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1. WO2020110547 - INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM

Publication Number WO/2020/110547
Publication Date 04.06.2020
International Application No. PCT/JP2019/042092
International Filing Date 28.10.2019
IPC
G06F 3/01 2006.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/428 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
428involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
G06F 3/0346 2013.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
033Pointing devices displaced or positioned by the user; Accessories therefor
0346with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF pointers using gyroscopes, accelerometers or tilt-sensors
G10H 1/00 2006.01
GPHYSICS
10MUSICAL INSTRUMENTS; ACOUSTICS
HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
1Details of electrophonic musical instruments
CPC
A63F 13/428
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
428involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
G06F 3/01
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0346
GPHYSICS
06COMPUTING; CALCULATING; COUNTING
FELECTRIC DIGITAL DATA PROCESSING
3Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
01Input arrangements or combined input and output arrangements for interaction between user and computer
03Arrangements for converting the position or the displacement of a member into a coded form
033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
0346with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
G10H 1/00
GPHYSICS
10MUSICAL INSTRUMENTS; ACOUSTICS
HELECTROPHONIC MUSICAL INSTRUMENTS
1Details of electrophonic musical instruments
Applicants
  • ソニー株式会社 SONY CORPORATION [JP]/[JP]
Inventors
  • 入江 淳 IRIE, Atsushi
  • 後藤 健志 GOTOH, Kenji
  • 佐藤 優伍 SATO, Yugo
  • 大塚 純二 OTSUKA, Junji
  • 池田 哲男 IKEDA, Tetsuo
  • 友永 誠史 TOMONAGA, Seishi
  • 藤縄 英佑 FUJINAWA, Eisuke
Agents
  • 特許業務法人酒井国際特許事務所 SAKAI INTERNATIONAL PATENT OFFICE
Priority Data
2018-22050826.11.2018JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
(FR) DISPOSITIF DE TRAITEMENT D'INFORMATIONS, PROCÉDÉ DE TRAITEMENT D'INFORMATIONS ET PROGRAMME
(JA) 情報処理装置、情報処理方法およびプログラム
Abstract
(EN)
Provided is an information processing device comprising: a relative velocity computation unit which computes a relative velocity at a second point in an operation body in relation to a first point in the operation body on the basis of data resulting from sensing the operation body along a temporal axis; and a gesture recognition unit which recognizes a gesture of the operation body on the basis of the relative velocity.
(FR)
L'invention concerne un dispositif de traitement d'informations comprenant : une unité de calcul de vitesse relative qui calcule une vitesse relative à un second point dans un corps d'actionnement par rapport à un premier point dans le corps d'actionnement sur la base de données résultant de la détection du corps d'actionnement le long d'un axe temporel ; et une unité de reconnaissance de geste qui reconnaît un geste du corps d'actionnement sur la base de la vitesse relative.
(JA)
操作体を時間軸に沿ってセンシングして得られたデータに基づいて、前記操作体の第1の点に対する前記操作体の第2の点の相対速度を算出する相対速度算出部と、前記相対速度に基づいて、前記操作体のジェスチャを認識するジェスチャ認識部と、を備える、情報処理装置が提供される。
Also published as
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