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1. WO2020114154 - ANIMATION CONTROL METHOD AND DEVICE, STORAGE MEDIUM, AND ELECTRONIC DEVICE

Publication Number WO/2020/114154
Publication Date 11.06.2020
International Application No. PCT/CN2019/114251
International Filing Date 30.10.2019
IPC
G06T 13/40 2011.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
203D animation
40of characters, e.g. humans, animals or virtual beings
A63F 13/55 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
CPC
A63F 13/55
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
G06T 13/40
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
203D [Three Dimensional] animation
40of characters, e.g. humans, animals or virtual beings
G06T 2213/12
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
2213Indexing scheme for animation
12Rule based animation
Applicants
  • 腾讯科技(深圳)有限公司 TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED [CN]/[CN]
Inventors
  • 李静翔 LI, Jingxiang
  • 丁晓骏 DING, Xiaojun
Agents
  • 深圳市深佳知识产权代理事务所(普通合伙) SHENPAT INTELLECTUAL PROPERTY AGENCY
Priority Data
201811481911.505.12.2018CN
Publication Language Chinese (ZH)
Filing Language Chinese (ZH)
Designated States
Title
(EN) ANIMATION CONTROL METHOD AND DEVICE, STORAGE MEDIUM, AND ELECTRONIC DEVICE
(FR) PROCÉDÉ ET DISPOSITIF DE COMMANDE D'ANIMATION, SUPPORT DE STOCKAGE ET DISPOSITIF ÉLECTRONIQUE
(ZH) 动画的控制方法、装置、存储介质和电子装置
Abstract
(EN)
An animation control method and device, a storage medium, and an electronic device. Said method comprises: acquiring a first position of a virtual camera in an animation and a second position of a target to be adjusted in the animation (202); according to the first position, the second position and coordinate information concerning a target object to which said target to be adjusted belongs, determining a rotation angle of said target to be adjusted (204); and adjusting the rotation angle using rotation coefficients, to obtain a target angle (206), wherein after said target to be adjusted is rotated according to the target angle, said target to be adjusted faces towards the virtual camera, the rotation coefficients are used to adjust the ratio of the rotation angles of said target to be adjusted and an associated target, and the associated target is a target having a linkage relationship with said target to be adjusted; and controlling said target to be adjusted to rotate according to the target angle (208). The method solves the technical problem that the control manner for an animation is inflexible.
(FR)
La présente invention concerne un procédé et un dispositif de commande d'animation, un support de stockage et un dispositif électronique. Ledit procédé comprend les étapes consistant à : acquérir une première position d'une caméra virtuelle dans une animation et une seconde position d'une cible à ajuster dans l'animation (202) ; en fonction de la première position, de la seconde position et d'informations de coordonnées concernant un objet cible auquel appartient ladite cible à ajuster, déterminer un angle de rotation de ladite cible à ajuster (204) ; et ajuster l'angle de rotation en utilisant des coefficients de rotation, pour obtenir un angle cible (206), une fois ladite cible à ajuster pivotée selon l'angle cible, ladite cible à ajuster étant tournée vers la caméra virtuelle, les coefficients de rotation étant utilisés pour ajuster le rapport des angles de rotation de ladite cible à ajuster et d'une cible associée, et la cible associée étant une cible ayant une relation de liaison avec ladite cible à ajuster ; et commander ladite cible à ajuster pour qu'elle pivote selon l'angle cible (208). Le procédé résout le problème technique de manque de souplesse de commande d'une animation.
(ZH)
一种动画的控制方法、装置、存储介质和电子装置。其中,该方法包括:获取动画中虚拟摄像机的第一位置和动画中待调整目标的第二位置(202);根据第一位置、第二位置和待调整目标所属目标对象的坐标信息确定待调整目标的旋转角度(204);利用旋转系数对旋转角度进行调整,得到目标角度(206),其中,待调整目标按照目标角度旋转后,待调整目标朝向虚拟摄像机,旋转系数用于调整待调整目标与关联目标的旋转角度的比例,关联目标是与待调整目标具有联动关系的目标;控制待调整目标按照目标角度进行旋转(208)。该方法解决了动画的控制方式不灵活的技术问题。
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