Processing

Please wait...

Settings

Settings

Goto Application

1. WO2020134644 - GAME LIVE BROADCASTING METHOD BASED ON MULTI-PERSON VOICE ROOM, MEDIUM, AND COMPUTER DEVICE

Publication Number WO/2020/134644
Publication Date 02.07.2020
International Application No. PCT/CN2019/116766
International Filing Date 08.11.2019
IPC
H04N 21/2187 2011.01
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
21Server components or server architectures
218Source of audio or video content, e.g. local disk arrays
2187Live feed
CPC
H04N 21/2187
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
21Server components or server architectures
218Source of audio or video content ; , e.g. local disk arrays
2187Live feed
H04N 21/433
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
433Content storage operation, e.g. storage operation in response to a pause request, caching operations
H04N 21/462
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
462Content or additional data management, e.g. creating a master electronic program guide from data received from the Internet and a Head-end, controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
H04N 21/478
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
47End-user applications
478Supplemental services, e.g. displaying phone caller identification, shopping application
H04N 21/4781
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
47End-user applications
478Supplemental services, e.g. displaying phone caller identification, shopping application
4781Games
H04N 21/488
HELECTRICITY
04ELECTRIC COMMUNICATION TECHNIQUE
NPICTORIAL COMMUNICATION, e.g. TELEVISION
21Selective content distribution, e.g. interactive television or video on demand [VOD]
40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
47End-user applications
488Data services, e.g. news ticker
Applicants
  • 百果园技术(新加坡)有限公司 BIGO TECHNOLOGY PTE. LTD. [SG]/[SG]
Inventors
  • 何新宇 HE, Xinyu
Agents
  • 北京三高永信知识产权代理有限责任公司 BEIJING SAN GAO YONG XIN INTELLECTUAL PROPERTY AGENCY CO., LTD.
Priority Data
201811626490.028.12.2018CN
Publication Language Chinese (ZH)
Filing Language Chinese (ZH)
Designated States
Title
(EN) GAME LIVE BROADCASTING METHOD BASED ON MULTI-PERSON VOICE ROOM, MEDIUM, AND COMPUTER DEVICE
(FR) PROCÉDÉ DE DIFFUSION EN DIRECT D'UN JEU SUR LA BASE D'UNE SALLE DE CONVERSATION ENTRE DE MULTIPLES PERSONNES, SUPPORT ET DISPOSITIF INFORMATIQUE
(ZH) 基于多人语音房的游戏直播方法、介质及计算机设备
Abstract
(EN)
The present application provides a game live broadcasting method and apparatus based on a multi-person voice room, a computer readable storage medium, and a computer device. The method comprises: obtaining a specified audience end entering a live broadcasting room to be used as a guest end, and adding the guest end to a game application in the live broadcasting room; using the status data of the game application in the live broadcasting room as live broadcasting data, and transmitting the live broadcasting data to the audience end by means of the live broadcasting room; when the game increment data of the game application transmitted by a game terminal is received, forwarding the game increment data to other game terminals; and when a full amount of game data of the game application transmitted by an anchor end is received, forwarding the full amount of game data to the guest end. The present application introduces a miniature game into the multi-person voice room, can enrich the gameplay of the voice room, improves the timeliness of a gameplay in the live broadcasting room, enhances interaction between an anchor and an audience, and improves user experience.
(FR)
La présente invention concerne un procédé et un appareil de diffusion en direct d'un jeu sur la base d'une salle de conversation entre de multiples personnes, un support de stockage lisible par ordinateur et un dispositif informatique. Le procédé comprend les étapes consistant à : obtenir à titre d'extrémité d'invité une extrémité d'auditoire spécifiée entrant dans une salle de diffusion en direct devant être utilisée puis ajouter l'extrémité d'invité à une application de jeu dans la salle de diffusion en direct ; utiliser à titre de données de diffusion en direct les données d'état de l'application de jeu dans la salle de diffusion en direct puis transmettre les données de diffusion en direct à l'extrémité d'auditoire au moyen de la salle de diffusion en direct ; lors de la réception des données d'incrémentation de jeu de l'application de jeu transmises par un terminal de jeu, transférer les données d'incrémentation de jeu à d'autres terminaux de jeu ; et, lors de la réception d'une quantité totale de données de jeu de l'application de jeu transmise par une extrémité d'ancrage, transférer la quantité totale de données de jeu à l'extrémité d'invité. La présente invention introduit un jeu miniature dans la salle de conversation entre de multiples personnes, peut enrichir le jeu de la salle de conversation, améliore l'opportunité d'un jeu dans la salle de diffusion en direct, améliore une interaction entre un ancrage et un auditoire et améliore l'expérience utilisateur.
(ZH)
本申请提供一种基于多人语音房的游戏直播方法、装置、计算机可读存储介质及计算机设备,所述的方法包括:获取进入直播间的指定的观众端作为嘉宾端,将所述嘉宾端加入直播间中的游戏应用;把所述直播间中游戏应用的状态数据作为直播数据,通过所述直播间发送所述直播数据至观众端;当接收到其中一个游戏终端发送的所述游戏应用的游戏增量数据时,将所述游戏增量数据转发至其他游戏终端;当接收到主播端发送的所述游戏应用的游戏全量数据时,将所述游戏全量数据转发至所述嘉宾端。本申请实现了将小游戏引入多人语音房,可以丰富语音房的玩法,提高直播间游戏玩法的时效性、以及增强主播与观众的互动性,提升用户体验。
Also published as
Latest bibliographic data on file with the International Bureau