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1. (JP2016144645) GAME CONTROL METHOD, COMPUTER, AND CONTROL PROGRAM

Office : Japan
Application Number: 2016027043 Application Date: 16.02.2016
Publication Number: 2016144645 Publication Date: 12.08.2016
Grant Number: 6393701 Grant Date: 31.08.2018
Publication Kind : B2
IPC:
A63F 13/35
A63F 13/69
A63F 13/79
A63F 13/80
G06Q 30/02
[IPC code unknown for A63F 13/35][IPC code unknown for A63F 13/69][IPC code unknown for A63F 13/79][IPC code unknown for A63F 13/80]
G PHYSICS
06
COMPUTING; CALCULATING; COUNTING
Q
DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
30
Commerce, e.g. shopping or e-commerce
02
Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
Applicants: グリー株式会社
Inventors: 水野 真志
Agents: 青木 篤
鶴田 準一
南山 知広
伊坪 公一
河野 努
三浦 剛
Priority Data:
Title: (EN) GAME CONTROL METHOD, COMPUTER, AND CONTROL PROGRAM
(JA) ゲーム制御方法、コンピュータ及び制御プログラム
Abstract:
(EN) PROBLEM TO BE SOLVED: To provide a game control method and the like capable of improving a participation rate to a game while maintaining motivation of a player to log in the game continuously.

SOLUTION: A game control method comprises a storage part 32 and is used in a computer 3 executing a game. A history of actions executed by a player among actions in the game is stored in the storage part. A specific action is selected from the actions in the game. When the player logs in a game, privilege is given to the player if the selected specific action matches the action previously executed by the player, which is stored in the history.

SELECTED DRAWING: Figure 7

COPYRIGHT: (C)2016,JPO&INPIT
(JA)

【課題】継続してゲームにログインしようというプレイヤの意欲を維持し、ゲームへの参加率を向上させることを可能とするゲーム制御方法等を提供する。
【解決手段】ゲーム制御方法は、記憶部32を備え、ゲームを実行するコンピュータ3におけるゲーム制御方法であって、ゲームにおけるアクションの内、プレイヤが実行したアクションの履歴を記憶部に記憶し、ゲームにおけるアクションの中から特定のアクションを選択し、プレイヤがゲームにログインしたときに、選択された特定のアクションが、履歴に記憶されたプレイヤが過去に実行したアクションと一致する場合、プレイヤに特典を付与すること。
【選択図】図7