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1. WO2020116379 - PROGRAM AND INFORMATION PROCESSING DEVICE

Publication Number WO/2020/116379
Publication Date 11.06.2020
International Application No. PCT/JP2019/046971
International Filing Date 02.12.2019
IPC
A63F 13/45 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
A63F 13/58 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
58by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/69 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
CPC
A63F 13/45
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
45Controlling the progress of the video game
A63F 13/58
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
58by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/69
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
69by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
70Game security or game management aspects
79involving player-related data, e.g. identities, accounts, preferences or play histories
Applicants
  • 株式会社セガゲームス KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. [JP]/[JP]
Inventors
  • 大友 崇弘 OTOMO, Takahiro
Priority Data
2018-22637903.12.2018JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) PROGRAM AND INFORMATION PROCESSING DEVICE
(FR) PROGRAMME ET DISPOSITIF DE TRAITEMENT D'INFORMATIONS
(JA) プログラム及び情報処理装置
Abstract
(EN)
According to the present invention, the effort needed to develop corresponding content for a mission is reduced. This program causes a computer to function as: a granting means 44 for granting rewards when a parameter of corresponding content for a mission reaches a prescribed value; a control means 42 for progressing a game item, which can be acquired by the corresponding content, on the basis of an instruction for the mission; and a synthesis means 46 for taking one piece of corresponding content as a synthesis source and automatically synthesizing, as a material, remained corresponding content, when a plurality of pieces of corresponding content are acquired on the basis of the progressing.
(FR)
Selon la présente invention, l'effort nécessaire pour développer un contenu correspondant pour une mission est réduit. Ce programme amène un ordinateur à fonctionner comme : un moyen d'octroi (44) pour accorder des récompenses lorsqu'un paramètre d'un contenu correspondant pour une mission atteint une valeur prescrite ; un moyen de commande (42) pour faire avancer un élément de jeu, qui peut être acquis par le contenu correspondant, sur la base d'une instruction pour la mission ; et un moyen de synthèse (46) pour prendre une pièce du contenu correspondant comme source de synthèse et synthétiser automatiquement, comme matériau, le contenu correspondant restant, lorsque plusieurs pièces du contenu correspondant sont acquises sur la base de la progression.
(JA)
ミッションの対応コンテンツを育成する手間を軽減する。 プログラムは、コンピュータを、ミッションの対応コンテンツのパラメータが所定値に到達した場合に報酬を付与する付与手段44、ミッションに対する指示に基づき、対応コンテンツが獲得可能なゲーム種目を進行させる制御手段42、進行に基づき対応コンテンツを複数獲得した場合、一の対応コンテンツを合成元とし、残りの対応コンテンツを素材として自動合成させる合成手段46、として機能させる。
Also published as
Latest bibliographic data on file with the International Bureau