Processing

Please wait...

Settings

Settings

Goto Application

1. WO2020247550 - ARTIFICIAL REALITY SYSTEM HAVING A SLIDING MENU

Publication Number WO/2020/247550
Publication Date 10.12.2020
International Application No. PCT/US2020/035998
International Filing Date 03.06.2020
IPC
G06F 3/01 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/03 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
G06F 3/0481 2013.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06F 3/0484 2013.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0484for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
G06F 3/0482 2013.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
0482interaction with lists of selectable items, e.g. menus
CPC
G06F 3/011
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
G06F 3/012
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
012Head tracking input arrangements
G06F 3/017
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
017Gesture based interaction, e.g. based on a set of recognized hand gestures
G06F 3/0304
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
0304Detection arrangements using opto-electronic means
G06F 3/04815
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
G06F 3/0482
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces [GUI]
0481based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
0482interaction with lists of selectable items, e.g. menus
Applicants
  • FACEBOOK TECHNOLOGIES, LLC [US]/[US]
Inventors
  • RAVASZ, Jonathan
  • STEVENS, Jasper
  • VARGA, Adam Tibor
  • PINCHON, Etienne
  • TICKNER, Simon Charles
  • SPURLOCK, Jennifer Lynn
  • SORGE-TOOMEY, Kyle Eric
  • ELLIS, Robert
  • FOX, Barrett
Agents
  • MOON, William, A.
  • THOMAS,, Daniel, A.
Priority Data
16/434,91907.06.2019US
Publication Language English (en)
Filing Language English (EN)
Designated States
Title
(EN) ARTIFICIAL REALITY SYSTEM HAVING A SLIDING MENU
(FR) SYSTÈME DE RÉALITÉ ARTIFICIELLE À MENU COULISSANT
Abstract
(EN) An artificial reality system is described that renders, presents, and controls user interface elements within an artificial reality environment, and performs actions in response to one or more detected gestures of the user. The artificial reality system can include a menu that can be activated and interacted with using one hand. In response to detecting a menu activation gesture performed using one hand, the artificial reality system can cause a menu to be rendered. A menu sliding gesture (e.g., horizontal motion) of the hand can be used to cause a slidably engageable user interface (UI) element to move along a horizontal dimension of the menu while horizontal positioning of the UI menu is held constant. Motion of the hand orthogonal to the menu sliding gesture (e.g., non-horizontal motion) can cause the menu to be repositioned. The implementation of the artificial reality system does require use of both hands or use of other input devices in order to interact with the artificial reality system.
(FR) L'invention concerne un système de réalité artificielle qui rend, présente et commande des éléments d'interface utilisateur dans un environnement de réalité artificielle, et effectue des actions en réponse à un ou plusieurs gestes détectés de l'utilisateur. Le système de réalité artificielle peut comprendre un menu qui peut être activé et interagir avec une main. En réponse à la détection d'un geste d'activation de menu effectué à l'aide d'une main, le système de réalité artificielle peut amener un menu à être rendu. Un geste de glissement de menu (par exemple, un mouvement horizontal) de la main peut être utilisé pour amener un élément d'interface utilisateur (UI) à venir en prise de manière coulissante à se déplacer le long d'une dimension horizontale du menu tandis que le positionnement horizontal du menu UI est maintenu constant. Le mouvement de la main orthogonal au geste de glissement de menu (par exemple, un mouvement non horizontal) peut amener le menu à être repositionné. La mise en œuvre du système de réalité artificielle ne nécessite ni l'utilisation des deux mains ni l'utilisation d'autres dispositifs d'entrée afin d'interagir avec le système de réalité artificielle.
Latest bibliographic data on file with the International Bureau