Processing

Please wait...

Settings

Settings

Goto Application

1. WO2022001652 - VIRTUAL CHARACTER CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM

Publication Number WO/2022/001652
Publication Date 06.01.2022
International Application No. PCT/CN2021/100092
International Filing Date 15.06.2021
IPC
A63F 13/52 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
CPC
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/60
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/833
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
833Hand-to-hand fighting, e.g. martial arts competition
A63F 2300/6607
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
66for rendering three dimensional images
6607for animating game characters, e.g. skeleton kinematics
G06T 13/40
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
203D [Three Dimensional] animation
40of characters, e.g. humans, animals or virtual beings
Applicants
  • 腾讯科技(深圳)有限公司 TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED [CN]/[CN]
Inventors
  • 郭畅 GUO, Chang
Agents
  • 广州华进联合专利商标代理有限公司 ADVANCE CHINA IP LAW OFFICE
Priority Data
202010624699.402.07.2020CN
Publication Language Chinese (zh)
Filing Language Chinese (ZH)
Designated States
Title
(EN) VIRTUAL CHARACTER CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
(FR) PROCÉDÉ ET APPAREIL DE COMMANDE DE PERSONNAGE VIRTUEL, DISPOSITIF INFORMATIQUE ET SUPPORT D'ENREGISTREMENT
(ZH) 虚拟角色控制方法、装置、计算机设备和存储介质
Abstract
(EN) A virtual character control method, comprising: in a virtual scene, displaying at least part of a target virtual character, a basic skeleton and a deformed skeleton being bound to the target virtual character; in the virtual scene, triggering a character action of the target virtual character; when the character action comprises character movement, by means of the movement of the basic skeleton associated with the character movement, controlling the target virtual character to implement the character movement in the virtual scene; and when the character action comprises character local deformation, by means of the movement of the deformed skeleton associated with the character local deformation, controlling the target virtual character to implement the target local deformation in the virtual scene.
(FR) Procédé de commande de personnage virtuel consistant à : dans une scène de réalité virtuelle, afficher au moins une partie d'un personnage virtuel cible, un squelette de base et un squelette déformé étant associés au personnage virtuel cible ; dans la scène de réalité virtuelle, déclencher une action de personnage du personnage virtuel cible ; lorsque l'action de personnage comprend un mouvement de personnage, au moyen du mouvement du squelette de base associé au mouvement de personnage, commander le personnage virtuel cible pour réaliser le mouvement de personnage dans la scène de réalité virtuelle ; et lorsque l'action de personnage comprend une déformation locale de personnage, au moyen du mouvement du squelette déformé associé à la déformation locale de personnage, commander le personnage virtuel cible pour réaliser la déformation locale cible dans la scène de réalité virtuelle.
(ZH) 一种虚拟角色控制方法,包括:在虚拟场景中显示目标虚拟角色的至少一部分;目标虚拟角色绑定有基础骨骼和变形骨骼;在虚拟场景中触发目标虚拟角色的角色动作;当角色动作包括角色运动时,通过角色运动所关联基础骨骼的运动,控制目标虚拟角色在虚拟场景中实施角色运动;当角色动作包括角色局部变形时,通过角色局部变形所关联变形骨骼的变形,控制目标虚拟角色在虚拟场景中实施角色局部变形。
Related patent documents
Latest bibliographic data on file with the International Bureau