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1. WO2020110246 - GAME PROGRAM, COMPUTER DEVICE, AND GAME CONTROL METHOD

Publication Number WO/2020/110246
Publication Date 04.06.2020
International Application No. PCT/JP2018/043871
International Filing Date 28.11.2018
IPC
A63F 13/56 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/5378 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display or displaying a laser sight in a shooting game
537using indicators, e.g. showing the condition of a game character on screen
5378for displaying an additional top view, e.g. radar screens or maps
A63F 13/822 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
822Strategy games; Role-playing games 
CPC
A63F 13/5378
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
50Controlling the output signals based on the game progress
53involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
537using indicators, e.g. showing the condition of a game character on screen
5378for displaying an additional top view, e.g. radar screens or maps
A63F 13/56
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/822
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
80Special adaptations for executing a specific game genre or game mode
822Strategy games; Role-playing games
Applicants
  • 株式会社スクウェア・エニックス SQUARE ENIX CO., LTD. [JP]/[JP]
Inventors
  • 市川 翔一 ICHIKAWA, Shoichi
Agents
  • 特許業務法人ライトハウス国際特許事務所 LIGHTHOUSE INTERNATIONAL PATENT FIRM
Priority Data
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) GAME PROGRAM, COMPUTER DEVICE, AND GAME CONTROL METHOD
(FR) PROGRAMME DE JEU, DISPOSITIF INFORMATIQUE ET PROCÉDÉ DE COMMANDE DE JEU
(JA) ゲームプログラム、コンピュータ装置、及びゲーム制御方法
Abstract
(EN)
The purpose of the present invention is to provide a more amusing game. A game program that performs a control so that: as a result of virtual combat, a first character who has satisfied a prescribed condition automatically executes, without moving together with a player character through a virtual space, a specified behavior differing from a behavior executed before the start of the virtual combat, the specified behavior being advantageous to the player character; or, as a result of the virtual combat, the first character who has satisfied the prescribed condition automatically generates a specified effect that is advantageous to the player character.
(FR)
La présente invention vise à proposer un jeu plus amusant. À cet effet, la présente invention concerne un programme de jeu qui réalise une commande de telle sorte que : en conséquence d'un combat virtuel, un premier personnage qui a satisfait une condition prescrite exécute automatiquement, sans se déplacer conjointement avec un personnage de joueur à travers un espace virtuel, un comportement spécifié différent d'un comportement exécuté avant le début du combat virtuel, le comportement spécifié étant avantageux pour le personnage de joueur ; ou, en conséquence du combat virtuel, le premier personnage qui a satisfait la condition prescrite génère automatiquement un effet spécifié qui est avantageux pour le personnage de joueur.
(JA)
より趣向性の高いゲームを提供することを目的とする。 仮想戦闘の結果、所定の条件を満たした第1キャラクタが、プレイヤキャラクタと共に仮想空間を移動することなく、仮想戦闘の開始前とは異なる行動であって、プレイヤキャラクタにとって有利となる特定の行動を自動的に実行するように制御する、又は、仮想戦闘の結果、所定の条件を満たした第1キャラクタが、プレイヤキャラクタにとって有利となる特定の効果を自動的に発生させるように制御するゲームプログラム。
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