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1. WO2020190495 - Al MODELING FOR VIDEO GAME COACHING AND MATCHMAKING

Publication Number WO/2020/190495
Publication Date 24.09.2020
International Application No. PCT/US2020/020706
International Filing Date 02.03.2020
IPC
A63F 13/67 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/795 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
795for finding other players; for building a team; for providing a buddy list
A63F 13/35 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/798 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
798for assessing skills or for ranking players, e.g. for generating a hall of fame
CPC
A63F 13/35
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
35Details of game servers
A63F 13/67
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
67adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/795
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
795for finding other players; for building a team; for providing a buddy list
A63F 13/798
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
798for assessing skills or for ranking players, e.g. for generating a hall of fame
G06K 9/6256
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
9Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
62Methods or arrangements for recognition using electronic means
6217Design or setup of recognition systems and techniques; Extraction of features in feature space; Clustering techniques; Blind source separation
6256Obtaining sets of training patterns; Bootstrap methods, e.g. bagging, boosting
G06K 9/6267
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
9Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
62Methods or arrangements for recognition using electronic means
6267Classification techniques
Applicants
  • SONY INTERACTIVE ENTERTAINMENT INC. [JP]/[JP]
  • RICO, Javier, Fernandez [MX]/[US] (US)
Inventors
  • RICO, Javier, Fernandez
  • TAYLOR, Michael
  • BLACK, Glenn
Agents
  • LEE, David, F.
  • PENILLA, Albert, S.
Priority Data
16/355,54315.03.2019US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) Al MODELING FOR VIDEO GAME COACHING AND MATCHMAKING
(FR) MODÉLISATION D'IA POUR L'ENTRAÎNEMENT À UN JEU VIDÉO ET LA MISE EN CORRESPONDANCE
Abstract
(EN)
A method is provided, including the following operations: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; using the classification of the machine learning model to assign the user to a second session of the video game.
(FR)
L'invention concerne un procédé comprenant les opérations suivantes consistant à : enregistrer des données de jeu à partir d'une première session d'un jeu vidéo, la première session étant définie pour un jeu interactif d'un utilisateur ; l'entraînement d'un modèle d'apprentissage automatique à l'aide des données de jeu, l'entraînement amenant le modèle d'apprentissage automatique à imiter le jeu interactif de l'utilisateur ; après l'entraînement, déterminer une classification du modèle d'apprentissage automatique en exposant le modèle d'apprentissage automatique à un ou plusieurs scénarios du jeu vidéo, et évaluer des actions du modèle d'apprentissage automatique en réponse au(x) scénario(s) ; utiliser la classification du modèle d'apprentissage automatique pour affecter l'utilisateur à une seconde session du jeu vidéo.
Also published as
Latest bibliographic data on file with the International Bureau