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1. WO2020133862 - METHOD AND APPARATUS FOR GENERATING GAME CHARACTER MODEL, PROCESSOR, AND TERMINAL

Publication Number WO/2020/133862
Publication Date 02.07.2020
International Application No. PCT/CN2019/085235
International Filing Date 30.04.2019
IPC
A63F 13/56 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/822 2014.1
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
822Strategy games; Role-playing games 
G06T 3/00 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
3Geometric image transformation in the plane of the image
G06T 5/50 2006.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
5Image enhancement or restoration
50by the use of more than one image, e.g. averaging, subtraction
G06T 15/04 2011.1
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
153D  image rendering
04Texture mapping
CPC
A63F 13/56
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/822
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
822Strategy games; Role-playing games
G06T 15/04
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
153D [Three Dimensional] image rendering
04Texture mapping
G06T 19/20
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
G06T 2207/20221
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
2207Indexing scheme for image analysis or image enhancement
20Special algorithmic details
20212Image combination
20221Image fusion; Image merging
G06T 2207/30201
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
2207Indexing scheme for image analysis or image enhancement
30Subject of image; Context of image processing
30196Human being; Person
30201Face
Applicants
  • 网易(杭州)网络有限公司 NETEASE (HANGZHOU) NETWORK CO., LTD. [CN]/[CN]
Inventors
  • 陈康 CHEN, Kang
  • 张伟东 ZHANG, Weidong
Agents
  • 北京博浩百睿知识产权代理有限责任公司 KSK IP AGENCY
Priority Data
201811610934.127.12.2018CN
Publication Language Chinese (ZH)
Filing Language Chinese (ZH)
Designated States
Title
(EN) METHOD AND APPARATUS FOR GENERATING GAME CHARACTER MODEL, PROCESSOR, AND TERMINAL
(FR) PROCÉDÉ ET APPAREIL DE GÉNÉRATION DE MODÈLE DE PERSONNAGE DE JEU, PROCESSEUR ET TERMINAL
(ZH) 游戏角色模型的生成方法、装置、处理器及终端
Abstract
(EN)
A method for generating a game character model, comprising: acquiring a user sticker corresponding to a two-dimensional user image to be used; mapping the user sticker onto a game character initial sticker to obtain a game character mapped sticker; and fusing the mapped sticker with a game character grid to generate a game character model. Also provided are an apparatus for generating a game character model, a storage medium, a processor, and a terminal. The present method solves the technical problem of face mapping and face fusion usually only being suitable for two-dimensional face images, and not being suitable for face mapping and fusion in three-dimensional game environments.
(FR)
L'invention concerne un procédé de génération d'un modèle de personnage de jeu, comprenant les étapes consistant à : acquérir un autocollant d'utilisateur correspondant à une image d'utilisateur bidimensionnelle à utiliser ; mettre en correspondance l'autocollant d'utilisateur sur un autocollant initial de personnage de jeu pour obtenir un autocollant mis en correspondance de personnage de jeu ; et fusionner l'autocollant mis en correspondance avec une grille de personnage de jeu pour générer un modèle de personnage de jeu. L'invention concerne également un appareil pour générer un modèle de personnage de jeu, un support de stockage, un processeur et un terminal. Le présent procédé résout le problème technique de mise en correspondance de visage et de fusion de visage qui est habituellement seulement approprié pour des images de visage bidimensionnelles et n'est pas approprié pour une mise en correspondance et une fusion de visage dans des environnements de jeu en tridimensionnel.
(ZH)
一种游戏角色模型的生成方法,包括:获取与待使用的二维用户图像对应的用户贴图;将用户贴图映射至游戏角色的初始贴图,得到游戏角色的映射后贴图;将映射后贴图与游戏角色网格进行融合,生成游戏角色模型。还提供了一种游戏角色模型的生成装置、存储介质、处理器及终端。该方法解决了人脸映射与人脸融合通常只适用于二维人脸图像,而无法适用于三维游戏环境的人脸映射与融合的技术问题。
Also published as
Latest bibliographic data on file with the International Bureau