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1. WO2020139810 - USER INTERACTION IN HEAD-MOUNTED DISPLAY WITH EYE TRACKING

Publication Number WO/2020/139810
Publication Date 02.07.2020
International Application No. PCT/US2019/068264
International Filing Date 23.12.2019
IPC
G06F 3/01 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/573 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
573using trajectories of game objects, e.g. of a golf ball according to the point of impact
G06F 3/0484 2013.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
048Interaction techniques based on graphical user interfaces
0484for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
G02B 27/00 2006.01
GPHYSICS
02OPTICS
BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
27Optical systems or apparatus not provided for by any of the groups G02B1/-G02B26/119
G02B 27/01 2006.01
GPHYSICS
02OPTICS
BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
27Optical systems or apparatus not provided for by any of the groups G02B1/-G02B26/119
01Head-up displays
A63F 13/428 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
428involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
CPC
A63F 13/21
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
A63F 13/26
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
26having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/573
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
573using trajectories of game objects, e.g. of a golf ball according to the point of impact
A63F 2300/8082
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
2300Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
80specially adapted for executing a specific type of game
8082Virtual reality
G02B 2027/011
GPHYSICS
02OPTICS
BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
27Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
01Head-up displays
0101characterised by optical features
011comprising device for correcting geometrical aberrations, distortion
G02B 27/0093
GPHYSICS
02OPTICS
BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
27Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
0093with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking
Applicants
  • FACEBOOK TECHNOLOGIES, LLC [US]/[US]
Inventors
  • SZTUK, Sebastian
  • SAN AGUSTIN LOPEZ, Javier
  • TALL, Martin, Henrik
Agents
  • MOON, William, A.
  • THOMAS, Daniel, A.
Priority Data
16/400,94801.05.2019US
62/785,62227.12.2018US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) USER INTERACTION IN HEAD-MOUNTED DISPLAY WITH EYE TRACKING
(FR) INTERACTION D'UTILISATEUR DANS UN VISIOCASQUE AVEC SUIVI DE L'ŒIL
Abstract
(EN)
A virtual reality (VR) system includes a console an imaging device, a head mounted display (HMD) and a user input device. The console includes a virtual reality (VR) engine, a tracking module and an application store. The HMD includes a display element configured to display content to a user wearing the HMD. The virtual reality engine is configured to determine a vector for a virtual object thrown at a target in response to physical input from the user, a gaze vector for the eyes of the user and a virtual object position vector for the target and modify the vector for the virtual object based on at least one of the gaze vector and the virtual object position vector. The virtual reality engine may also be configured to determine a virtual object position vector for a virtual object to be thrown at a target, a gaze vector for the eyes of the user and a virtual object position vector for a virtual rendering of the user's hand and enabling user input to pick up the virtual object based on at least one of the gaze vector and the virtual object position vector of the virtual rendering of the user's hand.
(FR)
L'invention concerne un système de réalité virtuelle (VR) qui comprend une console, un dispositif d'imagerie, un visiocasque (HMD) et un dispositif d'entrée utilisateur. La console comprend un moteur de réalité virtuelle (VR), un module de suivi et un magasin d'applications. Le HMD comprend un élément d'affichage configuré pour afficher un contenu à un utilisateur portant le HMD. Le moteur de réalité virtuelle est configuré pour déterminer un vecteur pour un objet virtuel lancé au niveau d'une cible en réponse à une entrée physique provenant de l'utilisateur, un vecteur de regard pour les yeux de l'utilisateur et un vecteur de position d'objet virtuel pour la cible et modifier le vecteur pour l'objet virtuel sur la base du vecteur de regard et/ou du vecteur de position d'objet virtuel. Le moteur de réalité virtuelle peut également être configuré pour déterminer un vecteur de position d'objet virtuel pour un objet virtuel devant être lancé au niveau d'une cible, un vecteur de regard pour les yeux de l'utilisateur et un vecteur de position d'objet virtuel pour un rendu virtuel de la main de l'utilisateur et pour permettre à une entrée d'utilisateur de saisir l'objet virtuel sur la base du vecteur de regard et/ou du vecteur de position d'objet virtuel du rendu virtuel de la main de l'utilisateur.
Also published as
Latest bibliographic data on file with the International Bureau