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1. WO2020118068 - VIDEO SLOT GAMING SCREEN CAPTURE AND ANALYSIS

Publication Number WO/2020/118068
Publication Date 11.06.2020
International Application No. PCT/US2019/064710
International Filing Date 05.12.2019
IPC
A63F 9/24 2006.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
9Games not otherwise provided for
24Games using electronic circuits not otherwise provided for
A63F 13/00 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
G09G 5/00 2006.01
GPHYSICS
09EDUCATING; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
5Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
CPC
G07F 17/3213
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports or amusements, ; e.g. casino games, online gambling or betting
3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
3204Player-machine interfaces
3211Display means
3213Details of moving display elements, e.g. spinning reels, tumbling members
G07F 17/3234
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports or amusements, ; e.g. casino games, online gambling or betting
3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
3232wherein the operator is informed
3234about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
G07F 17/34
GPHYSICS
07CHECKING-DEVICES
FCOIN-FREED OR LIKE APPARATUS
17Coin-freed apparatus for hiring articles; Coin-freed facilities or services
32for games, toys, sports or amusements, ; e.g. casino games, online gambling or betting
34depending on the stopping of moving members ; in a mechanical slot machine; , e.g. "fruit" machines
Applicants
  • CAESARS ENTERPRISE SERVICES, LLC [US]/[US]
Inventors
  • NGUYEN, Thompson
  • SHARMA, Jayendu
  • FRANK, Joshua
  • LEE, Gene
Agents
  • MEANS, Samuel C.
  • JAROSIK, Keith R.
  • JAROSIK, Gary R.
  • GALIS, Mark R.
  • MAIERS, Eric J.
  • GIROUX, Jonathan
  • ONE, Jordan T.
Priority Data
62/775,50405.12.2018US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) VIDEO SLOT GAMING SCREEN CAPTURE AND ANALYSIS
(FR) CAPTURE ET ANALYSE D'ÉCRAN DE JEU DE MACHINE À SOUS VIDÉO
Abstract
(EN)
A camera captures a display of a gaming device and determines information that appears on the display. The camera is mounted on a video gaming device, and the camera continuously or at various intervals captures images of the screen of the video gaming device. Those images are analyzed to determine information displayed on the video gaming device, such as game speed (e.g., time between handle pulls, total time of play, handle pulls during a session, etc.), bet amounts, bet lines, credits, etc. This information may be determined in various ways, such as by using image processing of images captured by the camera. Machine learning algorithms may also be used to infer key information displayed on the screen of the video gaming device to capture and/or analyze. A housing of the camera may also have a secondary display oriented in a similar direction as the screen of the video gaming device.
(FR)
L'invention concerne une caméra qui capture un affichage d'un dispositif de jeu et qui détermine des informations qui apparaissent sur l'affichage. La caméra est montée sur un dispositif de jeu vidéo et la caméra capture, de façon continue ou à différents intervalles, des images de l'écran du dispositif de jeu vidéo. Ces images sont analysées pour déterminer des informations affichées sur le dispositif de jeu vidéo, telles que la vitesse de jeu (par exemple, le temps entre les tractions de poignée, le temps total de jeu, les tractions de poignée pendant une session, etc.), les montants de pari, les lignes de pari, les crédits, etc. Ces informations peuvent être déterminées de diverses manières, par exemple en utilisant un traitement d'image des images capturées par la caméra. Des algorithmes d'apprentissage automatique peuvent également être utilisés pour déduire des informations clés affichées sur l'écran du dispositif de jeu vidéo pour réaliser une capture et/ou une analyse. Un boîtier de la caméra peut également avoir un affichage secondaire orienté dans une direction similaire à l'écran du dispositif de jeu vidéo.
Latest bibliographic data on file with the International Bureau