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1. WO2020181867 - SELECTION METHOD AND APPARATUS FOR GAME OBJECT

Publication Number WO/2020/181867
Publication Date 17.09.2020
International Application No. PCT/CN2019/125289
International Filing Date 13.12.2019
IPC
A63F 13/55 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
A63F 13/52 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/2145 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
A63F 13/42 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/60 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
CPC
A63F 13/2145
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
A63F 13/42
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/55
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
A63F 13/60
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
Applicants
  • 网易(杭州)网络有限公司 NETEASE (HANGZHOU) NETWORK CO., LTD. [CN]/[CN]
Inventors
  • 饶峰 RAO, Feng
Agents
  • 北京博浩百睿知识产权代理有限责任公司 KSK IP AGENCY
Priority Data
201910178780.111.03.2019CN
Publication Language Chinese (ZH)
Filing Language Chinese (ZH)
Designated States
Title
(EN) SELECTION METHOD AND APPARATUS FOR GAME OBJECT
(FR) PROCÉDÉ ET APPAREIL DE SÉLECTION POUR OBJET DE JEU
(ZH) 游戏对象的选择方法及装置
Abstract
(EN)
A selection method and apparatus for a game object. The method comprises: in response to an object selection operation on the first display region of a graphical user interface, selecting multiple game objects in a game scene (S101); and displaying an object selection control on the second display region of the graphical user interface (S102). By selecting multiple game objects by means of the object selection operation, and further displaying, on the object selection control, a first game object indicator or a second game object indicator that separately corresponds to different game objects or the types of different game objects, the present invention can accurately and efficiently achieve the selection of a specific target object, and improves the game experience of a player.
(FR)
L'invention concerne un procédé et un appareil de sélection pour un objet de jeu. Le procédé consiste à : en réponse à une opération de sélection d'objet sur la première zone d'affichage d'une interface graphique utilisateur, sélectionner de multiples objets de jeu dans une scène de jeu (S101) ; et afficher une commande de sélection d'objet sur la seconde zone d'affichage de l'interface graphique utilisateur (S102). En sélectionnant de multiples objets de jeu par l'opération de sélection d'objet, et en affichant en outre, sur la commande de sélection d'objet, un premier indicateur d'objet de jeu ou un second indicateur d'objet de jeu qui correspondent séparément à différents objets de jeu ou aux types de différents objets de jeu, la présente invention peut permettre une sélection précise et efficace d'un objet cible spécifique, et améliore l'expérience de jeu d'un joueur.
(ZH)
游戏对象的选择方法及装置,该方法包括:响应作用于图形用户界面第一显示区域的对象选择操作,选中游戏场景中的多个游戏对象(S101);在图形用户界面第二显示区域显示对象选择控件(S102)。通过对象选择操作选中多个游戏对象,进一步在对象选择控件上显示第一游戏对象指示器或第二游戏对象指示器,分别对应不同的游戏对象或游戏对象的类型,能够准确高效的实现对特定目标对象的选择,提升了玩家的游戏体验。
Also published as
Latest bibliographic data on file with the International Bureau