAJP24.04.2014
G06Q 50/10
2013189962GENERAL ELECTRIC CO FAN HUA

PROBLEM TO BE SOLVED: To provide systems and methods for utility management using social network data.

SOLUTION: A social media analysis system filters social media posts of various social media networks to ascertain social media posts relevant to a utility network and determine if a utility network event has occurred based on the social media posts. Additionally, the social media analysis system associates relevant social media posts with locations on the utility network.

COPYRIGHT: (C)2014,JPO&INPIT


3. 2013254491 UTILIZING SOCIAL NETWORK ACCOUNT TO PROVIDE ADDITIONAL FUNCTIONALITY TO GAMING NETWORK ACCOUNTJP19.12.2013
G06F 13/00
2013118999APPLE INCNATHAN TAYLOR

PROBLEM TO BE SOLVED: To provide a technique for integrating a user's social network account with the user's gaming network account to provide additional gaming network functionality.

SOLUTION: A method for providing additional gaming network functionality links a user's gaming network identity with the user's social network identity. The linkage of the user's gaming network identity and social network identities establishes a two-way communication link by which a gaming (social) network service can obtain information from, and send information to, a social (gaming) network service on behalf of the user.

COPYRIGHT: (C)2014,JPO&INPIT


4. 2013033472 METHOD AND SYSTEM FOR USE IN PROVIDING NETWORK SERVICES INTERCHANGEJP14.02.2013
G06F 13/00
2012160950SONY CORPLUDOVIC DOUILLET

PROBLEM TO BE SOLVED: To establish interfaces or interchanges between consumer electronic (CE) devices and networking services accessible over the Internet.

SOLUTION: The method includes the steps of: establishing an intermediate application programming interface (API) between a plurality of remote CE devices and one or more social networking APIs each corresponding to a social networking service; translating, through an interchange service, communications between the intermediate API and the one or more social networking APIs; identifying modifications to a first social networking API; implementing a first update to the interchange service such that translations provided by the updated interchange service between the intermediate API and the first social networking API are consistent with the modifications to the first social networking API; and avoiding updating at each of the plurality of CE devices relative to the modifications to the first social networking API.

COPYRIGHT: (C)2013,JPO&INPIT


5. 2013250977 METHODS AND SYSTEMS FOR PROVIDING REAL-TIME INFORMATION REGARDING OBJECTS IN NETWORKJP12.12.2013
G06Q 50/10
2013114457BOEING CO:THEDEBRA A RIGDON

PROBLEM TO BE SOLVED: To provide accurate real-time information regarding objects in a network.

SOLUTION: A method of providing real-time information regarding objects in a social network includes: receiving updated information regarding the social network, determining, by a processor, an effect of the updated information on a set of existing social network information; incrementally updating, by a processor, the set of existing social network information; and providing the updated set of social network information.

COPYRIGHT: (C)2014,JPO&INPIT


6. 2007287131 SOCIAL NETWORKING SERVICE SYSTEMJP01.11.2007
G06Q 50/00
2007014320RAKUTEN INCISONO CHIHARU
PROBLEM TO BE SOLVED: To provide a social networking service system incorporating other services depending on a user.

SOLUTION: The social networking service is linked with the other services and the other service is incorporated as a part of the social networking service and provided for the user. Then, it is only required for the user utilizing the social networking service to register a difference from already registered information. Thus, the original contents of the other service are inserted and displayed in the area 340 of the screen 200 of the social networking service, the other service is provided depending on the user, and the user unitarily utilizes all the services. This invention is applicable to a server device which provides the social networking service.

COPYRIGHT: (C)2008,JPO&INPIT


7. 2013205554 Utilizing a social network account to provide additional functionality to a gaming network accountAU09.05.2013
G06Q 90/00
2013205554Apple Inc.Hogan, Greg
A method to provide additional gaming network functionality links a user's gaming network identity with the user's social network identity. Linkage of the user's gaming network and social network identities establishes a two way communication link by which a gaming (social) network service can obtain information from, and send information to, a social (gaming) network service on behalf of the user. The gaming (social) network service may obtain information regarding the social (gaming) network relationships of the user's social (gaming) network identity and suggest gaming (social) network relationships to the user based on the social (gaming) network relationships. The gaming (social) network service additionally enables a user having linked identities to post gaming (social) network related messages as social (gaming) network messages via their social (gaming) network identity. 0 USER SHARES ACCOMPLISHMENT VIA SOCIAL NETWORK IDENTITY

8. 2014139808 SYSTEM AND METHOD OF SELECTING RELEVANT USER FOR INTRODUCTION TO USER IN ONLINE ENVIRONMENTJP31.07.2014
G06Q 50/10
2014037912TAGGED INCJOHANN M SCHLEIER-SMITH

PROBLEM TO BE SOLVED: To provide a system and method for selecting a relevant user for introduction to a user in an online environment.

SOLUTION: The invention includes a method of: receiving 702 a request to identify a relevant user to be introduced to a participating user in a social network; identifying 704 a set of social histories that have occurred among multiple users in the social network; and selecting 706, from the multiple users, the relevant user to be introduced to the participating user using the set of social histories. The selected relevant user is not of a social connection of the participating user in the social network. One embodiment includes determining 716 whether the participating user is interested in meeting the relevant user in the social network, based 714 on an indication made by the participating user via interaction with a user device.

COPYRIGHT: (C)2014,JPO&INPIT


9. 2016219690 Utilizing a social network account to provide additional functionality to a gaming network accountAU08.09.2016
G06Q 90/00
2016219690Apple Inc.Hogan, Greg
A method to provide additional gaming network functionality links a user's gaming network identity with the user's social network identity. Linkage of the user's gaming network and social network identities establishes a two way communication link by which a gaming (social) network service can obtain information from, and send information to, a social (gaming) network service on behalf of the user. The gaming (social) network service may obtain information regarding the social (gaming) network relationships of the user's social (gaming) network identity and suggest gaming (social) network relationships to the user based on the social (gaming) network relationships. The gaming (social) network service additionally enables a user having linked identities to post gaming (social) network related messages as social (gaming) network messages via their social (gaming) network identity.

10. 2672449 Utilizing a social network account to provide additional functionality to a gaming network accountEP11.12.2013
G06Q 50/00
13170617APPLE INCTAYLOR NATHAN
A method to provide additional gaming network functionality links a user's (115) gaming network identity with the user's (115) social network identity. Linkage of the user's (115) gaming network and social network identities establishes a two way communication link by which a gaming (social) network service can obtain information from, and send information to, a social (gaming) network service on behalf of the user (115). The gaming (social) network service may obtain information regarding the social (gaming) network relationships of the user's (115) social (gaming) network identity and suggest gaming (social) network relationships to the user (115) based on the social (gaming) network relationships. The gaming (social) network service additionally enables a user (115) having linked identities to post gaming (social) network related messages as social (gaming) network messages via their social (gaming) network identity.


Results 1-10 of 18,000 for Criteria:(ABE/social AND ABE/network) Office(s):all Language:EN Stemming: true maximize
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