Processing

Please wait...

Settings

Settings

Goto Application

1. WO2022164385 - A METHOD FOR IMPLEMENTING MULTI-PLAYER GAMES

Publication Number WO/2022/164385
Publication Date 04.08.2022
International Application No. PCT/SG2021/050727
International Filing Date 26.11.2021
IPC
A63F 13/30 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
CPC
A63F 13/25
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/358
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
A63F 13/837
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
837Shooting of targets
Applicants
  • GARENA ONLINE PRIVATE LIMITED [SG]/[SG]
Inventors
  • LU, Chen
Agents
  • PIZZEYS PTE LTD
Priority Data
10202100950P28.01.2021SG
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) A METHOD FOR IMPLEMENTING MULTI-PLAYER GAMES
(FR) PROCÉDÉ DE MISE EN ŒUVRE DE JEUX MULTI-JOUEURS
Abstract
(EN) A method for implementing a multi-player game comprising the steps of receiving at a client application on a client device, a command to perform an action; calculating at the client application, a consequence of the action; and rendering by the client application, the consequence in a first instance of the game. The method further comprises the steps of sending a data package from the client device to a server, the data package comprising the action and the consequence; determining by the server, that the consequence is valid; and disseminating by the server, the data package to other client devices, so that client applications in the other client devices can render the consequence in other instances of the game. Wherein the step of rendering by the client application the consequence in the first instance of the game, is performed prior to the step of determining by the server that the consequence is valid.
(FR) Un procédé de mise en œuvre d'un jeu multi-joueurs comprend les étapes consistant à recevoir, au niveau d'une application client sur un dispositif client, une instruction pour effectuer une action ; à calculer au niveau de l'application client, une conséquence de l'action ; et à rendre, au moyen de l'application client, la conséquence dans une première instance du jeu. Le procédé comprend en outre les étapes consistant à envoyer un paquet de données du dispositif client à un serveur, le paquet de données comprenant l'action et la conséquence ; à déterminer au moyen du serveur, que la conséquence est valide ; et à disséminer au moyen du serveur, le paquet de données vers d'autres dispositifs client, de sorte que les applications client dans les autres dispositifs client peuvent rendre la conséquence dans d'autres instances du jeu. L'étape de rendu par l'application client de la conséquence dans la première instance du jeu est effectuée avant l'étape de détermination par le serveur que la conséquence est valide.
Latest bibliographic data on file with the International Bureau