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1. WO2022006111 - SELECTION OF VIDEO WIDGETS BASED ON COMPUTER SIMULATION METADATA

Publication Number WO/2022/006111
Publication Date 06.01.2022
International Application No. PCT/US2021/039620
International Filing Date 29.06.2021
IPC
A63F 9/24 2006.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
9Games not otherwise provided for
24Games using electronic circuits not otherwise provided for
A63F 13/31 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
31Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/23 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
23for interfacing with the game device, e.g. specific interfaces between game controller and console
G06F 3/0481 2022.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
A63F 13/73 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
73Authorising game programs or game devices, e.g. checking authenticity
A63F 13/497 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
49Saving the game status; Pausing or ending the game
497Partially or entirely replaying previous game actions
Applicants
  • SONY INTERACTIVE ENTERTAINMENT LLC [US]/[US]
Inventors
  • KHAN, Mohammed
Agents
  • ROGITZ, John L.
Priority Data
16/917,06530.06.2020US
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) SELECTION OF VIDEO WIDGETS BASED ON COMPUTER SIMULATION METADATA
(FR) SÉLECTION DE GADGETS LOGICIELS VIDÉO SUR LA BASE DE MÉTADONNÉES DE SIMULATION INFORMATIQUE
Abstract
(EN) Computer game metadata (500) is used to select (502) a video widget provided in a video template. The widget (e.g., 1008, 1010,) can be operable to present metadata in the video template, change an association between features of the video template and metadata generated during play of a computer game, search for clips similar to a video clip presented by the video template, vary a length of a video clip presented by the video template, or vary an intensity of action used to select a video clip presented by the video template.
(FR) Selon l'invention, des métadonnées de jeu informatique (500) sont utilisées pour sélectionner (502) un gadget logiciel vidéo fourni dans un modèle vidéo. Le gadget logiciel (par exemple 1008, 1010) peut être utilisable pour présenter des métadonnées dans le modèle vidéo, changer une association entre des caractéristiques du modèle vidéo et des métadonnées générées pendant une session d'un jeu informatique, rechercher des clips similaires à un clip vidéo présenté par le modèle vidéo, faire varier une longueur d'un clip vidéo présenté par le modèle vidéo, ou faire varier une intensité d'action utilisée pour sélectionner un clip vidéo présenté par le modèle vidéo.
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