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1. WO2022049027 - VIRTUAL REALITY GLASSES

Publication Number WO/2022/049027
Publication Date 10.03.2022
International Application No. PCT/EP2021/073873
International Filing Date 30.08.2021
IPC
G06F 3/01 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/57 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
A63G 31/16 2006.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
31Amusement arrangements
16creating illusions of travel
G02B 27/01 2006.1
GPHYSICS
02OPTICS
BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
27Optical systems or apparatus not provided for by any of the groups G02B1/-G02B26/119
01Head-up displays
CPC
A63F 13/211
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
211using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/212
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/24
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
24Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/25
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/428
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
428involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/5255
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
525Changing parameters of virtual cameras
5255according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
Applicants
  • HOLORIDE GMBH [DE]/[DE]
Inventors
  • KÜHNE, Marcus
  • PROFENDINER, Daniel
Agents
  • NUSSBAUM, Christopher
Priority Data
10 2020 123 226.804.09.2020DE
Publication Language German (de)
Filing Language German (DE)
Designated States
Title
(DE) VIRTUAL-REALITY-BRILLE
(EN) VIRTUAL REALITY GLASSES
(FR) LUNETTES DE RÉALITÉ VIRTUELLE
Abstract
(DE) Die Erfindung betrifft eine Virtual-Reality-Brille (14) für ein Fahrzeug (10), die dazu ausgelegt ist, virtuelle Inhalte abstimmt auf Bewegungen des Fahrzeugs (10) anzuzeigen, wobei die Virtual-Reality-Brille (14) einen Kinngurt (22) aufweist, mittels welchem sich die Virtual-Reality-Brille (14) in einem Kinnbereich (24) eines Trägers (12) der Virtual-Reality-Brille (14) sichern lässt, und/oder die Virtual-Reality-Brille (14) dazu eingerichtet ist, das Anzeigen der virtuellen Inhalte nur dann zu ermöglichen, wenn zuvor die Durchführung einer Sicherheitsmaßnahme durch die Virtual-Reality-Brille (14) erfasst worden ist.
(EN) The invention relates to virtual reality glasses (14) for a vehicle (10), which glasses are designed to display virtual contents coordinated with movements of the vehicle (10), wherein the virtual reality glasses (14) have a chin strap (22) by means of which the virtual reality glasses (14) can be secured in a chin region (24) of a wearer (12) of the virtual reality glasses (14), and/or the virtual reality glasses (14) are set up to allow the virtual contents to be displayed only if the performance of a safety measure has been detected by the virtual reality glasses (14).
(FR) L'invention concerne des lunettes de réalité virtuelle (14) pour un véhicule (10), qui sont conçues pour afficher des contenus virtuels en fonction des mouvements du véhicule (10), les lunettes de réalité virtuelle (14) présentant une jugulaire (22) au moyen de laquelle les lunettes de réalité virtuelle (14) peuvent être fixées dans la zone du menton (24) d'un porteur (12) des lunettes de réalité virtuelle (14) et/ou les lunettes de réalité virtuelle (14) étant conçues pour ne permettre l'affichage des contenus virtuels que lorsqu'une mesure de sécurité a été détectée par les lunettes de réalité virtuelle (14).
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