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1. WO2020135211 - INTERACTIVE PLOT IMPLEMENTATION METHOD, DEVICE, COMPUTER APPARATUS, AND STORAGE MEDIUM

Publication Number WO/2020/135211
Publication Date 02.07.2020
International Application No. PCT/CN2019/126557
International Filing Date 19.12.2019
IPC
A63F 13/60 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/63 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
63by the player, e.g. authoring using a level editor
A63F 13/47 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
47involving branching, e.g. choosing one of several possible scenarios at a given point in time
CPC
A63F 13/47
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
47involving branching, e.g. choosing one of several possible scenarios at a given point in time
A63F 13/60
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/63
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
63by the player, e.g. authoring using a level editor
A63F 13/822
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
822Strategy games; Role-playing games
Applicants
  • 腾讯科技(深圳)有限公司 TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED [CN]/[CN]
Inventors
  • 杨颖 YANG, Ying
  • 谭丽萍 TAN, Liping
  • 胡雪洁 HU, Xuejie
  • 刘永念 LIU, Yongnian
  • 曾星 ZENG, Xing
  • 刘影齐 LIU, Yingqi
  • 李杰 LI, Jie
  • 芮桐 RUI, Tong
  • 李群 LI, Qun
Agents
  • 北京德琦知识产权代理有限公司 DEQI INTELLECTUAL PROPERTY LAW CORPORATION
Priority Data
201811641511.629.12.2018CN
Publication Language Chinese (ZH)
Filing Language Chinese (ZH)
Designated States
Title
(EN) INTERACTIVE PLOT IMPLEMENTATION METHOD, DEVICE, COMPUTER APPARATUS, AND STORAGE MEDIUM
(FR) PROCÉDÉ DE MISE EN ŒUVRE DE GRAPHIQUE INTERACTIF, DISPOSITIF, APPAREIL INFORMATIQUE ET SUPPORT DE STOCKAGE
(ZH) 互动剧情实现方法、装置、计算机设备和存储介质
Abstract
(EN)
An interactive plot implementation method, a device, a computer apparatus, and a storage medium. The method comprises: displaying a game plot structure interface (101); receiving a plot jumping instruction triggered by a player via the game plot structure interface (102); determining, according to the plot jumping instruction, a start-game plot block and a target readable game plot block to be jumped to (103); if the start-game plot block is on a target game plot path, determining whether start-game plot path data stored in the start-game plot block is connected with target game plot path data in terms of a game logic (104); if so, updating the target game plot path data according to the start-game plot path data (105); and entering a game plot corresponding to the target readable game plot block according to the updated target game plot path data (106).
(FR)
La présente invention concerne un procédé de mise en œuvre de graphique interactif, un dispositif, un appareil informatique et un support de stockage. Le procédé consiste à : afficher une interface de structure de graphique de jeu (101) ; recevoir une instruction de saut de graphique déclenchée par un joueur par l'intermédiaire de l'interface de structure de graphique de jeu (102) ; déterminer, en fonction de l'instruction de saut de graphique, un bloc de graphique de début de jeu et un bloc de graphique de jeu lisible par une cible vers lequel sauter (103) ; si le bloc de graphique de début de jeu se trouve sur un trajet de graphique de jeu cible, déterminer si des données de trajet de graphique de début de jeu stockées dans le bloc de graphique de début de jeu sont reliées à des données de trajet de graphique de jeu cible en termes d'une logique de jeu (104) ; si tel est le cas, mettre à jour les données de trajet de graphique de jeu cible selon les données de trajet de graphique de début de jeu (105) ; et entrer un graphique de jeu correspondant au bloc de graphique de jeu lisible par cible selon les données de trajet de graphique de jeu cible mises à jour (106).
(ZH)
一种互动剧情实现方法、装置、计算机设备和存储介质,该方法包括:显示游戏剧情结构界面(101);接收玩家通过所述游戏剧情结构界面触发的剧情跳跃指令(102);根据所述剧情跳跃指令确定起跳游戏剧情块和需要跳跃到的目标可读取游戏剧情块(103);当所述起跳游戏剧情块位于所述目标游戏剧情路径上时,确定所述起跳游戏剧情块存储的起跳游戏剧情路径数据、与所述目标游戏剧情路径数据在游戏逻辑上是否具有连通性(104);若具有连通性,则根据所述起跳游戏剧情路径数据对所述目标游戏剧情路径数据进行更新(105);根据更新后的目标游戏剧情路径数据进入所述目标可读取游戏剧情块对应的游戏剧情(106)。
Also published as
EP19902457.1
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