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1. JP2014238723 - INFORMATION PROCESSING APPARATUS

Office Japan
Application Number 2013121139
Application Date 07.06.2013
Publication Number 2014238723
Publication Date 18.12.2014
Grant Number 6039506
Grant Date 11.11.2016
Publication Kind B2
IPC
G06F 13/00
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
13Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
A63F 13/30
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/795
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
795for finding other players; for building a team; for providing a buddy list
CPC
A63F 13/533
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
533for prompting the player, e.g. by displaying a game menu
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/795
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
795for finding other players; for building a team; for providing a buddy list
H04L 67/24
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
67Network-specific arrangements or communication protocols supporting networked applications
24Presence management
H04L 67/38
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
67Network-specific arrangements or communication protocols supporting networked applications
38Protocols for telewriting; Protocols for networked simulations, virtual reality or games
A63F 13/35
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
Applicants SONY COMPUTER ENTERTAINMENT INC
株式会社ソニー・インタラクティブエンタテインメント
Inventors KOBAYASHI MOTOKI
小林 元樹
TSUCHIYA AKITANE
土屋 晃胤
Agents 森下 賢樹
村田 雄祐
三木 友由
青木 武司
Title
(EN) INFORMATION PROCESSING APPARATUS
(JA) 情報処理装置
Abstract
(EN)

PROBLEM TO BE SOLVED: To provide a mechanism capable of efficiently notifying a user of acquired information.

SOLUTION: An acquisition processing unit 120 acquires information data destined to a user, and a notification processing unit 160 notifies the user of the acquired information destined to the user. The notification processing unit 160 notifies the user of user identification information for identifying an address of the information as well as the information when a plurality of users log in simultaneously, and notifies the user of not the user identification information but the information when only one user logs in. A log-in management unit 130 manages log-in users, and the notification processing unit 160 determines whether to notify each user of the user identification information by determining whether the number of users managed by the log-in management unit 130 is two or more or one.

COPYRIGHT: (C)2015,JPO&INPIT

(JA)

【課題】取得した情報を効率よくユーザに通知することができる仕組みを提供する。
【解決手段】取得処理部120は、ユーザ宛の情報データを取得し、通知処理部160は、取得したユーザ宛の情報を通知する。通知処理部160は、複数のユーザが同時にログインしているときには、情報とともに情報の宛先を特定するユーザ特定情報も通知し、一方で、1人のユーザのみがログインしているときには、情報を通知して、ユーザ特定情報は通知しない。ログイン管理部130は、ログインしているユーザを管理しており、通知処理部160は、ログイン管理部130により管理されているユーザ数が複数であるか、または1人であるかによって、ユーザ特定情報を通知するか否かを決定する。
【選択図】図5