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1. WO2022211465 - APPARATUS AND METHOD FOR PROVIDING MEDIA STREAMING

Publication Number WO/2022/211465
Publication Date 06.10.2022
International Application No. PCT/KR2022/004454
International Filing Date 29.03.2022
IPC
H04N 21/235 2011.1
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
23Processing of content or additional data; Elementary server operations; Server middleware
235Processing of additional data, e.g. scrambling of additional data or processing content descriptors
H04N 21/236 2011.1
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
23Processing of content or additional data; Elementary server operations; Server middleware
236Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
H04N 21/435 2011.1
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
40Client devices specifically adapted for the reception of, or interaction with, content, e.g. STB ; Operations thereof
43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronizing decoder's clock; Client middleware
435Processing of additional data, e.g. decrypting of additional data or reconstructing software from modules extracted from the transport stream
H04N 21/434 2011.1
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
40Client devices specifically adapted for the reception of, or interaction with, content, e.g. STB ; Operations thereof
43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronizing decoder's clock; Client middleware
434Disassembling of a multiplex stream, e.g. demultiplexing audio and video streams or extraction of additional data from a video stream; Remultiplexing of multiplex streams; Extraction or processing of SI; Disassembling of packetised elementary stream
G06T 7/70 2017.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
7Image analysis
70Determining position or orientation of objects or cameras
CPC
A63F 13/211
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
211using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/212
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/25
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/355
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/428
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
428involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/5255
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
525Changing parameters of virtual cameras
5255according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
Applicants
  • SAMSUNG ELECTRONICS CO., LTD. [KR]/[KR]
Inventors
  • RHYU, Sungryeul
  • YANG, Hyunkoo
  • LEE, Hakju
Agents
  • YOON & LEE INTERNATIONAL PATENT & LAW FIRM
Priority Data
10-2021-004093130.03.2021KR
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) APPARATUS AND METHOD FOR PROVIDING MEDIA STREAMING
(FR) APPAREIL ET PROCÉDÉ DE FOURNITURE D'UNE DIFFUSION MULTIMÉDIA EN CONTINU
Abstract
(EN) A method for providing a media stream to a user equipment (UE) by a server apparatus may include: receiving, from a content provider, the media stream to be provided to the UE, and storing the same; rendering an image of the stored media stream; generating, as a frame, the rendered image and instruction information relating to the rendered image; and encoding the generated frame to transmit the same to the UE through a network, wherein the instruction information instructs at least one of storage, reuse, and a report request of the transmitted image, an update of a pre-stored image, and deletion of the pre-registered image.
(FR) Procédé de fourniture d'un flux multimédia à un équipement utilisateur (UE) par un appareil serveur, pouvant consister : à recevoir, en provenance d'un fournisseur de contenu, le flux multimédia à fournir à l'UE, et à stocker ledit flux multimédia ; à effectuer un rendu d'une image du flux multimédia stocké ; à générer, sous forme d'une trame, l'image dont un rendu a été effectué et des informations d'instruction concernant l'image dont un rendu a été effectué ; et à coder la trame générée afin d'être transmise à l'UE par l'intermédiaire d'un réseau, les informations d'instruction donnant l'instruction d'au moins un élément parmi le stockage, la réutilisation et une demande de rapport de l'image transmise, une mise à jour d'une image pré-stockée, et la suppression de l'image préenregistrée.
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