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1. WO2022006191 - AUTOMATIC LOCALIZATION OF DYNAMIC CONTENT

Publication Number WO/2022/006191
Publication Date 06.01.2022
International Application No. PCT/US2021/039738
International Filing Date 30.06.2021
IPC
G06F 40/00 2020.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
40Handling natural language data
A63F 13/10 2006.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
10Control of the course of the game, e.g. start, progress, end
CPC
A63F 13/63
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
63by the player, e.g. authoring using a level editor
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/87
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
87Communicating with other players during game play, e.g. by e-mail or chat
G06F 40/263
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
40Handling natural language data
20Natural language analysis
263Language identification
G06F 40/30
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
40Handling natural language data
30Semantic analysis
G06F 40/51
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
40Handling natural language data
40Processing or translation of natural language
51Translation evaluation
Applicants
  • ROBLOX CORPORATION [US]/[US]
Inventors
  • SPENCE, Kyle
  • PHILLIPS, Peter John
  • COLLINS, Craig
  • GAO, Pengfei
  • XU, Xiaochen
  • QUARTULLI, Alex
  • LI, Andrew
  • FRANCIS, Andrew Gilmore
  • CUTIGNI, Jovanni Antonio
  • RAMAMURTHY, Shreya
Agents
  • GAMBHIR, Ajay
Priority Data
16/916,86930.06.2020US
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) AUTOMATIC LOCALIZATION OF DYNAMIC CONTENT
(FR) LOCALISATION AUTOMATIQUE DE CONTENU DYNAMIQUE
Abstract
(EN) Implementations described herein relate to methods, systems, and computer-readable media to localize dynamic content. In some implementations, a computer-implemented method includes receiving visual content associated with a game from a first client locale, the visual content including text being represented at the first client locale by a first language, converting the text to generate translated text in at least a second language associated with a second client locale, and storing the translated text in a database in association with the visual content.
(FR) Des modes de réalisation décrits ici concernent des procédés, des systèmes et des supports lisibles par ordinateur destinés à localiser un contenu dynamique. Selon certains modes de réalisation, un procédé mis en œuvre par ordinateur consiste à recevoir un contenu visuel associé à un jeu à partir d'un premier lieu client, le contenu visuel comprenant du texte étant représenté au niveau du premier lieu client par une première langue, à convertir le texte pour générer un texte traduit dans au moins une seconde langue associée à un second lieu client, et à stocker le texte traduit dans une base de données en association avec le contenu visuel.
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