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1. WO2020137655 - INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING SYSTEM

Publication Number WO/2020/137655
Publication Date 02.07.2020
International Application No. PCT/JP2019/049175
International Filing Date 16.12.2019
IPC
A63F 13/55 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
A63F 13/69 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/80 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
CPC
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/533
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
533for prompting the player, e.g. by displaying a game menu
A63F 13/55
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
A63F 13/69
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/80
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
Applicants
  • 株式会社Cygames CYGAMES, INC. [JP]/[JP]
Inventors
  • 中村 貴稔 NAKAMURA Takatoshi
  • 小川 優樹 OGAWA Yuuki
  • 藤田 嵩 FUJITA Takashi
  • 楜澤 圭史 KURUMIZAWA Keiji
  • 木村 唯人 KIMURA Yuito
Agents
  • 正林 真之 SHOBAYASHI, Masayuki
  • 齋藤 拓也 SAITO Takuya
Priority Data
2018-24745428.12.2018JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING SYSTEM
(FR) PROGRAMME DE TRAITEMENT D'INFORMATIONS, DISPOSITIF DE TRAITEMENT D'INFORMATIONS ET SYSTÈME DE TRAITEMENT D'INFORMATIONS
(JA) 情報処理プログラム、情報処理装置、及び情報処理システム
Abstract
(EN)
A game medium is appropriately given to a player without reducing playability. An information processing program executes the following functions on a computer: a first lottery function that, on the basis of a prescribed game selection operation performed by a player, decides a first game medium by performing a lottery based on a first lottery table; a second lottery function that, on the basis of the prescribed game selection operation performed by the player, decides a second game medium by performing a lottery based on a second lottery table; a medium group creation function that creates a medium group including the first game medium decided by the first lottery function and the second game medium decided by the second lottery function; a game control function that uses the medium group to run the prescribed game on the basis of an operation performed by the player; and a management control function that decides to link and manage together at least any one first game medium decided by the first lottery function and identifying information of the player, and decides whether to link and manage together any one second game medium decided by the second lottery function and identifying information of the player on the basis of a game result of the prescribed game.
(FR)
L'invention concerne un support de jeu qui est donné de manière appropriée à un joueur sans réduire la capacité de jeu. Un programme de traitement d'informations exécute les fonctions suivantes sur un ordinateur : une première fonction de loterie qui, sur la base d'une opération de sélection de jeu prescrite effectuée par un joueur, décide d'un premier support de jeu en effectuant une loterie sur la base d'une première table de loterie; une seconde fonction de loterie qui, sur la base de l'opération de sélection de jeu prescrite effectuée par le joueur, décide d'un second support de jeu en effectuant une loterie sur la base d'une seconde table de loterie; une fonction de création de groupe de supports qui crée un groupe de supports comprenant le premier support de jeu décidé par la première fonction de loterie et le second support de jeu décidé par la seconde fonction de loterie; une fonction de commande de jeu qui utilise le groupe de supports pour exécuter le jeu prescrit sur la base d'une opération effectuée par le joueur; et une fonction de commande de gestion qui décide de relier et de gérer conjointement au moins un premier support de jeu quelconque décidé par la première fonction de loterie et des informations d'identification du joueur et décide s'il faut relier et gérer conjointement un second support de jeu quelconque décidé par la seconde fonction de loterie et des informations d'identification du joueur sur la base d'un résultat de jeu du jeu prescrit.
(JA)
ゲーム性を低下させることなく、ゲーム媒体をプレイヤに適切に付与する。情報処理プログラムが、プレイヤによる所定のゲームの選択操作に基づいて、第1抽選テーブルに基づいた抽選を行うことにより、第1ゲーム媒体を決定する第1抽選機能と、前記プレイヤによる前記所定のゲームの選択操作に基づいて、第2抽選テーブルに基づいた抽選を行うことにより、第2ゲーム媒体を決定する第2抽選機能と、前記第1抽選機能が決定した前記第1ゲーム媒体と、前記第2抽選機能が決定した前記第2ゲーム媒体とを含む媒体群を作成する媒体群作成機能と、前記プレイヤによる操作に基づいて、前記媒体群を用いて前記所定のゲームを行うゲーム制御機能と、前記第1抽選機能が決定した前記第1ゲーム媒体の少なくとも何れかを前記プレイヤの識別情報と紐付けて管理すると決定すると共に、前記第2抽選機能が決定した前記第2ゲーム媒体の少なくとも何れかを前記プレイヤの識別情報と紐付けて管理するか否かを前記所定のゲームのゲーム結果に基づいて決定する管理制御機能と、をコンピュータに実現する。
Also published as
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