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1. WO2021015924 - USE OF MACHINE LEARNING TO INCREASE OR DECREASE LEVEL OF DIFFICULTY IN BEATING VIDEO GAME OPPONENT

Publication Number WO/2021/015924
Publication Date 28.01.2021
International Application No. PCT/US2020/039612
International Filing Date 25.06.2020
IPC
E04B 1/19 2006.1
EFIXED CONSTRUCTIONS
04BUILDING
BGENERAL BUILDING CONSTRUCTIONS; WALLS, e.g. PARTITIONS; ROOFS; FLOORS; CEILINGS; INSULATION OR OTHER PROTECTION OF BUILDINGS
1Constructions in general; Structures which are not restricted either to walls, e.g. partitions, or floors or ceilings or roofs
18Structures comprising elongated load-supporting parts, e.g. columns, girders, skeletons
19Three-dimensional framework structures
E04B 1/24 2006.1
EFIXED CONSTRUCTIONS
04BUILDING
BGENERAL BUILDING CONSTRUCTIONS; WALLS, e.g. PARTITIONS; ROOFS; FLOORS; CEILINGS; INSULATION OR OTHER PROTECTION OF BUILDINGS
1Constructions in general; Structures which are not restricted either to walls, e.g. partitions, or floors or ceilings or roofs
18Structures comprising elongated load-supporting parts, e.g. columns, girders, skeletons
24the supporting parts consisting of metal
E04B 1/41 2006.1
EFIXED CONSTRUCTIONS
04BUILDING
BGENERAL BUILDING CONSTRUCTIONS; WALLS, e.g. PARTITIONS; ROOFS; FLOORS; CEILINGS; INSULATION OR OTHER PROTECTION OF BUILDINGS
1Constructions in general; Structures which are not restricted either to walls, e.g. partitions, or floors or ceilings or roofs
38Connections for building structures in general
41Connecting devices specially adapted for embedding in concrete or masonry
E04B 1/343 2006.1
EFIXED CONSTRUCTIONS
04BUILDING
BGENERAL BUILDING CONSTRUCTIONS; WALLS, e.g. PARTITIONS; ROOFS; FLOORS; CEILINGS; INSULATION OR OTHER PROTECTION OF BUILDINGS
1Constructions in general; Structures which are not restricted either to walls, e.g. partitions, or floors or ceilings or roofs
343Structures characterised by movable, separable, or collapsible parts, e.g. for transport
E04B 1/348 2006.1
EFIXED CONSTRUCTIONS
04BUILDING
BGENERAL BUILDING CONSTRUCTIONS; WALLS, e.g. PARTITIONS; ROOFS; FLOORS; CEILINGS; INSULATION OR OTHER PROTECTION OF BUILDINGS
1Constructions in general; Structures which are not restricted either to walls, e.g. partitions, or floors or ceilings or roofs
348Structures composed of units comprising at least considerable parts of two sides of a room, e.g. box-like or cell-like units closed or in skeleton form
CPC
A63F 13/35
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/798
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
798for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 2300/8082
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
80specially adapted for executing a specific type of game
8082Virtual reality
G06N 20/00
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
20Machine learning
Applicants
  • SONY INTERACTIVE ENTERTAINMENT LLC. [US]/[US]
Inventors
  • DEVICO, Matthew A.
Agents
  • ROGITZ, John L.
Priority Data
16/522,32025.07.2019US
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) USE OF MACHINE LEARNING TO INCREASE OR DECREASE LEVEL OF DIFFICULTY IN BEATING VIDEO GAME OPPONENT
(FR) UTILISATION D'APPRENTISSAGE MACHINE POUR AUGMENTER OU DIMINUER LE NIVEAU DE DIFFICULTÉ À VAINCRE UN ADVERSAIRE DE JEU VIDÉO
Abstract
(EN) Machine learning is used to determine (200) one or more video game players' ability to defeat a non-player video game opponent, such as a boss. The level of difficulty in beating the video game opponent may then be increased or decreased (206) based on the players' ability to beat the video game opponent. In some examples, another player may then opt in (302) to the increased or decreased level of difficulty, or may choose to play the video game without the increased or decreased level of difficulty.
(FR) La présente invention concerne l'utilisation de l'apprentissage machine pour déterminer (200) une ou plusieurs capacités de joueurs de jeu vidéo à vaincre un adversaire de jeu vidéo autre qu'un joueur, tel qu'un bossage. Le niveau de difficulté à battre un adversaire de jeu vidéo peut ensuite être augmenté ou diminué (206) sur la base de la capacité des joueurs à battre un adversaire de jeu vidéo. Dans certains exemples, un autre joueur peut alors choisir (302) le niveau de difficulté accru ou diminué, ou peut choisir de jouer au jeu vidéo sans augmenter ou diminuer le niveau de difficulté.
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