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1. WO2023080958 - INTELLIGENT KEYBOARD ATTACHMENT FOR MIXED REALITY INPUT

Publication Number WO/2023/080958
Publication Date 11.05.2023
International Application No. PCT/US2022/043402
International Filing Date 14.09.2022
IPC
G06F 3/01 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0481 2022.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
CPC
G06F 1/163
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
1Details not covered by groups G06F3/00G06F13/00 and G06F21/00
16Constructional details or arrangements
1613for portable computers
163Wearable computers, e.g. on a belt
G06F 3/011
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
G06F 3/012
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
012Head tracking input arrangements
G06F 3/017
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
017Gesture based interaction, e.g. based on a set of recognized hand gestures
G06F 3/0481
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
Applicants
  • MICROSOFT TECHNOLOGY LICENSING, LLC. [US]/[US]
Inventors
  • KLEIN, Andrew Jackson
  • EFFENDY, Hendry
  • ARNOWITZ, Ethan Harris
  • COBB, Jonathon Burnham
  • HELLMUND VEGA, Melissa
  • MAYHEW, Stuart John
  • KERSEY, Jeremy Bruce
Agents
  • CHATTERJEE, Aaron C.
  • BARKER, Doug
  • CHEN, Wei-Chen Nicholas
  • CHOI, Daniel
  • CHURNA, Timothy
  • DINH, Phong
  • EVANS, Patrick
  • GABRYJELSKI, Henry
  • GUPTA, Anand
  • HWANG, William C.
  • JARDINE, John S.
  • LEE, Sunah
  • LEMMON, Marcus
  • MARQUIS, Thomas
  • MEYERS, Jessica
  • SPELLMAN, Steven
  • WIGHT, Stephen A.
  • WISDOM, Gregg
  • WONG, Thomas S.
  • ZHANG, Hannah
  • AKHTER, Julia
  • KADOURA, Judy M.
  • NIU, Bo
  • BROWN, Renee
  • TRAN, Kimberly
  • HALLER, Rachel
  • WONG, James Jonathan
  • SHAHBAZI, Shayda
Priority Data
17/591,57502.02.2022US
63/275,84404.11.2021US
Publication Language English (en)
Filing Language English (en)
Designated States
Title
(EN) INTELLIGENT KEYBOARD ATTACHMENT FOR MIXED REALITY INPUT
(FR) ACCESSOIRE DE CLAVIER INTELLIGENT POUR UNE ENTRÉE DE RÉALITÉ MIXTE
Abstract
(EN) Systems and methods for attaching a virtual input device to a virtual object in a mixed reality (MR) environment are provided. The system includes a memory, a processor communicatively coupled to the memory, and a display device. The display device is configured to display a MR environment provided by at least one application implemented by the processor. The mixed reality environment includes a virtual object corresponding to an application, and a virtual input device. The at least one application docks the virtual input device to the virtual object with an offset relative to the virtual object.
(FR) L'invention concerne des systèmes et des procédés permettant de fixer un dispositif d'entrée virtuel à un objet virtuel dans un environnement de réalité mixte (MR). Le système comprend une mémoire, un processeur couplé en communication à la mémoire, et un dispositif d'affichage. Le dispositif d'affichage est configuré pour afficher un environnement de MR fourni par au moins une application mise en œuvre par le processeur. L'environnement de réalité mixte comprend un objet virtuel correspondant à une application, et un dispositif d'entrée virtuel. La ou les applications amènent le dispositif d'entrée virtuel à l'objet virtuel avec un décalage par rapport à l'objet virtuel.
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