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1. WO2020108776 - APPARATUS FOR GENERATING COMPUTER-READABLE INSTRUCTIONS

Note: Text based on automatic Optical Character Recognition processes. Please use the PDF version for legal matters

[ EN ]

Apparatus for generating computer-readable instructions

Patent Claims

1. Apparatus (200) for generating first computer-readable instructions compris ing memory means (201 ), processing means (202), input means (203) and display means (204), wherein second computer-readable instructions are permanently stored on the memory means (201 ), and wherein the second computer-readable instructions are adapted to cause the processing means (202) to

- display a virtual object on said display means (204), said virtual ob ject comprising a plurality of illumination sources, each of which is capable of being displayed in an on-state and an off-state; and to

- receive animation data via the input means (203), the animation data comprising information about an order in which the illumination sources are to be displayed in the on-state and off-state; character ized in that the second computer-readable instructions are adapted to cause the processing means (202) to

- automatically generate the first computer-readable instructions using said information from said animation data, said first computer-reada ble instructions being adapted to cause a controller to switch light sources of a real object on and off using said information from said animation data, the number and arrangement of said light sources corresponding approximately to the number and arrangement of said illumination sources.

2. Apparatus (200) according to claim 1 , characterized in that the processing means (202) is adapted to receive object information and to use the object information for displaying the virtual object on the display means (204), the receipt of the object information being triggerable by the input means (203). 3. Apparatus (200) according to the previous claim, characterized in that the processing means (202) is adapted to determine the number and arrange ment of the illumination sources from the object information.

4. An apparatus (200) according to one of the previous claims, characterized in that the information in the animation data comprises information about a movement of an animation object in at least one spatial dimension in a vir tual coordinate system.

5. Apparatus (200) according to one of the preceding claims, characterized in that the processing means (202) is adapted to display the movement of the animation object on the display means (204) by switching the illumination sources respectively to the on-state and to the off-state.

6. Apparatus (200) according to one of the previous claims, characterized in that the apparatus (200) comprises a central computer and a plurality of pe ripheral computers, wherein the central computer is connected to the pe ripheral computers via a network connection, wherein the memory means (201 ) and the processing means (202) are components of the central com puter, and wherein the input means (203) and the display means (204) are components of one of the peripheral computers.

7. Apparatus (200) according to one of the previous claims, characterized in that the real object is part of a motor vehicle.

8. System comprising an apparatus (200) according to one of the previous claims, the controller and the real object.

9. System according to the preceding claim, characterized in that the pro

cessing means (202) is adapted to transmit the first computer-readable in structions to the controller, the controller being adapted to permanently store and execute the first computer-readable instructions, wherein the first computer-readable instructions are adapted to cause the controller to switch the light sources of the real object on and off using the information from the animation data, the number and arrangement of the light sources corre sponding approximately to the number and arrangement of the illumination sources.

10. Method of generating first computer-readable instructions comprising the steps of:

- displaying (100) a virtual object on a display means (204), the virtual object comprising a plurality of illumination sources each capable of being displayed in an on-state and an off-state;

- receiving animation data, the animation data comprising information about an order in which the illumination sources are to be displayed in the switched-on and switched-off state; characterized in

- automatically generating (104) the first computer-readable instruc tions using the animation data, the first computer-readable instruc tions being adapted to cause a controller to turn light sources on and off using the information from the animation data in a real object hav ing the light sources, the number and arrangement of the light sources corresponding approximately to the number and arrange ment of the illumination sources.