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1. WO2021081415 - AI-GENERATED INTERNAL ENVIRONMENTS BASED ON EXTERNAL GEOMETRY

Publication Number WO/2021/081415
Publication Date 29.04.2021
International Application No. PCT/US2020/057178
International Filing Date 23.10.2020
IPC
A63F 13/65 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
65automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/655 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
65automatically by game devices or servers from real world data, e.g. measurement in live racing competition
655by importing photos, e.g. of the player
A63F 13/67 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
CPC
A63F 13/35
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/65
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
65automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/655
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
65automatically by game devices or servers from real world data, e.g. measurement in live racing competition
655by importing photos, e.g. of the player
A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 2300/5526
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
50characterized by details of game servers
55Details of game data or player data management
5526Game data structure
A63F 2300/69
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
60Methods for processing data by generating or executing the game program
69Involving elements of the real world in the game world, e.g. measurement in live races, real video
Applicants
  • SONY INTERACTIVE ENTERTAINMENT INC. [JP]/[JP]
  • BENEDETTO, Warren [US]/[US] (US)
Inventors
  • BENEDETTO, Warren
Agents
  • LEE, David, F.
  • PENILLA, Albert, S.
Priority Data
16/661,76823.10.2019US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) AI-GENERATED INTERNAL ENVIRONMENTS BASED ON EXTERNAL GEOMETRY
(FR) ENVIRONNEMENTS INTERNES GÉNÉRÉS PAR IA SUR LA BASE D'UNE GÉOMÉTRIE EXTERNE
Abstract
(EN)
A method is provided, including the following operations: receiving a request to initiate gameplay of a video game, the gameplay being configured to occur in a virtual environment resembling a requested real-world location; responsive to the request, obtaining exterior data associated to the requested real-world location, the exterior data describing external structures of physical objects in the requested real-world location; using a trained machine learning model to infer interior data for the physical objects based on the exterior data, the interior data describing inferred internal structures of the physical objects; generating the virtual environment using the exterior data and the interior data; initiating gameplay of the video game in the generated virtual environment.
(FR)
L'invention concerne un procédé, comprenant les opérations suivantes : la réception d'une demande pour initier un jeu d'un jeu vidéo, le jeu étant configuré pour se produire dans un environnement virtuel ressemblant à un emplacement réel demandé ; en réponse à la demande, obtenir des données extérieures associées à l'emplacement réel demandé, les données extérieures décrivent des structures externes d'objets physiques dans l'emplacement réel demandé ; à l'aide d'un modèle d'apprentissage automatique entraîné pour inférer des données intérieures pour les objets physiques sur la base des données extérieures, les données intérieures décrivent des structures internes inférées des objets physiques ; la génération de l'environnement virtuel à l'aide des données extérieures et des données intérieures ; l'initiation d'un jeu du jeu vidéo dans l'environnement virtuel généré.
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