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1. WO2020112499 - SYSTEMS AND METHODS FOR DETERMINING MOVEMENT OF A CONTROLLER WITH RESPECT TO AN HMD

Publication Number WO/2020/112499
Publication Date 04.06.2020
International Application No. PCT/US2019/062680
International Filing Date 21.11.2019
IPC
A63F 13/212 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/213 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
213comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/25 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/42 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
CPC
A63F 13/212
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
212using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/213
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
213comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/25
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
25Output arrangements for video game devices
A63F 13/42
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
G01B 5/004
GPHYSICS
01MEASURING; TESTING
BMEASURING LENGTH, THICKNESS OR SIMILAR LINEAR DIMENSIONS; MEASURING ANGLES; MEASURING AREAS; MEASURING IRREGULARITIES OF SURFACES OR CONTOURS
5Measuring arrangements characterised by the use of mechanical means
004for measuring coordinates of points
G01C 19/5783
GPHYSICS
01MEASURING; TESTING
CMEASURING DISTANCES, LEVELS OR BEARINGS; SURVEYING; NAVIGATION; GYROSCOPIC INSTRUMENTS; PHOTOGRAMMETRY OR VIDEOGRAMMETRY
19Gyroscopes; Turn-sensitive devices using vibrating masses; Turn-sensitive devices without moving masses; Measuring angular rate using gyroscopic effects
56Turn-sensitive devices using vibrating masses, e.g. vibratory angular rate sensors based on Coriolis forces
5783Mountings or housings not specific to any of the devices covered by groups G01C19/5607 - G01C19/5719
Applicants
  • SONY INTERACTIVE ENTERTAINMENT INC. [JP]/[JP]
  • STAFFORD, Jeffrey, Roger [US]/[US] (US)
Inventors
  • STAFFORD, Jeffrey, Roger
  • TOKUBO, Todd
Agents
  • PATEL, Nishitkumar, V.
  • PENILLA, Albert, S.
Priority Data
16/207,02930.11.2018US
Publication Language English (EN)
Filing Language English (EN)
Designated States
Title
(EN) SYSTEMS AND METHODS FOR DETERMINING MOVEMENT OF A CONTROLLER WITH RESPECT TO AN HMD
(FR) SYSTÈMES ET PROCÉDÉS POUR DÉTERMINER LE DÉPLACEMENT D'UN DISPOSITIF DE COMMANDE PAR RAPPORT À UN HMD
Abstract
(EN)
Systems and methods for determining movement of a hand-held controller (HHC) with respect to a head-mounted display (HMD) are described. A camera is located at a lower region of the HMD for capturing images of the HHC. The images of the HHC are used to determine a position and an orientation of the HHC with reference to the HMD. Also, the camera or another camera can be used to determine a position and orientation of the HMD with respect to a real-world environment. The position and orientation of the HMD and the position and orientation of the HHC are used to change to state of an application executed on a game cloud.
(FR)
L'invention concerne des systèmes et des procédés permettant de déterminer le déplacement d'un dispositif de commande portatif (HHC) par rapport à un visiocasque (HMD). Une caméra est située au niveau d'une région inférieure du HMD pour capturer des images du HHC. Les images du HHC sont utilisées pour déterminer une position et une orientation du HHC en référence au HMD. De plus, la caméra ou une autre caméra peut être utilisée pour déterminer une position et une orientation du HMD par rapport à un environnement du monde réel. La position et l'orientation du HMD et la position et l'orientation du HHC sont utilisées pour changer l'état d'une application exécutée sur un nuage de jeu.
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Latest bibliographic data on file with the International Bureau