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1. WO2026035323 - STATE MANAGEMENT FOR VIDEO GAME HELP SESSIONS

Publication Number WO/2026/035323
Publication Date 12.02.2026
International Application No. PCT/US2025/030290
International Filing Date 21.05.2025
IPC
A63F 13/67 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/355 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
A63F 13/493 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
49Saving the game status; Pausing or ending the game
493Resuming a game, e.g. after pausing, malfunction or power failure
A63F 13/86 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
86Watching games played by other players
CPC
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/493
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
49Saving the game status; Pausing or ending the game
493Resuming a game, e.g. after pausing, malfunction or power failure
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/86
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
86Watching games played by other players
Applicants
  • MICROSOFT TECHNOLOGY LICENSING, LLC [US]/[US]
Inventors
  • ADJEMIAN, Monica Ann
  • GURIEL, Jennifer R.
  • PAYZER, Gershom
Agents
  • CHATTERJEE, Aaron C.
  • CHEN, Wei-Chen Nicholas
  • CHOI, Daniel
  • CHURNA, Timothy J.
  • DINH, Phong
  • EVANS, Patrick W.
  • GABRYJELSKI, Henry P.
  • GUPTA, Anand
  • JARDINE, John S.
  • LEE, Sunah K.
  • LEMMON, Marcus
  • MARQUIS, Thomas R.
  • MEYERS, Jessica M.
  • SPELLMAN, Steven J.
  • WIGHT, Stephen A.
  • WISDOM, Gregg W.
  • WONG, Thomas S.
  • ZHANG, Hannah
  • NIU, Bo
  • BROWN, Renee
  • HALLER, Rachel
  • SCHULE, Shayda
  • HEDEEN, Heather A.
  • CHINKIWSKY, Patrick
  • LIN, Benjamin S.
  • CHENG, William C.
  • KIM, Sean
Priority Data
18/797,96008.08.2024US
Publication Language English (en)
Filing Language English (en)
Designated States
Title
(EN) STATE MANAGEMENT FOR VIDEO GAME HELP SESSIONS
(FR) GESTION D'ÉTATS POUR SESSIONS D'AIDE POUR JEU VIDÉO
Abstract
(EN) The disclosed concepts relate to providing help sessions for video game players. For instance, a help session starting state can be obtained from a video game session by a particular video game player. The help session starting state can be loaded into a help session. During the help session, inputs received from a client device of a video game helper can be directed to the help session. After the help session, an updated help session state can be obtained. In some cases, the particular video game player can choose to accept the updated help session state and proceed with video game play from that state. In other cases, the particular video game player can choose to reject that state and return back to the help session starting state.
(FR) Les concepts divulgués se rapportent à la fourniture de sessions d'aide pour des joueurs de jeu vidéo. Par exemple, un état de début de session d'aide peut être obtenu à partir d'une session de jeu vidéo par un joueur de jeu vidéo particulier. L'état de début de session d'aide peut être chargé dans une session d'aide. Pendant la session d'aide, des entrées reçues provenant d'un dispositif client d'un assistant de jeu vidéo peuvent être dirigées vers la session d'aide. Après la session d'aide, un état de session d'aide mis à jour peut être obtenu. Dans certains cas, le joueur de jeu vidéo particulier peut choisir d'accepter l'état de session d'aide mis à jour et poursuivre le jeu vidéo à partir de cet état. Dans d'autres cas, le joueur de jeu vidéo particulier peut choisir de rejeter cet état et revenir à l'état de début de session d'aide.
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