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1. WO2022117028 - GAME LIVESTREAMING-BASED ANCHOR INPUT OPERATION SHARING AND DISPLAYING METHODS AND DEVICE

Publication Number WO/2022/117028
Publication Date 09.06.2022
International Application No. PCT/CN2021/134995
International Filing Date 02.12.2021
IPC
A63F 13/86 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
86Watching games played by other players
CPC
A63F 13/42
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/86
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
86Watching games played by other players
A63F 2300/308
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
30characterized by output arrangements for receiving control signals generated by the game device
308Details of the user interface
H04N 21/2187
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
21Server components or server architectures
218Source of audio or video content ; , e.g. local disk arrays
2187Live feed
H04N 21/23614
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
23Processing of content or additional data; Elementary server operations; Server middleware
236Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
23614Multiplexing of additional data and video streams
Applicants
  • 上海达龙信息科技有限公司 SHANGHAI DALONG TECHNOLOGY CO., LTD. [CN]/[CN]
Inventors
  • 万安庆 WAN, Anqing
Agents
  • 上海光华专利事务所(普通合伙) J.Z.M.C. PATENT AND TRADEMARK LAW OFFICE
Priority Data
202011411628.203.12.2020CN
Publication Language Chinese (zh)
Filing Language Chinese (ZH)
Designated States
Title
(EN) GAME LIVESTREAMING-BASED ANCHOR INPUT OPERATION SHARING AND DISPLAYING METHODS AND DEVICE
(FR) PROCÉDÉS DE PARTAGE ET D'AFFICHAGE D'OPÉRATIONS D'ENTRÉE DE PRÉSENTATEUR BASÉS SUR UNE DIFFUSION EN CONTINU EN DIRECT D'UN JEU ET DISPOSITIF
(ZH) 基于游戏直播的主播输入操作分享与显示方法、及设备
Abstract
(EN) A game livestreaming-based anchor input operation sharing and displaying methods and a device. The game livestreaming-based anchor input operation sharing method comprises the steps: capturing anchor input operation data generated when an anchor operates at least one input device; for local computer livestreaming, respectively adding a timestamp when capturing for each anchor input operation data, and sending the data to a stream pushing server for stream pushing; and for cloud game livestreaming, sending each anchor input operation data to a remote cloud desktop server so that the remote desktop server firstly separately adds timestamps when the operation data is received and then sends the data to the stream pushing server for stream pushing. According to the method, the anchor can share the input operation thereof during livestreaming of a client game, and audiences can visually see the specific operation of the anchor and study the operation skill and the hand speed of the anchor.
(FR) Procédés de partage et d'affichage d'opérations d'entrée de présentateur basés sur une diffusion en continu en direct d'un jeu et dispositif. Le procédé de partage d'opération d'entrée de présentateur basé sur la diffusion en continu en direct d'un jeu comprend les étapes consistant : à capturer des données d'opération d'entrée de présentateur générées lorsqu'un présentateur actionne au moins un dispositif d'entrée ; pour la diffusion en continu en direct locale sur ordinateur, à ajouter respectivement une estampille temporelle lors de la capture pour chaque donnée d'opération d'entrée de présentateur, et à envoyer les données à un serveur de poussée de flux pour pousser le flux ; et pour la diffusion en continu en direct de jeu en nuage, à envoyer chaque donnée d'opération d'entrée de présentateur à un serveur de bureau en nuage à distance de telle sorte que le serveur de bureau à distance ajoute d'abord séparément des estampilles temporelles lorsque les données d’opération sont reçues et envoie ensuite les données au serveur de poussée de flux pour pousser le flux. Selon le procédé, le présentateur peut partager son opération d'entrée pendant une diffusion en continu en direct d'un jeu de client, et les spectateurs peuvent voir visuellement l'opération spécifique du présentateur et étudier l'habileté de l’opération et la vitesse de la main du présentateur.
(ZH) 一种基于游戏直播的主播输入操作分享与显示方法、及设备。其中,基于游戏直播的主播输入操作分享方法,包括步骤:捕获主播操作至少一个输入设备而产生的主播输入操作数据;对于本地电脑直播,为各所述主播输入操作数据分别添加捕获时的时间戳,并发送至推流服务器以进行推流;对于云游戏直播,将各所述主播输入操作数据发送至远程云桌面服务器,以供所述远程桌面服务器先分别添加接收操作数据时的时间戳再发送至所述推流服务器以进行推流。通过该方法,主播可在端游直播时分享其输入操作,观众可直观地看到主播的具体操作,研究主播的操作技巧和手速。
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