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1. WO2020133894 - METHOD AND APPARATUS FOR DISPLAYING AIMING REGION OF GAME WEAPON, AND ELECTRONIC DEVICE

Publication Number WO/2020/133894
Publication Date 02.07.2020
International Application No. PCT/CN2019/088140
International Filing Date 23.05.2019
IPC
A63F 13/219 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
219for aiming at specific areas on the display, e.g. light-guns
A63F 13/426 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
426involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/52 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/837 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
837Shooting of targets
CPC
A63F 13/219
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
219for aiming at specific areas on the display, e.g. light-guns
A63F 13/426
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
426involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/52
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
52involving aspects of the displayed game scene
A63F 13/837
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
837Shooting of targets
Applicants
  • 北京金山安全软件有限公司 BEIJING KINGSOFT INTERNET SECURITY SOFTWARE CO., LTD. [CN]/[CN]
Inventors
  • 钟伟 ZHONG, Wei
Agents
  • 北京柏杉松知识产权代理事务所(普通合伙) PATENTSINO IP FIRM
Priority Data
201811623948.728.12.2018CN
Publication Language Chinese (ZH)
Filing Language Chinese (ZH)
Designated States
Title
(EN) METHOD AND APPARATUS FOR DISPLAYING AIMING REGION OF GAME WEAPON, AND ELECTRONIC DEVICE
(FR) PROCÉDÉ ET APPAREIL D'AFFICHAGE DE LA ZONE DE VISÉE D'UNE ARME DE JEU, ET DISPOSITIF ÉLECTRONIQUE
(ZH) 一种游戏武器的瞄准区域显示方法、装置及电子设备
Abstract
(EN)
Provided is a method for displaying an aiming region of a game weapon. The method comprises: acquiring an aiming indication of the game weapon used by a game character (s101); determining a region affected by the game weapon in a game scene and a barrier region in the affected region (s102); on the basis of a location of the game character in the game scene, the affected region, and the barrier region, determining a valid region affected by the game weapon to be an aiming region (s103); and displaying the aiming region in the game scene (s104). Further provided are a display apparatus for a game weapon and an electronic device implementing the method. The method indicates to a player a valid region affected by a game weapon, such that the likelihood of the player hitting an enemy can be further increased.
(FR)
L'invention concerne un procédé d'affichage d'une zone de visée d'une arme de jeu. Le procédé consiste à : acquérir une indication de visée de l'arme de jeu utilisée par un personnage de jeu (s101) ; déterminer une zone affectée par l'arme de jeu dans une scène de jeu et une zone de barrière dans la zone affectée (s102) ; sur la base d'un emplacement du personnage de jeu dans la scène de jeu, de la zone affectée et de la zone de barrière, déterminer une zone valide affectée par l'arme de jeu comme étant une zone de visée (s103) ; et afficher la zone de visée dans la scène de jeu (s104). L'invention concerne en outre un appareil d'affichage pour une arme de jeu et un dispositif électronique mettant en œuvre le procédé. Le procédé indique à un joueur une zone valide affectée par une arme de jeu, de telle sorte que la probabilité que le joueur touche un ennemi puisse être davantage augmentée.
(ZH)
一种游戏武器的瞄准区域显示方法,包括:获取游戏角色使用的游戏武器的瞄准指示(s101)、确定游戏武器在游戏场景中的待施法区域和待施法区域中的障碍物区域(s102)、根据游戏角色在游戏场景中的位置、待施法区域和障碍物区域,确定游戏武器的施法有效区域作为瞄准区域(s103)、在游戏场景中显示瞄准区域(s104)。一种采用该方法的游戏武器的显示装置和一种执行该方法的电子设备。该方法可以向游戏玩家提示游戏武器的施法有效区域,可以进一步提高游戏玩家击中敌人的命中率。
Also published as
Latest bibliographic data on file with the International Bureau