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1. WO2020153445 - INFORMATION PROCESSING DEVICE AND PROGRAM

Publication Number WO/2020/153445
Publication Date 30.07.2020
International Application No. PCT/JP2020/002401
International Filing Date 23.01.2020
IPC
A63F 13/533 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display or displaying a laser sight in a shooting game
533for prompting the player, e.g. by displaying a game menu
A63F 13/69 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
CPC
A63F 13/533
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
533for prompting the player, e.g. by displaying a game menu
A63F 13/58
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
58by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/69
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/822
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
822Strategy games; Role-playing games
A63F 3/0645
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
3Board games; Raffle games
06Lottos or bingo games; Systems, apparatus or devices for checking such games
0645Electric lottos or bingo games
Applicants
  • 株式会社セガ SEGA CORPORATION [JP]/[JP]
Inventors
  • 大友 崇弘 OTOMO, Takahiro
Agents
  • 高岡 正之 TAKAOKA, Masayuki
Priority Data
2019-01039224.01.2019JP
Publication Language Japanese (ja)
Filing Language Japanese (JA)
Designated States
Title
(EN) INFORMATION PROCESSING DEVICE AND PROGRAM
(FR) DISPOSITIF ET PROGRAMME DE TRAITEMENT D’INFORMATIONS
(JA) 情報処理装置及びプログラム
Abstract
(EN) According to the present invention, the motivation for playing a game is raised. The present invention includes: a storage means 40 for storing possessed content of a player; an extraction means 44 for extracting evolvable content, in which evolution is possible, from among the possessed content; a specifying means 46 for specifying a game item selectable by the player and related to the evolution of the evolvable content; and a control means 42 for outputting a selection screen through which a selection of the game item to be played is received from the player, wherein the control means 42 outputs, onto the selection screen, the specified game item in a different form from other game items.
(FR) Selon la présente invention, la motivation pour jouer à un jeu est augmentée. La présente invention comprend : un moyen de stockage (40) destiné à stocker un contenu possédé d'un joueur ; un moyen d'extraction (44) destiné à extraire un contenu évolutif, dans lequel une évolution est possible, parmi le contenu pouvant être possédé ; un moyen de spécification (46) destiné à spécifier un élément de jeu pouvant être sélectionné par le joueur et associé à l'évolution du contenu évolutif ; et un moyen de commande (42) destiné à émettre un écran de sélection par lequel une sélection de l'élément de jeu devant être reçue est reçue en provenance du joueur, le moyen de commande (42) émettant, sur l'écran de sélection, l'élément de jeu spécifié sous une forme différente d'autres éléments de jeu.
(JA) ゲームをプレイするモチベーションを高める。 プレイヤの所持コンテンツを記憶する記憶手段40と、所持コンテンツのうち、進化が可能な進化可能コンテンツを抽出する抽出手段44と、プレイヤが選択可能なゲーム種目であって、進化可能コンテンツの進化に関連するゲーム種目を特定する特定手段46と、プレイヤからプレイするゲーム種目の選択を受け付ける選択画面を出力する制御手段42と、を備え、制御手段42は、選択画面において、特定されたゲーム種目を他のゲーム種目とは異なる形態で出力する。
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