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1. WO2021040128 - VIRTUAL REALITY SPORTS SYSTEM

Publication Number WO/2021/040128
Publication Date 04.03.2021
International Application No. PCT/KR2019/014022
International Filing Date 24.10.2019
IPC
A63B 71/06 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
71Games or sports accessories not covered in groups A63B1/-A63B69/102
06Indicating or scoring devices for games or players
A63B 24/00 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
24Electric or electronic controls for exercising apparatus of groups A63B1/-A63B23/119
A63B 60/08
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
60Details or accessories of golf clubs, bats, rackets or the like
06Handles
08characterised by the material
A63B 60/14
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
60Details or accessories of golf clubs, bats, rackets or the like
06Handles
14Coverings specially adapted for handles, e.g. sleeves or ribbons
A63B 47/02 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
47Devices for handling or treating balls
02for picking-up
CPC
A63B 2024/0028
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
24Electric or electronic controls for exercising apparatus of preceding groups; ; Controlling or monitoring of exercises, sportive games, training or athletic performances
0021Tracking a path or terminating locations
0028Tracking the path of an object, e.g. a ball inside a soccer pitch
A63B 2071/0644
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
71Games or sports accessories not covered in groups A63B1/00 - A63B69/00
06Indicating or scoring devices for games or players ; , or for other sports activities
0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
0638Displaying moving images of recorded environment, e.g. virtual environment
0644with display speed of moving landscape controlled by the user's performance
A63B 2071/0647
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
71Games or sports accessories not covered in groups A63B1/00 - A63B69/00
06Indicating or scoring devices for games or players ; , or for other sports activities
0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
0647Visualisation of executed movements
A63B 2071/0666
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
71Games or sports accessories not covered in groups A63B1/00 - A63B69/00
06Indicating or scoring devices for games or players ; , or for other sports activities
0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
0658Position or arrangement of display
0661arranged on the user
0666worn on the head or face, e.g. combined with goggles or glasses
A63B 2102/18
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
2102Application of clubs, bats, rackets or the like to the sporting activity ; ; particular sports involving the use of balls and clubs, bats, rackets, or the like
18Baseball, rounders or similar games
A63B 2220/53
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
2220Measuring of physical parameters relating to sporting activity
50Force related parameters
51Force
53Force of an impact, e.g. blow or punch
Applicants
  • 이창규 LEE, Chang Gyu [KR]/[KR]
Inventors
  • 이창규 LEE, Chang Gyu
  • 백상윤 BAEK, Sang Yun
  • 김경호 KIM, Kyung Ho
Agents
  • 특허법인 지원 G1 IP LAW FIRM
Priority Data
10-2019-010758430.08.2019KR
Publication Language Korean (KO)
Filing Language Korean (KO)
Designated States
Title
(EN) VIRTUAL REALITY SPORTS SYSTEM
(FR) SYSTÈME DE SPORTS EN RÉALITÉ VIRTUELLE
(KO) 가상현실 운동 시스템
Abstract
(EN)
The present invention relates to a virtual reality (VR) sports system comprising: a virtual reality device which is worn by an experiencer and which displays, to the experiencer, a virtual video of a sports game in which a ball is used; a hitting member to be held and swung by the experiencer; a hit detection sensor unit provided to the experiencer or the hitting member in order to detect a motion of the hitting member; a trajectory calculation unit for calculating the virtual trajectory of a hit ball or ball-hitting included in the virtual video, according to the swing of the experiencer on the basis of detection information detected by the hit detection sensor unit; and a control unit for providing the virtual video to the virtual reality (VR) device, wherein the virtual video includes information about the ball's virtual trajectory calculated by the trajectory calculation unit. According to the aforementioned virtual reality sports system of the present invention, when hitting a ball, to be hit, by using a real hitting member, a hit-point of the ball can be accurately implemented in a virtual reality (VR) device, and thus various opponents can be experienced while the sense of reality in a small space is maximized.
(FR)
La présente invention concerne un système de sports en réalité virtuelle (VR) comprenant : un dispositif de réalité virtuelle qui est porté par un joueur et qui affiche, à l'attention du joueur, une vidéo virtuelle d'un jeu de sport dans lequel une balle est utilisée ; un élément de frappe à tenir et à faire pivoter par le joueur ; une unité capteur de détection de frappe placée sur le joueur ou l'élément de frappe afin de détecter un mouvement de l'élément de frappe ; une unité de calcul de trajectoire destinée à calculer la trajectoire virtuelle d'une balle frappée ou d'une frappe de balle incluse dans la vidéo virtuelle, en fonction du pivotement effectué par le joueur sur la base des informations de détection détectées par l'unité capteur de détection de frappe ; et une unité de commande destinée à fournir la vidéo virtuelle au dispositif de réalité virtuelle (VR), la vidéo virtuelle contenant des informations concernant la trajectoire virtuelle de la balle calculée par l'unité de calcul de trajectoire. Conformément au système de sports en réalité virtuelle susmentionné selon la présente invention, lors de la frappe d'une balle à frapper à l'aide d'un élément de frappe réel, un point de frappe de la balle peut être mis en œuvre avec précision dans un dispositif de réalité virtuelle (VR), et ainsi divers adversaires peuvent être rencontrés tout en maximisant la sensation de réalité dans un petit espace.
(KO)
본 발명은 가상현실 운동 시스템에 관한 것으로서, 체험자가 착용하는 것으로서, 상기 체험자에게, 공을 사용하는 운동경기에 대한 가상영상을 디스플레이하는 가상현실(VR) 기기와, 상기 체험자가 파지하여 스윙동작을 수행하는 타격부재와, 상기 타격부재의 움직임을 감지하기 위해 상기 체험자 또는 상기 타격부재에 설치된 타격 감지 센서부와, 상기 타격 감지 센서부로부터 감지된 감지정보를 토대로 상기 체험자의 스윙에 따른 상기 가상영상에 포함된 공의 타격 또는 타격된 공의 가상 궤적을 산출하는 궤적 산출부와, 상기 가상현실(VR)기기로 상기 가상영상을 제공하는 것으로서, 상기 가상영상에는 상기 궤적 산출부로부터 산출된 공의 가상궤적에 대한 정보가 포함되는 컨트롤 유닛을 구비한다. 이상에서와 같이 본 발명에 따른 가상현실 운동 시스템에 의하면, 실제 타격부재로 타격용 공을 타격하면 가상현실(VR) 기기에 공의 타격 지점이 정확하게 구현될 수 있도록 함으로써 좁은 공간에서 현실감을 최대화하면서 다양한 상대를 체험할 수 있는 효과가 있다.
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