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1. WO2020111237 - PROCESSING METHOD FOR THREE-DIMENSIONAL SHOOTING GAME, AND PROGRAM

Publication Number WO/2020/111237
Publication Date 04.06.2020
International Application No. PCT/JP2019/046799
International Filing Date 29.11.2019
IPC
A63F 13/53 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display or displaying a laser sight in a shooting game
A63F 13/577 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
577using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/655 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
65automatically by game devices or servers from real world data, e.g. measurement in live racing competition
655by importing photos, e.g. of the player
A63F 13/80 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
A63F 13/837 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
837Shooting of targets
G06T 19/00 2011.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
CPC
A63F 13/53
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/577
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
577using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/655
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
65automatically by game devices or servers from real world data, e.g. measurement in live racing competition
655by importing photos, e.g. of the player
A63F 13/80
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
A63F 13/837
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
837Shooting of targets
G06T 19/00
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
19Manipulating 3D models or images for computer graphics
Applicants
  • 岩田治幸 IWATA Haruyuki [JP]/[JP]
Inventors
  • 岩田治幸 IWATA Haruyuki
Priority Data
2018-22446330.11.2018JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) PROCESSING METHOD FOR THREE-DIMENSIONAL SHOOTING GAME, AND PROGRAM
(FR) PROCÉDÉ DE TRAITEMENT POUR JEU DE TIR EN TROIS DIMENSIONS, ET PROGRAMME
(JA) 3次元シューティングゲームの処理方法、プログラム
Abstract
(EN)
A processing method for a three-dimensional shooting game executed by a computer, characterized by including a target generating step for generating a target object in which a character itself is represented, a target movement step for updating the position of the target object, a shooting step for launching a bullet object in response to an operation by a player, and a collision determination step for determining a collision between the bullet object and the target object, the processing method being configured so that the bullet object can fly through the inside of the target object and hit another target object to the rear. A program for causing a computer to execute a processing method included in the program.
(FR)
L'invention concerne un procédé de traitement pour un jeu de tir en trois dimensions exécuté par un ordinateur, caractérisé en ce qu'il comprend une étape de génération de cible servant à générer un objet cible dans lequel un personnage lui-même est représenté, une étape de déplacement de cible servant à mettre à jour la position de l'objet cible, une étape de tir servant à lancer un objet de type balle en réponse à une manœuvre d'un joueur, et une étape de détermination de collision servant à déterminer une collision entre l'objet de type balle et l'objet cible, le procédé de traitement étant conçu de façon à ce que l'objet de type balle puisse voler à travers l'intérieur de l'objet cible et frapper un autre objet cible par l'arrière. L'invention concerne également un programme permettant à un ordinateur d'exécuter un procédé de traitement inclus dans le programme.
(JA)
コンピュータで実行される3次元シューティングゲームの処理方法であって、文字そのものを表現した標的オブジェクトを生成する標的生成ステップと、前記標的オブジェクトの位置を更新する標的移動ステップと、プレイヤの操作に応じて弾オブジェクトを発射する射撃ステップと、前記弾オブジェクトと前記標的オブジェクトとの衝突判定をする衝突判定ステップと、を含み、前記弾オブジェクトが前記標的オブジェクトの内側をくぐり抜けて飛翔し、後方にある別の前記標的オブジェクトに命中できるようにしたことを特徴とする3次元シューティングゲームの処理方法。コンピュータに、これを含む処理方法を実行させるためのプログラム。
Also published as
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